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Official Response to Community Concerns - OCT 12/2012


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#521 Lillian StarChild

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Posted 19 October 2012 - 04:07 PM

I'm mainly concerned about the meta-game, the 8 on 8 was fun for a while but I don't care much for it, something along the line of Planetside2 with dropships / jumpships, active combat worlds. Resources for factions and the like. Not having seen anything re faction warfare makes me think it wont materialise. Which is a shame.

#522 warp103

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Posted 19 October 2012 - 08:55 PM

View PostThontor, on 18 October 2012 - 02:47 PM, said:

yes

c-bills get reset to zero
MC gets reset to full Founder's amount + purchased MC
Purchased mechs get removed
Founder's mechs get reset to stock
XP gets reset to zero
GXP gets reset to zero
Mech efficiencies, and pilot modules get rest to zero

and if i forgot anything, it gets reset too

wow this is the first tclose beta were xp or lvl has been reset or wiped. I have been though 2 this will be number 3.
That was one of the gifts that showed your hard work bug testing beside join date.

Edited by warp103, 19 October 2012 - 08:57 PM.


#523 warp103

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Posted 19 October 2012 - 09:00 PM

View PostLillian StarChild, on 19 October 2012 - 04:07 PM, said:

I'm mainly concerned about the meta-game, the 8 on 8 was fun for a while but I don't care much for it, something along the line of Planetside2 with dropships / jumpships, active combat worlds. Resources for factions and the like. Not having seen anything re faction warfare makes me think it wont materialise. Which is a shame.

that can be a issue because it can turn into a mining game. I can not say the last beta that happen to and it a active game. The formus on the other game has the issue of to much mining or collectiing resources.

#524 Squidhead Jax

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Posted 19 October 2012 - 09:00 PM

View Postwarp103, on 19 October 2012 - 08:55 PM, said:

wow this is the first tclose beta were xp or lvl has been reset or wiped. I have been though 2 this will be number 3.
That was one of the gifts that showed your hard work bug testing beside join date.


...WTF were you beta-ing?

Wipe at each beta stage, and during, is basically SOP. I was shocked and more than a little concerned that OB isn't planned to end in a wipe as well.

#525 MuffinTop

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Posted 19 October 2012 - 09:36 PM

I swear I saw it on the homepage the other day that open beta is or was the 23rd! Am I confabulating information now?

Edited by MuffinTop, 19 October 2012 - 09:48 PM.


#526 warp103

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Posted 19 October 2012 - 09:53 PM

View PostSquidhead Jax, on 19 October 2012 - 09:00 PM, said:


...WTF were you beta-ing?

Wipe at each beta stage, and during, is basically SOP. I was shocked and more than a little concerned that OB isn't planned to end in a wipe as well.

i can not say but bigpiont game was the last one

#527 Dragunz Pryde

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Posted 20 October 2012 - 05:53 AM

OK, i want to start of this response by saying that I personally think PGI is doing a 'helluva" good job so far!! As someone who has played literally every single game in the Mechwarrior franchise from the table top, to the first Mechwarrior game, to the Battle Tech Center in Chicago to now. I love this universe, its lore, and its following have grown exponentially over the years. Keep up the good work, as this game looks to be absolutely EPIC once the meta verse comes into play. Thank you Paul for the detailed description and please keep the updates coming as often as possible, they give us the BETA testers a good gauge of how our investments (founders packages) are being used.
I am actually looking forward to phase 1 of the matchmaking updates! I have seen quite a few posts that don't like it, but I would suggest they use that time to build their lances and figure out tactics before the 8 vs. 8 is implemented. Lets face it, 'blobbing' is fun, and can win you a good amount of games, but being proficient in your lance builds makes allot more sense. Get used to building different styles of lances and how they can be utilized will be a great skill to have later on in this game when you are campaigning for longer missions or planetary assaults etc.

Well that enough from me, keep up the good work and keep the updates coming!!! :P

#528 AlexSledge

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Posted 20 October 2012 - 07:11 AM

I've been asked, so I'm passing it along, but with open beta pushed back, can/will the founder's offering be extended?

