Developer Interview 5: Evan Halim, Enrique Barahona Ramos, Thomas Dziegielewski
#61
Posted 22 March 2012 - 04:04 AM
#62
Posted 22 March 2012 - 05:37 AM
Love my Jenner IIC, MPBT Online, Veteran from Death, Inc. Maj. Mystara.
#65
Posted 22 March 2012 - 04:37 PM
LOOOOOOL!!! x'D
#66
Posted 22 March 2012 - 05:21 PM
Matt Newman, on 21 March 2012 - 10:34 AM, said:
Piranha games did in one year what others couldn't do in 14 years. You should find that very encouraging.
And as a Producer (Nice video BTW... no hugs yet) I love this Game development model. (F2P + Agile)
Its possibly the most challenging and rewarding project I have ever been a part of.
No if you will excuse me I have to go get designers to talk to engineers.
Oh, believe me, I find everything I've seen out of you guys on this project extremley encouraging. I'm giddy with anticipation for this game, and you've all been extremely connected to your loyal fan base. No one can say you're doing a bad job with this game, and I definently don't feel that way either.
#67
Posted 22 March 2012 - 07:13 PM
#68
Posted 22 March 2012 - 10:25 PM
#69
Posted 23 March 2012 - 05:02 PM
I love this!!!!! It is one of the most awesome things about playing with people in the same vacinity!!! I really love it when you make that cackle, or hear it, just before reality sets in, then, Blam! Blam! LOL Thanks fellas, I think this is is better than beer!
#70
Posted 23 March 2012 - 06:03 PM
Paul Inouye, on 21 March 2012 - 09:51 AM, said:
Thomas is our main gameplay engineer.
Evan is our senior character modeller.
Enrique is our senior animator.
... and I'd destroy all of them 1v1 in MWO.
hehe, read that and could hear Paul's evil cackle.
These guys are enjoying what they are doing to much to have it fail. Great job guys!
#71
Posted 24 March 2012 - 05:21 PM
Dihm, on 22 March 2012 - 03:45 AM, said:
Well, I am just pointing out the possibility - trying to read between the lines - and obviously, the developers cannot officially confirm it yet. However, there is a good chance that these two mech types and others, that have not been mentioned yet, are being programmed and tested for the game right now ...
... while mechs equipped with a PPC as standard weapon are sort of overdue, even more I will be looking forward to gauss rifle armed mechs ...
Edited by Ryuu Tetsuhara, 24 March 2012 - 05:23 PM.
#72
Posted 28 March 2012 - 05:18 AM
#73
Posted 21 June 2012 - 12:37 PM
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This is me. I run hot and fast ... and dead.
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Gotta go back to the roots. Nice to see a fellow fan of the classics.
Edit: removed color tags.
Edited by Archwright, 21 June 2012 - 12:38 PM.
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