Edited by Mista Whizzard, 12 October 2012 - 08:32 PM.


Official Response to Community Concerns - OCT 12/2012
#201
Posted 12 October 2012 - 08:29 PM
#202
Posted 12 October 2012 - 08:31 PM
sandu, on 12 October 2012 - 08:28 PM, said:
This is better then what phase 1 proposes. Makes everybody happy : pugs and premades.
Except the pugs that get tossed in to fill out the premades, quite possibly. Potentially still a decent idea, depending on the details of implementation.
EGG, on 12 October 2012 - 08:19 PM, said:
- Communicating with your stakeholders (project management definition, not financial)
- Laying out a basic roadmap
- Acknowledging obvious issues and widely held concerns
- Formatting communication in a concise and humour-free manner
As opposed to:
- Lack of communication
- Trite jokes
- Avoiding addressing widely held concerns
Most of the forum dissent of the past week could have been avoided with clearer, earlier communication about obvious issues.
Humor as a tool for communication is fine. Humor as a substitute for communication is when it becomes a problem.
#203
Posted 12 October 2012 - 08:32 PM
Perhaps however a better way to do groups:
_______
A: Groups of 4 or less are allowed in the pool with PUGs, Ideally with a similar group on the other side, but this would not be a requirement. The idea here being to expose new players to team tactics. Class matching would still apply.
B: Groups of 5 or more will have to play other groups of 5 or more, with a warning that it may not be fair numbers wise OR allow a few pugs to even the numbers if the team is happy to do so, but still always 2 groups of at least 5 facing each other. NO class matching here. Want to try out 8 jenners vs 8 atlas? Go for it. Premades should be allowed to find their own effective combinations.
_______
[edit: Ninja'd to the same basic idea. Great minds think alike!]
Edited by vijil, 12 October 2012 - 08:35 PM.
#204
Posted 12 October 2012 - 08:35 PM
I just hope support for Run Hot or Die is fast comming =)
I am clicking to move from Veteran Founder to Elite Founder.
Edit: Upgrade Complete.
Edited by machine, 12 October 2012 - 08:41 PM.
#205
Posted 12 October 2012 - 08:35 PM
#206
Posted 12 October 2012 - 08:37 PM
#208
Posted 12 October 2012 - 08:47 PM
#209
Posted 12 October 2012 - 08:48 PM
Also going to be interesting to see how this "idea" works out once we go to 12 man teams....you can group with 2,3,4 or 12. Cute.
Wouldn't it be a bit simpler and less punishing to the people who are in clans/guilds/corps, to just integrate VOIP directly into the game and remove the "no communication" complaint from the equation?
#210
Posted 12 October 2012 - 08:49 PM
#211
Posted 12 October 2012 - 08:56 PM
slightly concerned about the match making. i definatly agree with trying to place groups with other groups but fixing the numbers are going
prevent groups of friends playing causal games with each other.
As for 'protecting the pugs' i started pug for 5 weeks before getting in witha group, was at this point that i decided to get founders, as a pug if i hadnt been stomped a few times by premades i probably wouldnt have looked at joining a group and would have got bored of the game and left.
imo a change to any group will be faced off with another group + pug make up so that if you group with less than 4 you will be paired with another team that has 1 small group less than 4 + pugs but if you group with a group of 4 or more then the other team needs to have a team of at least 4.
reducing the restrictions should help to prevent any extra wait times and still let groups of friends play to gether =)
that said really enjoying this game, keep up te good work PGI !!!
#212
Posted 12 October 2012 - 08:57 PM
vijil, on 12 October 2012 - 08:32 PM, said:
Perhaps however a better way to do groups:
_______
A: Groups of 4 or less are allowed in the pool with PUGs, Ideally with a similar group on the other side, but this would not be a requirement. The idea here being to expose new players to team tactics. Class matching would still apply.
B: Groups of 5 or more will have to play other groups of 5 or more, with a warning that it may not be fair numbers wise OR allow a few pugs to even the numbers if the team is happy to do so, but still always 2 groups of at least 5 facing each other. NO class matching here. Want to try out 8 jenners vs 8 atlas? Go for it. Premades should be allowed to find their own effective combinations.
_______
[edit: Ninja'd to the same basic idea. Great minds think alike!]
You may have been