#529 kroner

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Posted 20 October 2012 - 01:45 PM

I am probably missing something, but why is everyone so happy that our clocks start ticking during Open Beta? I mean, doesn't that mean, in effect, that we are paying to play during Beta? Doesn't it make more sense that our clocks start ticking once the Game goes live?

#530 Zolimox

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Posted 21 October 2012 - 10:17 AM

Virtually no communication... and all the sudden addressing every single issue i have with the game in its current state. Wow, win post is uber bum rush win. Thanks guys, bout time!

Edited by Zolimox, 21 October 2012 - 10:20 AM.


#531 Zolimox

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Posted 21 October 2012 - 10:21 AM

View PostThontor, on 20 October 2012 - 03:45 PM, said:

i think you are missing the part that says that they are going to add a button that allows people to choose when to start their clock, and at the same time are going to reset the clocks back to full


This was not obvious to me upon first reading. I had to go spelunking through a few posts to arrive at that conclusion. So be nice to those who were confused :)

IE, on first read:
  • WILL start ticking => OK this sounds absolute to me
  • Around Open Beta => This makes it sound like we can start early, but above is absolute
Glad that is not the case!

Edited by Zolimox, 21 October 2012 - 10:24 AM.


#532 Harlequin

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Posted 21 October 2012 - 02:21 PM

View Postwarp103, on 19 October 2012 - 08:55 PM, said:

wow this is the first tclose beta were xp or lvl has been reset or wiped. I have been though 2 this will be number 3.
That was one of the gifts that showed your hard work bug testing beside join date.


I dont see your Issue, I have been through at least 4 wipes possibly 5 although I lost track in there somewhere when they wiped mechs but not pilot skills a few times. Its a Closed Beta not a Demo or a Trial, accept that wipes for Closed Beta are a necessity & move on.

MWO is primarily a skill based game and as a player in the Beta you should have improved your skills, learned the maps & mech loadouts that work for you. This will give you some advantage on Open Beta launch day over players who have not even played the game yet ! really what more do you want ? We are in the closed Beta to help make the game better not to actually get a headtsart.

Nowdays Open Beta = Headstart/Demo/Free Trial in the minds of 90% of gamers so generally there are no wipes once Open beta starts.

Edited by Harlequin, 21 October 2012 - 02:24 PM.


#533 Volas Rath

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Posted 21 October 2012 - 04:07 PM

Have now read thru at least 6 or 7 topics... has ANYONE said something about when the Open Beta was pushed too?

#534 warp103

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Posted 21 October 2012 - 07:31 PM

View PostHarlequin, on 21 October 2012 - 02:21 PM, said:


I dont see your Issue, I have been through at least 4 wipes possibly 5 although I lost track in there somewhere when they wiped mechs but not pilot skills a few times. Its a Closed Beta not a Demo or a Trial, accept that wipes for Closed Beta are a necessity & move on.

MWO is primarily a skill based game and as a player in the Beta you should have improved your skills, learned the maps & mech loadouts that work for you. This will give you some advantage on Open Beta launch day over players who have not even played the game yet ! really what more do you want ? We are in the closed Beta to help make the game better not to actually get a headtsart.

Nowdays Open Beta = Headstart/Demo/Free Trial in the minds of 90% of gamers so generally there are no wipes once Open beta starts.

lol dude relax, I stated what has happen before to me. I have had ships,weapon, spec chg, removed in a close beta. Lvl or exp nope basically it like the founder thing that if i was not in a $$ crunch I would have brought in. I have no issue with a wipethere but noob will because they will not know that there are vet{beside founders} that will toast them in a heart beat. Meaning noob in other games knew right away that lvl xyz is going to kill you. They can do want they like i am good with it because lol i will not be a noob{well less of a noob but not a vet}

#535 Kirala

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Posted 22 October 2012 - 10:19 AM

Coming late to this party but like everything I have read so far. Like all new games, they're in constant development and refinement. I am sure with open beta and launch with the fan base this will be one MMO surely to last quite awhile.

See you boys on the field!

#536 evil merlin

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Posted 22 October 2012 - 01:35 PM

View Postwarp103, on 19 October 2012 - 08:55 PM, said:

wow this is the first tclose beta were xp or lvl has been reset or wiped. I have been though 2 this will be number 3.
That was one of the gifts that showed your hard work bug testing beside join date.


