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Official Response to Community Concerns - OCT 12/2012


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#261 Thorn Blackwell

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Posted 13 October 2012 - 01:39 AM

View PostSir Roland MXIII, on 12 October 2012 - 08:06 PM, said:

How does a patch that will be brief in it's lifespan give you doubts about the long term viability of MW:O? What, you don't like them testing stuff? Because that's sort of what Phase One will be. Besides, it's a beta. Losing the MM in it's current form was a GIVEN - neither does it matter what it becomes on it's way to being finished. All that should matter is what it will be when it IS finished.

Easy call, because breaking up teams isn't a solution it's a symptom of a deeper problem. The people who will be in this game long term are the groups, but they are being broken up. Even if it's short term, you're still bowing to the opinions of people who on the average will have no longevity in this game.

I guess my real issue is with kowtowing to social misfits who whine the loudest, have no friends, social skills, or the capacity to work in a coherent manner with others. I have played in many a pug, but to be forced to play with people who scatter to the four winds as soon as the timer turns you loose is idiotic in the extreme. A pug made up of people that usually group is nearly as good naturally as any premade group. Hell you guys just fixed the grouping system properly about a month ago, and now you want to have friends playing against friends.

The other problem I have is simple matching still hasn't been achieved. Lets start with simply matching ton for ton, and leave the skill out of it for now. Worry about that once other problems have been fixed.

#262 Adrienne Vorton

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Posted 13 October 2012 - 01:40 AM

i guess that was much needed:) nothing that i didn´t think for myself, but thanks for the confirmations anyway :D

keep on mechin´PGI :P

(but i have to agree with the concerns about grouping...sounds more like "keep the CoD crowd happy" than a real solution... on the other hand, i don´t know myself how to make a fair MM w/o splitting full 8 premades from the pugs...

well, if i had ANOTHER hand, i´d also agree, that pugs don´t equal pugs, those who play organized will still stomp the "wild chicken", and i am curious which "reason" for being stomped they will make up then...basically it was okay, only to match premade vs. pug when no opposite premade could be found, i guess we will see way more premades soon, so the pugs won´t be matched that much against them ...well my 2cents)

Edited by Adrienne Vorton, 13 October 2012 - 01:49 AM.


#263 Lokust Davion

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Posted 13 October 2012 - 01:51 AM

Finally... a response from the Devs. Good to know open beta is delayed.

But... When can we have 12v12?? or better yet.. 16v16?

#264 Rhetorical

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Posted 13 October 2012 - 01:52 AM

Was just wondering why the premium account starts in open and not in final release because why would you pay to play a beta ?
I know you can start it at anytime but it still seems like they are letting you get your money's worth in case there is no release .
Just a thought.

#265 Adrienne Vorton

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Posted 13 October 2012 - 01:54 AM

View PostRhetorical, on 13 October 2012 - 01:52 AM, said:

Was just wondering why the premium account starts in open and not in final release because why would you pay to play a beta ?
I know you can start it at anytime but it still seems like they are letting you get your money's worth in case there is no release .
Just a thought.

free 2 play game: means floating transition from OBT to the live version...there will likely never be a launchdate, just a change of the status from "beta" to "live"...it´s by the way very common to open the premium shops during OBT nowadays

Edited by Adrienne Vorton, 13 October 2012 - 01:56 AM.


#266 Von Falkenstein

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Posted 13 October 2012 - 01:55 AM

Thanks for all the fixes, good work, good responsiveness to community concerns BUT...

the matchmaking changes!!? Are you serious?? I'm still waiting for company vs. company (12vs12) and now you reduce the size of premades to 4 players in stage 1? What shall we do if we have 13 guys in TS? 3 teams and 1 lonely crying member playing with himself (exaggeration)?

And then stage 2: Do you know how difficult it is to find another team of 8 players which hits the launch button at roughly the same time as you do? Where went the idea that when there is no other 8 person team, the matchmaker will take two 4 person teams to pitch against the full team? Got to disagree here, cause I know this will **** off a nice percentage of players.

#267 Adrienne Vorton

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Posted 13 October 2012 - 02:00 AM

View PostVon Falkenstein, on 13 October 2012 - 01:55 AM, said:

Got to disagree here, cause I know this will **** off a nice percentage of players.

yea, but that %age of players doesn´t cry that loud :D

Edited by Adrienne Vorton, 13 October 2012 - 02:04 AM.


#268 TanE

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Posted 13 October 2012 - 02:06 AM

PGI tries to "even" the matches in an easy way for a short time. After it they try/will implement a matchmaking system, that weighten the skill of the players and the fightening strength altogether. So where is the problem? The 4 Player groups aren't final!. It is not good for clans/guild/units for some time, but lone players have in short-term a slightly better (improvised) gaming experience. That's good for the whole community.

+1 for me overall :D

#269 Hagop

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Posted 13 October 2012 - 02:14 AM

Great to hear that, your doing an awesome job PGI/IGP!

#270 Adrienne Vorton

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Posted 13 October 2012 - 02:14 AM

it´s either 4, or FULL 8... what do ppl do, who usually play with 5 or 6? this problem might fade, when there is a proper lobby, where you can fill up your ranks, but i doubt that this is on high priority right now...

