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Developer Interview 5: Evan Halim, Enrique Barahona Ramos, Thomas Dziegielewski

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#21 Gunmage

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Posted 21 March 2012 - 09:44 AM

View PostDihm, on 21 March 2012 - 09:43 AM, said:

Technically he said he wants a Marauder II. :huh:

It is a Marauder too! =D
And what's better, it's a Marauder that can fly!
And if there's gonna be Marauder II, it's a safe bet there'll be a simple Marauder.

Edited by Gunmage, 21 March 2012 - 09:45 AM.


#22 Adridos

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Posted 21 March 2012 - 09:45 AM

View PostInnerSphereNews, on 21 March 2012 - 09:00 AM, said:

[THOMAS] I hate it when my ammo explodes…I have to go with medium lasers…maybe a dozen of them…then I overheat and explode…


Good to know laser boats are going to have hard time without fancy double heatsinks. :huh:

Imagine it. Teams finally shoot at the enemy, half of them alpha strikes right away, overheats and explodes. :P

#23 Dihm

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Posted 21 March 2012 - 09:46 AM

View PostGunmage, on 21 March 2012 - 09:44 AM, said:

It is a Marauder too! =D
And what's better, it's a Marauder that can fly!
And if there's gonna be Marauder II, it's a safe bet there'll be a simple Marauder.

It WOULD be a pretty epic tease if the only put in the Marauder II though.

#24 Gunmage

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Posted 21 March 2012 - 09:48 AM

View PostDihm, on 21 March 2012 - 09:46 AM, said:

It WOULD be a pretty epic tease if the only put in the Marauder II though.

He is no Paul to do that to us, right? Right?

#25 Sarriss

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Posted 21 March 2012 - 09:50 AM

See! I'm not the only one who wants to disrobe and throw money at PGI. SO excited for this, I don't know how I get any work done anymore!

#26 Paul Inouye

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Posted 21 March 2012 - 09:51 AM

Just to add a bit of info:

Thomas is our main gameplay engineer.
Evan is our senior character modeller.
Enrique is our senior animator.

... and I'd destroy all of them 1v1 in MWO.

#27 Dihm

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Posted 21 March 2012 - 09:51 AM

Pics or it didn't happen. :huh:

#28 Adridos

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Posted 21 March 2012 - 09:53 AM

View PostPaul Inouye, on 21 March 2012 - 09:51 AM, said:

Just to add a bit of info:

Thomas is our main gameplay engineer.
Evan is our senior character modeller.
Enrique is our senior animator.

... and I'd destroy all of them 1v1 in MWO.


Who is your producer? :huh:

#29 ScrewCityChris

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Posted 21 March 2012 - 09:53 AM

View PostDihm, on 21 March 2012 - 09:51 AM, said:

Pics or it didn't happen. :huh:


I'd also accept pics in the form of MSPaint reenactments for the lols

#30 Paul Inouye

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Posted 21 March 2012 - 10:00 AM

View PostAdridos, on 21 March 2012 - 09:53 AM, said:


Who is your producer? :huh:


The guy who wears the hula skirt. Matt.

#31 Garth Erlam

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Posted 21 March 2012 - 10:01 AM

Though it's debatable :huh:

#32 Adridos

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Posted 21 March 2012 - 10:06 AM

View PostPaul Inouye, on 21 March 2012 - 10:00 AM, said:


The guy who wears the hula skirt. Matt.


Interesting video (skip to 8:02, please). Link

Wouldn't mind a pic, but... :huh:

#33 SquareSphere

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Posted 21 March 2012 - 10:17 AM

oooo nice, some confirm we'll probably have customized skins :huh:

#34 tyrone dunkirk

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Posted 21 March 2012 - 10:26 AM

YES!! I loved almost every bit of that! The one thing that got me was in one of the first questions..
"...worked on much more exciting title such as Transformers: Revenge of the fallen, Duke Nukem Forever..." Those games... Duke Nukem Forever.... Not a very encouraging track record.

Edited by tyrone dunkirk, 21 March 2012 - 10:26 AM.


#35 Odin

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Posted 21 March 2012 - 10:33 AM

Great Interview, Hello Gents!

Hope you enjoy every minute making it - including the chase of prominent crew members :huh:

#36 Matt Newman

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Posted 21 March 2012 - 10:34 AM

View Posttyrone dunkirk, on 21 March 2012 - 10:26 AM, said:

YES!! I loved almost every bit of that! The one thing that got me was in one of the first questions.. "...worked on much more exciting title such as Transformers: Revenge of the fallen, Duke Nukem Forever..." Those games... Duke Nukem Forever.... Not a very encouraging track record.


Piranha games did in one year what others couldn't do in 14 years. You should find that very encouraging.
And as a Producer (Nice video BTW... no hugs yet) I love this Game development model. (F2P + Agile)
Its possibly the most challenging and rewarding project I have ever been a part of.
No if you will excuse me I have to go get designers to talk to engineers.

#37 ScrewCityChris

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Posted 21 March 2012 - 10:54 AM

View PostMatt Newman, on 21 March 2012 - 10:34 AM, said:

excuse me I have to go get designers to talk to engineers.


I always picture that scenario like the situations where S. Korea and N Korea need to communicate.

PS Great work Evan, Enrique, and Thomas!!!

#38 Felicitatem Parco

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Posted 21 March 2012 - 11:07 AM

View PostMatt Newman, on 21 March 2012 - 10:34 AM, said:


Piranha games did in one year what others couldn't do in 14 years. You should find that very encouraging.
And as a Producer (Nice video BTW... no hugs yet) I love this Game development model. (F2P + Agile)
Its possibly the most challenging and rewarding project I have ever been a part of.
No if you will excuse me I have to go get designers to talk to engineers. tell everyone to get off the forums and get back to work.


Fixed it for ya.

#39 Dihm

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Posted 21 March 2012 - 11:18 AM

You should have fixed it to be "out of IRC and back to work".

#40 kelmar6821

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Posted 21 March 2012 - 11:38 AM

Sounds awesome guys. Keep up the hard work guys. Can't wait for release.





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