Official Response to Community Concerns - OCT 12/2012
#61
Posted 12 October 2012 - 05:51 PM
#62
Posted 12 October 2012 - 05:51 PM
<Salute>
#64
Posted 12 October 2012 - 05:52 PM
#65
Posted 12 October 2012 - 05:54 PM
Bad idea but at least the pubstars will be happy and stop crying in their Cheerios.
Now what to do with this league and these 32+ teams who were all set to play 8v8s, when a 4 man max is waiting around any given corner...
#66
Posted 12 October 2012 - 05:54 PM
#67
Posted 12 October 2012 - 05:55 PM
Cabezone, on 12 October 2012 - 05:36 PM, said:
It's both, like he said premium will start ticking at open beta. At some point within open beta (a few days, a week, whatever) a button will appear and premium time is reset/paused. You can then restart it but once you do it can't be stopped.
Edit: changed wording to prevent mis-information.
Edited by Airic Gryphon, 12 October 2012 - 06:16 PM.
#68
Posted 12 October 2012 - 05:55 PM
#69
Posted 12 October 2012 - 05:55 PM
10/10
#70
Posted 12 October 2012 - 05:55 PM
Glory, on 12 October 2012 - 05:54 PM, said:
Bad idea but at least the pubstars will be happy and stop crying in their Cheerios.
Now what to do with this league and these 32+ teams who were all set to play 8v8s, when a 4 man max is waiting around any given corner...
Oh no, one tournament running during the closed beta might have to go on hiatus for a couple of weeks while a major game feature gets implemented in a way that will make running tournaments like this much easier in the future! PGI how dare youuuuuuu
#71
Posted 12 October 2012 - 05:56 PM
Jade Kitsune, on 12 October 2012 - 05:39 PM, said:
Matchmaker stage 2: Attempting to fix the problem with matchmaker 1. Which Matchmaker stage 2 should be matchmaker stage 1 to begin with. Simple as that.
Everthing else is... well, expected.
Probably, but I'll take them at face value when they say soon. A couple weeks to get the UI right and they can have phase two at open beta or a week after. It can't be immeadiate because coding new UI and logic takes time.
Suck it up premades, its for the good of the game.
And don't quote entire long posts.
#72
Posted 12 October 2012 - 05:56 PM
Glory, on 12 October 2012 - 05:54 PM, said:
Bad idea but at least the pubstars will be happy and stop crying in their Cheerios.
Now what to do with this league and these 32+ teams who were all set to play 8v8s, when a 4 man max is waiting around any given corner...
Might be a good time to ask for private team vs team matchmaking. Would be nice to not have to time drops anymore.
#73
Posted 12 October 2012 - 05:56 PM
#74
Posted 12 October 2012 - 05:57 PM
#75
Posted 12 October 2012 - 05:58 PM
Garth Erlam, on 12 October 2012 - 05:47 PM, said:
I'm Curious. When 8v8 premade only match finding is implemented, will it still force mirror weight classes or will any team of 8 go against the first available 8 man team?
#76
Posted 12 October 2012 - 05:59 PM
#77
Posted 12 October 2012 - 05:59 PM
#78
Posted 12 October 2012 - 05:59 PM
#79
Posted 12 October 2012 - 06:00 PM
#80
Posted 12 October 2012 - 06:00 PM
Great job and high fives all round.
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