You are in some silly betas then, because at my last count this would be the 4th time its happened in the Closed Beta...

#537 Chuckie

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Posted 23 October 2012 - 04:07 AM

Actually NONE of the betas I have been in have EXP and such carried over. Some even reset in Open Beta. But I digress.. thats not what I wanted to post about.

ANYWAY, I hope PGI has rethought that Phase 1 or Phase 2 - 4+4 system matchmaking system. Personally I think Match Matching isnt broken and doesn't need fixing. Old adage, if it ain't broke don't fix it. Not to lay hate or wish ill of the game.. but the more I think about it the more I absolutely HATE the proposed Matchmaking... I don't see how in ANYWAY it helps with PUGs vs Teams, or Pre-mades vs customs.

When we are on our TS server, we often have just 6 or 7 players.. its bad enough when we have 9 and have to let one wait out while we lose one or two.. But more often we are in then 5-7 range, so you're basically going to screw half our team. Sorry 4 is not enough, and then making it 4 or 8 is also complete non-sense. On a given night, in our TS server we wait to get to a group of 8 and slowly build up. When we get to 8 there is a little rejoicing because then we can play together as a full group.. but it takes awhile to get to that point. Add to that, if we have to break into groups of 4 on the TS, then it lessens the community feel as we have to break off into different rooms and such. Then with the 4+4 system, what happens to our 5-7 players as they wait for others to show..

AS you can see that will damage community continuity.. for what I ask FOR WHAT..? To reward whiners and complainers. I don't get it, your compromising the game to the detriment of communities and groups that have formed.

To me your punishing the community because the C3 thing doesn't work well. As a program, I like it and it's not bad, but it is confusing to use for some, and it's not well understood. It's like you just slapped it on, it doesn't feel integrated like the WoT voice and team setup. While the WoT system isn't perfect by any stretch, it does seem to work well for noobs. Want to fix this, have C3 installed with the game, have people to have to elect to NOT have it running, and incorporate it better. I try to use it along side of TS3, and have NEVER had a teammate show up in the C3.

The fix for C3, is quite simple. First get people to use it.. and as long as the NGNG and MWO Beta and other FREE TS Server options are there no one will. People use what they are comfortable with. Because, right now no one will invite you to a group in MWO, or have you in a group unless they are already in that groups community, which 9x out of 10 are already using the NGNG or MWO Beta TS server, or their own team speak server (in our case). You should have C3 launch in the background and have it login automatically and not look like a separate program.. INcorporate it it somehow.

Then when you match make, have those that have been matched up put into a C3 room just like a formed group. If a formed group already has a setup room for the drop, then drop the pugs into it. That would help the community and the game more than this 4 player nonsense. It would also get people to meet each other. It would also make C3 useful.. Currently its no better than a TS or other option.

Basically, don't punish us with a stupid mechanism because you haven't gotten something better to get groups together than you currently do. I think you will find if you launch with this 4 player thing, many will hate it, blow up the forums, and in no short order a lot of communities will break-up, leave or simply fade away. None of which I think will be good for the game. The 4 player system, I guarantee will be more HURTFUL to the overall game experience than anything else you have elected to do to the game since its inception. It DISCOURAGES Community.. it doesn't help or fix a thing.. SO PLEASE DON'T DO IT !!

Edited by Chuckie, 23 October 2012 - 04:16 AM.


#538 Todeskrieger

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Posted 23 October 2012 - 08:29 AM

Wasn´t Open Beta supposed to start today?

#539 Chuckie

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Posted 23 October 2012 - 08:36 AM

View PostTodeskrieger, on 23 October 2012 - 08:29 AM, said:

Wasn´t Open Beta supposed to start today?


Unknown..

The BIG patch that would have been the Open Beta patch is supposed to be today, but I think they want to QC it first in closed to make sure what happened two weeks ago doesn't happen again.

If I were in Vegas, I would bet Open Beta is next week (with no patch). Giving them a week to test this patch and make sure everything is stable.

#540 ConsortiumCzar

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Posted 23 October 2012 - 08:38 AM

OMG mechwarrior online

Have I died and gone to heaven? :P





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