klownnection, on 13 October 2012 - 10:27 PM, said:
Do not listen to the complaints of players who do not wish to belong to a clan or a house ! That s the background of this game !!!
Do not turn the world of battletech into one more fps f2p !
since when fights, war etc are balanced ? Make a balance like in the rules with the tonnage and not the number of players !!!
Mechwarrior is a game that takes its meaning with houses and clan ! It is the pugs to understand that they have to join or create one structure because is not a game where an alone wolf can live !
All this game is about teamplay , pugs have to deal with it , be recruited if they are good or try to learn to figth in solaris !
In the current state, like many, i will took a step back for the payment of my pack legendary founder and expected to have more information when the following events and decision about the gameplay.
I left eve online and killed all my 5-6 years character because their choice turn the game into the crap that we know today ( extra super size gang of the same ship , supercap for the boring time and lost the small gang spirit that i like the most , .
I left world of tank because the game ( random free for all ) with pugs is a total disaster and because the sound of benefice is too strong for me , in this game you can't play a tiers 9-10 if you dont pay a premium , even if you finish a figth sniper and top killer , ammo cost and repair burn the benefit .
Dont follow the step of other f2p , make your own , make mechwarrior online like he has to be from what we know about the background !
Death to the pugs .
Whilst I approve of the basic concepts of your comments, however it is true to say that if you or a product stay in one form/format too long and you become like the dinosaur, extinct! Real Life and Virtual Life need to evolve not remain locked and static or the forms & entities that make it up also become backwatered and extinct.
It also rather like when a film is made from a book, a good film conveys the essence of the story staying true to its concepts but highlighting key aspects but could never realistically follow the book in question too closely as costs and time would disallow it, plus it would be incredibly laborious to follow/play as in a game.
In short some of the great MW ideals and concepts will have to stay in story form whilst others can and will be implemented in game play, that’s where the balance takes place. And you have to fill in the rest using your mind and created forum stories etc.
Edited by Wescott, 14 October 2012 - 04:35 AM.