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Official Response to Community Concerns - OCT 12/2012


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#561 Taryys

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Posted 05 November 2012 - 10:49 AM

What Builder said is about it.

#562 KingCobra

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Posted 05 November 2012 - 06:58 PM

I have played all three types of mechs trials/owned/and founder mechs on a different account and I can tell you they are constructed internally much different. We took the same founder models in a owned and trial version and just 1v1 and the founders mechs won 90% of the time piloted by various same skilled pilots. We tested during matches in non combat places like our own teams base. With out having the models and taking them down to the wireframe itself in 3DMAX or a similar program I cannot prove the founders mechs are different but in actual testing yes they are much different and they take twice the damage a owned mech of the same model would take and four times the damage a trial mech of the same version would take. Thats why the matches are so lopsided in favor of founders mechs. When they change the matchmaking we will see if it becomes more balanced.

#563 SL the Pyro

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Posted 06 November 2012 - 01:16 AM

View PostBOOMLegShot, on 05 November 2012 - 10:30 AM, said:

And the winning team? Always always ALWAYS the one with more founders badges

I take offense to that. I'm usually the only one with a Founder's badge on whatever team I get shuffled onto, and not every team has been a losing one. Hell, I've seen plenty of teammates open up a can of curbstomp on the enemy with simple Trial 'Mechs; not every teammate, granted, but that's just how team shuffling works. I guarantee having a Founder's account makes no difference whatsoever in how much experience and skill people have in this game.

View PostKingCobra, on 05 November 2012 - 06:58 PM, said:

I have played all three types of mechs trials/owned/and founder mechs on a different account and I can tell you they are constructed internally much different. We took the same founder models in a owned and trial version and just 1v1 and the founders mechs won 90% of the time piloted by various same skilled pilots. We tested during matches in non combat places like our own teams base. With out having the models and taking them down to the wireframe itself in 3DMAX or a similar program I cannot prove the founders mechs are different but in actual testing yes they are much different and they take twice the damage a owned mech of the same model would take and four times the damage a trial mech of the same version would take. Thats why the matches are so lopsided in favor of founders mechs. When they change the matchmaking we will see if it becomes more balanced.

...And then we get to this, when I have a team chock-full of Founder's 'Mechs, and it's my team that gets curbstomped, somehow. I've stuck with a whole gaggle of Founder's Atlai - including my own - several times, and nearly every time we all got our sh** kicked in one after the other, and the rest of the team quickly followed; very few of the enemies were running Founder's 'Mechs themselves. Are you quite sure that whoever was piloting the Owned or Founder's 'Mechs in your simulations didn't just, intelligently, add more armor to where the 'Mech needed it? This is common sense for any experienced 'Mech pilot.

Moreover, half the 'Mechs I actively use usually aren't Founder's 'Mechs, and I can still rack up at least three or four kills on my own. I know half of these kills were on Founder's 'Mechs too.

Edited by SL the Pyro, 06 November 2012 - 01:20 AM.


#564 Dantiger

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Posted 08 November 2012 - 09:16 AM

The founders just have more experience in the game, we play for more time...
there is the fact that we have MC, premium and bonus from our founder mechs, but it just make us buy cool things faster, but we buy the same things you guys can buy

and the founder mechs are the same as the standard variants... the differences is that we can change the stupid stock equipment that the trial have, but you can do the same with the standard variant that you can buy

#565 TenaciousA7

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Posted 10 November 2012 - 03:24 PM

Why can I reply to some topics and not others?

#566 Ezekiel au

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Posted 10 November 2012 - 05:22 PM

guys for all intent and purpose the game seems to be progressing exceptionally well. I''ve been playing since before the beta went open and only experienced a handfull of glitches. wish I knew about the closed beta earlier. environments are very nice, can see how much effort has been put in. founders have just been playing for longer and with some benefits, but nothing unfair that any other player, with time can't accomplish. the only thing I would suggest is maybe simple tutorial for newbs, there's alot to take in when your starting out. all in all great game, nice work guys.

#567 Shelshoq

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Posted 10 November 2012 - 06:32 PM

View PostBOOMLegShot, on 05 November 2012 - 10:30 AM, said:

There's losing, and then there's getting completely wiped 1-10 kills by a premade and your group is all random pick ups.

I'd say 90% of the games I've played aren't even close. The losing side gets around 0-3 kills before getting wiped.

And the winning team? Always always ALWAYS the one with more founders badges

League of Legends has a good matchmaking routine for this. Every player has a ranking used to find similar skilled opponents, and premade teams have their ranking inflated to compensate for the fact that they have more communication.
.

um i find this slightly offensive i mean these are my stats
258/118
win loss
.41
kdr
ps i am legendary founder i win a lot and that's because i learn not because i am in superior units and technically if using teamspeak and not in a merc corp your a pug only with coms so.... your argument is invalid
but you may not agree
also,
THIS IS NOT LEAGUE OF LEGENDS!!!!

Edited by Shelshoq, 10 November 2012 - 06:34 PM.


#568 Squidhead Jax

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Posted 10 November 2012 - 10:04 PM

View PostShelshoq, on 10 November 2012 - 06:32 PM, said:

ps i am legendary founder i win a lot and that's because i learn not because i am in superior units and technically if using teamspeak and not in a merc corp your a pug only with coms so.... your argument is invalid


Not without the game applying a similar filtering process.