#271 Adrienne Vorton

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Posted 13 October 2012 - 02:18 AM

well but once again: thx for the update and good informations :D

#272 Blue Ivy Carter

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Posted 13 October 2012 - 02:24 AM

wow, thanks so much for delaying the open beta and actually ironing things out first. when i first saw this game, i was blown away. when i heard open beta is soon and every second game i play ends up in me lagging out to the point i have to quit it, i was ready to uninstal and never look back...

#273 Darionik

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Posted 13 October 2012 - 02:34 AM

thenks A LOT for this message!

#274 arghmace

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Posted 13 October 2012 - 02:46 AM

Thank you so much for addressing the founders' conserns! This is so great news I'm actually thinking of upping my package from elite to legendary. Keep up the good work!

#275 Arion Kerensky

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Posted 13 October 2012 - 02:46 AM

good to see that the devs really work together with the beta testers
good job paul and good job PG

#276 Mike McSullivan

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Posted 13 October 2012 - 02:51 AM

Thank you very much!
Those informations are very appreciated.

cya

#277 DC GDL Bratak

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Posted 13 October 2012 - 02:56 AM

View PostVon Falkenstein, on 13 October 2012 - 01:55 AM, said:

Thanks for all the fixes, good work, good responsiveness to community concerns BUT...

the matchmaking changes!!? Are you serious?? I'm still waiting for company vs. company (12vs12) and now you reduce the size of premades to 4 players in stage 1? What shall we do if we have 13 guys in TS? 3 teams and 1 lonely crying member playing with himself (exaggeration)?

And then stage 2: Do you know how difficult it is to find another team of 8 players which hits the launch button at roughly the same time as you do? Where went the idea that when there is no other 8 person team, the matchmaker will take two 4 person teams to pitch against the full team? Got to disagree here, cause I know this will **** off a nice percentage of players.


It's a tightrope walk for them. On the one hand they have to keep the veterans on board, on the other they have to take care not to lose the newbie and casual player as well. These may and will be frustrated by being steamrolled whenever they drop in a pug, and never spend a single cent for the extras that will come, because they drop off after having played some few games. Money makes the world go round, even when it's meant to be a F2P ... looking at the community here, you may already start counting the liches.

In case this thing should be stopped by making loss, we'll all be on the losing hand's side.

Just my 2 Cents ...

Edited by DC GDL Bratak, 13 October 2012 - 03:07 AM.


#278 WarPickle

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Posted 13 October 2012 - 02:59 AM

Yay info.... We're not a dead to you after all :D

Thanks for the heads up and I'm looking forward to the future........

#279 Tokra

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Posted 13 October 2012 - 03:01 AM

I feel i have to say something to this.

Phase 1: Great, finally, thx god someone heard me.
It is really need right now. You can still play as group, but its not this deverstating for the other team anymore all the times. Its way more fair untill there are enough player in the game to increase the filter for matches.

And to all who find this a bad idea, do you prefer to play a game with lot of players, or do you prefer a elite game with only a few teams left. Because this is what would happen if you go on with 8 man premade stameding randoms.

Phase 2: This will require a big player base to work. Question on this: does the weight matchmaking still count for this? I mean does the other team of 8 need to have the same class of mechs to be matched against?
Its btw a great way to split full teams, tiny teams and randoms. Good move.

Phase 3: to be honest, before i joined closed beta, i already thought the game is at this phase. A good matchmaking and ELO system is mandatory for a pure PVP game. But good that its on the way for it. I would have loved to see this before the open beta start, but well.

Founder’s Premium Account Status: Nice move, and was need. As you say you knew the open beta might be to early as well, its a kind move to allow everyone to decide when their time is ready for the game.

Game Balance: I only hope you dont fall into a big deep black hole with this. Especially DHS and Endo can and will mess up the whole balance of the game at the current state. As well a part that should have done during closed beta.
The power from these two are about the same level as the XL engine. And will affect the game in a similar manner.
Lasers will be way more powerfull, and mechs will become even faster as there is more room for the engine. The light laser boats will swarm way more (awesome, hunchback JennerF) and become way more powerfull with these. The GaussCat will lose some his power as these dont help the Cat this much.
I hope you are aware of this, and do the right balance fixes combined with these new items.

New User Experience: Thanks. It is need. Getting thrown into a match (especially against premades) is really bad for the new player and for the whole team.
But will these tutorials only videos? Or a training map? There is a big difference between seeing it on video, and doing it yourself.

Community Warfare: Wasnt this report about the pillar already in january?
This part of the game was one of the main reasons for me for the game (right after the Battletech/Mechwarrior part). Good thats its not forgotten.
But its true. Even the best Comunity warfare does not help or work if the basic of the game is not there or working. So sadly, even if i have to wait, the more important parts first.

Clan Invasion: i know you cant say anything about it at all. But i really hope this will work out. As this will be again a total mess up with balance, matchmaking (if its PVP and not PVE). After all this change need, again, a bit player base, or it will not work. After all you split the player in two this way (IS and Clan).


And no, i didnt read all the 13 (or maybe now 15) pages. I gave my comment to the first post of this. So it might be (most likely) that some of these got said already.

#280 Aunova

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Posted 13 October 2012 - 03:22 AM

Super impressed by the response! Way to go guys.





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