#213
Posted 12 October 2012 - 09:02 PM
Garth Erlam, on 12 October 2012 - 05:56 PM, said:
The issue for those of us that run with our merc corps is that an 8 person group is not a steady state nor is a 4. We have people filter in and out all night meaning our groups can be any number of people between 1-8 and having to potentially kick 3 people from a 7 person group because 1 leaves is very undesirable and destructive to player dynamics within a merc corp, likewise with splitting our 7 up into 3 and 4 members. We play as a group because it is fun to play with our friends. If anything my own group has been very interested in seeing 12 man groups implemented. I understand the desire is to prevent premade groups from stomping random groups, but you are simply trading which group feels the pain within the matchmaking system. I suspect many of the matchmaking issues could be helped by having more people in the matchmaking pool so as to have a greater likelihood of there being available premade and random groups to match against. Also, we've found that having those 1-2 random players join us when we are a group of 6-7 has been very beneficial to recruiting.
Edited by 3ffigy, 12 October 2012 - 09:05 PM.
#214
Posted 12 October 2012 - 09:02 PM
#215
Posted 12 October 2012 - 09:03 PM

#216
Posted 12 October 2012 - 09:06 PM
vijil, on 12 October 2012 - 08:32 PM, said:
Perhaps however a better way to do groups:
_______
A: Groups of 4 or less are allowed in the pool with PUGs, Ideally with a similar group on the other side, but this would not be a requirement. The idea here being to expose new players to team tactics. Class matching would still apply.
B: Groups of 5 or more will have to play other groups of 5 or more, with a warning that it may not be fair numbers wise OR allow a few pugs to even the numbers if the team is happy to do so, but still always 2 groups of at least 5 facing each other. NO class matching here. Want to try out 8 jenners vs 8 atlas? Go for it. Premades should be allowed to find their own effective combinations.
_______
[edit: Ninja'd to the same basic idea. Great minds think alike!]
How would you determine which pugs got stuck in as the randoms in these matches, without a seperate queue for full-group games and perhaps the built in voice comms we have

There needs to be a lobby of sorts to accomplish any of this that you guys are talking about.
They're limiting it to 4 man lances so that there is more possibility that a team of pugs can beat a team with a group on it. It's the same model that WoT uses, though they only allow 3 man platoons in a 15v15 game. Consider ourselves lucky that we get 4 man lances in an 8v8 game. It's to lessen the group effect in the vast majority of random games, especially when this goes 12v12 eventually.
That being said, the company battle mode in WoT that this seems to be modeled on forces you to put a full team together (you make your team, and then people can queue into a seperate MM queue to join the pre-made battles I think would be the way to do it), and there is a decent UI to do it, even though iirc it still matches you randomly for the most part. I get the gripe about teams of greater than 4, but from playing a *lot* of WoT, I don't necessarily see PGI ever re-enabling the pug-stomp type games that most of us are used to. I would expect it to be max teams of 4 in random games from here on out.
I think groups of less than maximum size and greater than 4 probably won't be supported overall, especially when we get to 12 man teams. Don't really see how it will brutalize teams, clearly they'll have to give people with the in-between groups an outlet to fill out their groups or drop down into the randoms. Maybe the rewards for winning a grouped game will be better than the randoms too. *shrug* Just my thoughts.
Edited by Angst, 12 October 2012 - 09:11 PM.
#217
Posted 12 October 2012 - 09:11 PM
#218
Posted 12 October 2012 - 09:12 PM
HandofBane, on 12 October 2012 - 08:09 PM, said:
It seems so

Until CW is in, I really think there should just be an extra weighting based on group size in the matchmaker.
#219
Posted 12 October 2012 - 09:21 PM
Find it here in Suggestions:
http://mwomercs.com/...2-mm-how-about/
Edited by Sir Roland MXIII, 12 October 2012 - 09:21 PM.
#220
Posted 12 October 2012 - 09:23 PM
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