Sprouticus, on 30 April 2012 - 01:27 PM, said:
Reducing the number of criticals is just to extreme a change IMO. Not that it is not the right thing to do, but I dont think the Dev's will ever do it. All you need is one Canon-head whining because one variant cant be done and it explodes in your face. Not to mention the law od unintended consequences (of which I cant see any now, but that's the point, you don't see them). Radical TT changes are just not going to happen.
You may be right, but I think that people could swallow changes to a few stock configs. For all of the mechs listed so far, their 3025 and 3050 configs fit just fine with reduced criticals (although I did have to remove a hand actuator on the 3050 Commando).
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That still leaves the ES/FF issue to look at though....the only solutin I can think of is making converting to ES REALLY expensive. I hate using metagame functionality to fix things, but I just don't see any other options.
In TT customization what was the motivation for FF over ES?
I never got into the Mechwarrior RPG, but from what I've read (sarna.net), upgrading to endosteel is "more difficult" and "very expensive." Again, using the car analogy, I think it should be impossible. Also, in game, "more difficult/expensive" will just translate into pay/grind to win: in many cases, ES is a straight up upgrade with no downsides.
From a construction standpoint, ES is superior to FF in every way (especially on IS mechs): they take up the same space and the weight savings for ES are always better. There is no reason you would ever use FF instead of ES if you were min-maxing a mech. I think that fixing ES/Standard structure, but allowing mechs to upgrade to FF would be a fair trade off. Upgrading to FF usually only gives you a ton or two (and thats only if you've got a pile of armor).
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@Maxx, all of mechs with DHS included were balanced with those extra 5 DHS in mind. If you are running one (say a Novacat) with 5 less HS, you become MUCH less effective.
I am tempted to look at making ALL mechs get 20 free HS form engine, not just those with DHS. It would go a long way towards solving the IS/clan balance issues and making the pre-3050 mechs viable. However it would also make energy configs rule in MWO, so that's probably a bad idea. You could probably get around that by making IS DHS the same # of crit slots as clan though....hmmm. ok, enough clan/IS speculation for now.
Giving every mech 20 free engine HS in 3025 would be a far more radical change than restricting criticals, as most mechs don't use all of their criticals anyway. Almost every stock configuration would be vastly over-sinked. Energy configurations would be more dominant as mechs built around balistic weaponry wouldn't have enough space to hit 20 heat.
Garth Erlam, on 30 April 2012 - 01:46 PM, said:
I know of specific contingencies and plans for each one of those if that sets you at ease.
Your original reply to the thread set me at ease, but thanks for the confirmation.
Again, I hope you/the dev team don't take comments in this thread as accusatory or something. We're just trying to help.
Sprouticus, on 30 April 2012 - 01:40 PM, said:
I thought that too until last week.
What about the Raven? The base mech has XL and Ferro, not to mention TAG, ECM, BAP, and NARC.
The 1X has a standard engine, standard armor, and primitive electronics. Its all level 1, although the primitive electronics are considered "experimental tech" and are therefore not tournament legal.
That said, the 1X doesn't have Narc on it, and the fluff for the Raven reveal clearly indicates the presense of Narc.
They may start immediately with the 3L, or start with the 1X and reveal the 3L later.