Official Response to Community Concerns - OCT 12/2012
#241
Posted 12 October 2012 - 11:20 PM
Of course, for me as a premade/competitive player, the reduction in teamsize to 4 + randoms will be an annoyance, and will take away quite a bit of fun. Simply due to each time having a chance to get into a team with some jerks who are too stupied of unwilling to follow their group. On the other hand, while i dislike the aspect I just noted, i FULLY support your move, and to be frank, I don't see any other way to improve matchmaking for newbies than to do what you just announced.
#242
Posted 12 October 2012 - 11:44 PM
And the premium counter solution is REALLY GREAT! :-)
Thanks!
#243
Posted 12 October 2012 - 11:54 PM
My issue is the limiting of groups to 4 (or less) or 8, with nothing in between. They obviously have the means to have the game do matchmaking of pre-mades vs pre-mades (or will soon) since that is what they plan to do with 8 man groups. All I am asking is for them to look at the smaller groups, those with more than 4 but less than 8. I guarantee there are a lot more of those types of groups floating around than the strictly 4 or 8 variety. If you can match an 8 man... match a 6 man... and just fill the gaps with PUG players. Instant team balance there and everyone can be happy.
#244
Posted 12 October 2012 - 11:54 PM
#245
Posted 12 October 2012 - 11:57 PM
-----Red Dox
#246
Posted 13 October 2012 - 12:02 AM
In specific however, the changes to the match-making system are... how to put this... oh, yeah: ********.
Seriously, this game desperately needs a way to properly manage groups in-game. We need a lobby system that will allow us to choose to drop against specific opponents, or drop into a specific game type against another group looking for game. But we need to be able to make the choices at the player level, not just be handed decisions based on some arbitrary rule-set built into the server.
I play with a group that on an average day fields a team of 5-7 players, with 11 being our highest count. Taking away our ability to field a team of 6 players is going to make us very, very unhappy, and I suspect that this is true of many other player groups.
PGI, why are you restricting our choices so harshly? Why aren't you working on giving us MORE choices?
Why are you making it so hard for us to enjoy playing this game?
#247
Posted 13 October 2012 - 12:07 AM
#248
Posted 13 October 2012 - 12:18 AM
#249
Posted 13 October 2012 - 12:20 AM
EMonk, on 13 October 2012 - 12:02 AM, said:
I'm also part of a group that has 5+ players on a regular basis. Why not just match same-size groups against each other filling the rest of the spots with randoms? These changes will prevent us from all playing together for no good reason. My whole group is extremely unhappy about this.
#250
Posted 13 October 2012 - 12:24 AM
Gristle, on 12 October 2012 - 06:16 PM, said:
I don't give a rats *** about PUGS or competitive play. I play this game to play with my friends. This makes the game not worth my time.
I'm done with this game.
Can anyone tell me how I go about requesting a refund of my Founders purchase and get taken off the mailing list?
For gods sake, please tell me that this is ironic.
#251
Posted 13 October 2012 - 12:36 AM
#252
Posted 13 October 2012 - 12:42 AM
o0Marduk0o, on 13 October 2012 - 12:24 AM, said:
For gods sake, please tell me that this is ironic.
Never should the capacity for the human race to produce itself a 'champion' who will find a dark cloud inside the silver lining be underestimated... ever.
Seriously. Best example. If we were paid twenty bucks an hour to beta test someone would still gripe they weren't being paid cash. If we were then paid twenty dollars cash per hour to beta test, someone would still gripe the bills were too crisp, not crisp enough, not numerically sequential, were numericaly sequential, not being handed out by Paul Inouye, being handed out be Paul Inouye, being stabbed multiple times in the face by other members of the forums who know where they live... etc... etc... etc... ad nauseum.
PS Paul, if I misspelled your last name, I'm sorry. Very sorry. Please don't hit me with the pink lightning if I did.
#253
Posted 13 October 2012 - 12:51 AM
Thanks to the devs.
#254
Posted 13 October 2012 - 12:55 AM
GJ & thank you PGI!
#255
Posted 13 October 2012 - 12:57 AM
Good news all around. I am very happy that PGI and the DEV team heard our concerns.
We await eagerly for your new content and fixes.
Many thanks.
#256
Posted 13 October 2012 - 12:58 AM
#257
Posted 13 October 2012 - 01:06 AM
there were said from the start: premium counter starts withing open beta! AND NOT: premium counter starts, when ALL stuff is implemented!
Premium time is only a "small" part of a founder package!
So why this stupid refund requests?
#258
Posted 13 October 2012 - 01:14 AM
besides the thing taht this will tear apart MANY teams... there are so many ppl who play with .. for example 3 ppl in a group.. or 6.. they are friends (real life friends maybe) and now u want to FORBID them to play together bcs someone cries about the incompetence of some pug players..
this matchmaking is nothing i would be proud of, and yes; i KNOW that it will still be changed and this isnt the final solution
on the other hand the statement itself sounds fine..
#259
Posted 13 October 2012 - 01:15 AM
#260
Posted 13 October 2012 - 01:29 AM
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