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Developer Interview 5: Evan Halim, Enrique Barahona Ramos, Thomas Dziegielewski

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#61 Luteros

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Posted 22 March 2012 - 04:04 AM

Yay, a fellow EVE Online Player :D

#62 Mystara

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Posted 22 March 2012 - 05:37 AM

Who taught you how to run a scout mech? You NEVER come at em straight on....That's like suicide!....

Love my Jenner IIC, MPBT Online, Veteran from Death, Inc. Maj. Mystara.

#63 Garth Erlam

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Posted 22 March 2012 - 07:46 AM

View PostLuteros, on 22 March 2012 - 04:04 AM, said:

Yay, a fellow EVE Online Player :D

There's actually quite a few EVE players here.

#64 Adridos

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Posted 22 March 2012 - 07:47 AM

View PostGarth Erlam, on 22 March 2012 - 07:46 AM, said:

There's actually quite a few EVE players here.


And what ships do they have as flagships? :D

#65 Der Kopfsammler

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Posted 22 March 2012 - 04:37 PM

"[THOMAS] I hate it when my ammo explodes…I have to go with medium lasers…maybe a dozen of them…then I overheat and explode…"

LOOOOOOL!!! x'D

#66 tyrone dunkirk

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Posted 22 March 2012 - 05:21 PM

View PostMatt Newman, on 21 March 2012 - 10:34 AM, said:


Piranha games did in one year what others couldn't do in 14 years. You should find that very encouraging.
And as a Producer (Nice video BTW... no hugs yet) I love this Game development model. (F2P + Agile)
Its possibly the most challenging and rewarding project I have ever been a part of.
No if you will excuse me I have to go get designers to talk to engineers.

Oh, believe me, I find everything I've seen out of you guys on this project extremley encouraging. I'm giddy with anticipation for this game, and you've all been extremely connected to your loyal fan base. No one can say you're doing a bad job with this game, and I definently don't feel that way either.

#67 pcunite

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Posted 22 March 2012 - 07:13 PM

Great interview guys. Thanks for letting us be a part of the process.

#68 VegetaL

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Posted 22 March 2012 - 10:25 PM

wow great read good job guys i can't wait to play this!

#69 plodder

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Posted 23 March 2012 - 05:02 PM

[ENRIQUE] During a playtest driving a Jenner, I realized the full power of the AC/20 when I was wiped out with a well-placed shot by Paul’s Atlas… I could hear that scoundrel’s evil cackle from the other side of the office. I learned never to approach an Atlas in a straight line again: zigzagging is a must, using Jenner’s speed to your advantage…,or sneak on ‘em from the back.


I love this!!!!! It is one of the most awesome things about playing with people in the same vacinity!!! I really love it when you make that cackle, or hear it, just before reality sets in, then, Blam! Blam! LOL Thanks fellas, I think this is is better than beer!

#70 Morgana

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Posted 23 March 2012 - 06:03 PM

View PostPaul Inouye, on 21 March 2012 - 09:51 AM, said:

Just to add a bit of info:

Thomas is our main gameplay engineer.
Evan is our senior character modeller.
Enrique is our senior animator.

... and I'd destroy all of them 1v1 in MWO.


hehe, read that and could hear Paul's evil cackle. Posted Image

These guys are enjoying what they are doing to much to have it fail. Great job guys! Posted Image

#71 Ryuu Tetsuhara

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Posted 24 March 2012 - 05:21 PM

View PostDihm, on 22 March 2012 - 03:45 AM, said:

Just for clarification, it's what they WANT, what they'd LIKE to see. They aren't saying those mechs are confirmed to be in the game.


Well, I am just pointing out the possibility - trying to read between the lines - and obviously, the developers cannot officially confirm it yet. However, there is a good chance that these two mech types and others, that have not been mentioned yet, are being programmed and tested for the game right now B) ...

... while mechs equipped with a PPC as standard weapon are sort of overdue, even more I will be looking forward to gauss rifle armed mechs ...

Edited by Ryuu Tetsuhara, 24 March 2012 - 05:23 PM.


#72 SirDenOfYork

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Posted 28 March 2012 - 05:18 AM

Good to hear from the people behind the project and there pride and feelings for the game. I just know we will all injoy it just as much.... :blush:

#73 Regina Redshift

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Posted 21 June 2012 - 12:37 PM

Quote

[THOMAS]I hate it when my ammo explodes…I have to go with medium lasers…maybe a dozen of them…then I overheat and explode…

This is me. I run hot and fast ... and dead.


Quote

[EVAN] I’ve always wanted to work on robot games. I grew up with Macross, Gundams, Patlabors and other Japanese ‘mechs and always been fascinated with the details of the machines.

Gotta go back to the roots. Nice to see a fellow fan of the classics.

Edit: removed color tags.

Edited by Archwright, 21 June 2012 - 12:38 PM.






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