Actively installing a separate program to actively seek out other people intent on playing as a team serves as a QC check that pretty much perfectly eliminates the derpy Rambos, suicide farmers, and AFKers that sabotage many true PUGs to the point that skill, experience, and communication don't even matter anymore. It's why I started doing it more, to escape those people, and it was effective. That's why records-based matchmaking is needed, so the saboteur squad sorts to the bottom with their uniformly fail performance and just spends all their time derping each other to death while the people who actually try have a much better chance of getting into a game where everyone else is too.

(I'm not talking about skill or lack thereof - I'm talking about intensely counterproductive behaviors. Even if you incompetently stay with your team and incompetently shoot at the focus target, you're at least not actively running off and giving the other side a free kill. At worst, you're drawing the enemy's fire for them.)

Edited by Squidhead Jax, 10 November 2012 - 10:08 PM.


#569 Shelshoq

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Posted 11 November 2012 - 05:14 AM

good point

#570 DeltaDagger

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Posted 11 November 2012 - 12:09 PM

You folks (PGI) are right on target with the changes and MWO is looking to be the single best mmo out there because of your attention to detail. I wish all MMO games would take as much care as you do when designing their games. Your responses and concern over community issues are second to none. Thank you. Consequently, I think this is why the MWO community responds to issues and gameplay in a mature way. It is so refreshing to play an online game where 99% of people play and behave like adults.

Edited by DeltaDagger, 11 November 2012 - 12:10 PM.


#571 Sebesto

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Posted 11 November 2012 - 09:17 PM

Could you please do something about the idling C-Bill grinders? How about if you do zero damage, you get zero C-Bills/Exp. If this isn't addressed you can expect the amount of people doing it to increase. If it increases, do you think people would be willing to play a game where half their team is sitting in their base with no armor or guns?

#572 Sid Vishus

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Posted 12 November 2012 - 07:49 AM

lag and high pings still prevalent i see no fix yet .black screen crash appears to occur when main window is moving 2mm diaganoley on game zone startup window is jumping around it should not doo this something very fundamentaly wrong here

#573 cipher

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Posted 13 November 2012 - 06:50 AM

View PostDeltaDagger, on 11 November 2012 - 12:09 PM, said:

Your responses and concern over community issues are second to none.


Correction, "Your responses and concern over community issues [were] second to none". :)

I'm glad you're enjoying Piranha's work so far. For me they seem to want to do their own thing instead of listening to the community. They seem to hold the belief that they know best regardless of how community polls turn out or how the majority wants something a certain way. That's not listening to the community to me. That's just doing your own thing. In turn I showed my disappointment by getting a refund.

#574 Xenroth

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Posted 13 November 2012 - 07:41 AM

View Postcipher, on 13 November 2012 - 06:50 AM, said:


Correction, "Your responses and concern over community issues [were] second to none". :)

I'm glad you're enjoying Piranha's work so far. For me they seem to want to do their own thing instead of listening to the community. They seem to hold the belief that they know best regardless of how community polls turn out or how the majority wants something a certain way. That's not listening to the community to me. That's just doing your own thing. In turn I showed my disappointment by getting a refund.


True and not true. Sure they have to listen to the community in some points, but they also have to ignore the community if it goes for balancing etc.
There i would prefer them looking into their statistics instead of listening to the community whine too much! But its always narrow path between listening to the community and still do your own work to have the best results!
For Piranha its their first project that is this big if i'm not wrong. Sure they still have to learn a bit, but i'm sure this will become a great game!

#575 cipher

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Posted 14 November 2012 - 05:44 AM

View PostXenroth, on 13 November 2012 - 07:41 AM, said:

Sure they have to listen to the community in some points, but they also have to ignore the community if it goes for balancing etc.


The problem is that there are hundreds of way to balance damage, armor, heat, etc. Yet Piranha continually chooses the path that neuters canon and goes against the grain of the community. There are almost always alternative ways to balance gameplay, so it's a complete cop-out to say that Piranha's decisions are the only path to achieve that.

#576 nephilimUK

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Posted 15 November 2012 - 11:46 PM

so i logged in game 1st time for ages and see that OB started, read here that button needs to be hit to start premium time so wasnt worried ...........but mines already run down to 42 days........was there a magic premium start button ? or have i just wasted a big slice of my founder package ?

#577 Filthy Pierre

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Posted 16 November 2012 - 02:55 PM

Where is this button to reset the premium account time? I have been a premium founder long before open beta.
I am not able to play this just yet and I wish to put it on hold until I can get some decent playtime on it.

#578 Naclador

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Posted 16 November 2012 - 03:10 PM

Soooo, any news form the black screen / 4 fps bug front yet? For me, the game is next to not playable 'cause I get one of these every 3 or 4 matches.

#579 Squidhead Jax

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Posted 16 November 2012 - 05:25 PM

View PostFilthy Pierre, on 16 November 2012 - 02:55 PM, said:

Where is this button to reset the premium account time? I have been a premium founder long before open beta.
I am not able to play this just yet and I wish to put it on hold until I can get some decent playtime on it.


It's not there yet. We're effectively on 'free' time until it is, as the timers will be reset when it's implemented.

#580 Filthy Pierre

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Posted 21 November 2012 - 02:49 AM

View PostThontor, on 16 November 2012 - 06:53 PM, said:

Seriously? You could, you know, look at the post right before the yours.

Didn't see that. Unfreakinbelievable.





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