Dark Age RP - Brainstorming
#61
Posted 14 October 2012 - 12:49 PM
In that case, I'd personally swap the Shin Sangs Snub nose PPCs for ER models, they have no minimum range and allow you to do some obscene things to incoming tanks - if you can manage the heat. 20 singles is a very low amount for the amount of guns you pack. I'd also drop the RLs for the MGs, I've never understood the RLs anyway. So I can have a weapon I use once...for 1.5t? No thanks. I'll just take an ML and half a tonne of armour, thanks. Sure I only do 1/4 the damage, but I do it in one spot and I can do it consistently.
#62
Posted 14 October 2012 - 12:51 PM
Shin-Sang Assault Tank SSA-1C
Mass: 90 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Advanced Rules
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F
Production Year: 3132
Cost: 18,997,625 C-Bills
Battle Value: 1,620
Power Plant: Fusion 270 Fusion XL Engine
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: StarSlab Ferro-Fibrous
Armament:
2 Snub-Nose PPCs
2 SRM-6s
4 Machine Guns
1 Guardian ECM Suite
Manufacturer: Aldis Industries
Primary Factory: Betelguese
Communications System: Bisax 200
Targeting and Tracking System: Blindfire
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 45 points 9.00
Engine: XL Fusion Engine 270 11.50
Cruise MP: 3
Flank MP: 5
Heat Sinks: Single Heat Sink 20 10.00
Control Equipment: 4.50
Lift Equipment: 0.00
Turret: 2.00
Armor: Ferro-Fibrous AV - 312 17.50
Armor
Factor
Front 80
Left/Right 62/62
Turret 66
Rear 42
================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
2 Machine Guns FR 0 2 1.00
2 SRM-6s T 8 2 6.00
2 Machine Guns T 0 2 1.00
2 Snub-Nose PPCs T 20 2 12.00
Guardian ECM Suite BD 0 1 1.50
@SRM-6 (30) BD - 0 2.00
@MG (600) BD - 0 3.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 16
3 3 2 0 0 4 0 Structure: 4
Special Abilities: ECM, SRM 1/1/0
there needs to be a way to make this whole chart shorter... I feel like I am spamming...
Edited by dal10, 14 October 2012 - 12:52 PM.
#63
Posted 14 October 2012 - 12:53 PM
Aaanyway, i´ll be off to bed soon(School starts again tomorrow) and i´ll put up the OOC Thread with all crucial information on the planet and the station when i´m home and finished everything , around 4pm middle-european Till then, keep discussing, i´ll read it all and see what i can make of it
#64
Posted 14 October 2012 - 01:00 PM
Also Dal, why do you have 3t of MG ammo (And where did the tonnage come from for the extra two + ECM? Not sure what got changed ><)? Each tonne of ammo gives 200 rounds of fire - in MWO, they class that as 2000 rounds (It should actually be 10k by their math, but w/e). So you have 30,000 machine gun rounds o.O
I wouldn't go for LRMs, because an SRM6 is 3t - an LRM5 is 2, an LRM10 is 5, etc. Upgrading the Snub Nose to ER wouldn't require a redesign of the tank from scratch.
#65
Posted 14 October 2012 - 01:08 PM
I have no idea what got changed. I got back onto the design and it said it was at 87 tons, despite me having 90 when I closed the panel last time. so that plus 3 tons for the dual rocket launchers means I had 6 tons to play with. so yeah... I think a lot of my problem is that I am over-armoring my designs. you see a lot of assault tanks with 15 tons of armor or less, and I am sitting at 20+.
my new idea is actually an upscaled canon design, so it should work a bit better.
#66
Posted 14 October 2012 - 01:21 PM
#67
Posted 14 October 2012 - 01:23 PM
dal10, on 14 October 2012 - 01:08 PM, said:
I have no idea what got changed. I got back onto the design and it said it was at 87 tons, despite me having 90 when I closed the panel last time. so that plus 3 tons for the dual rocket launchers means I had 6 tons to play with. so yeah... I think a lot of my problem is that I am over-armoring my designs. you see a lot of assault tanks with 15 tons of armor or less, and I am sitting at 20+.
my new idea is actually an upscaled canon design, so it should work a bit better.
sometime it doesn't take into account the heat sinks of the engine on the first build, then calculates it once you reopen it
#68
Posted 14 October 2012 - 01:35 PM
Hong Shouge Ji HSJ-1A
Mass: 100 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Advanced Rules
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E
Production Year: 3132
Cost: 22,741,250 C-Bills
Battle Value: 1,807
Power Plant: Magna 300 Fusion XL Engine
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: StarSlab Standard Armor
Armament:
2 Rotary AC/5s
4 Medium Lasers
2 Machine Guns
Manufacturer: Aldis Industries
Primary Factory: Betelguese
Communications System: Bisax 200
Targeting and Tracking System: Blindfire
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 50 points 10.00
Engine: XL Fusion Engine 300 14.50
Cruise MP: 3
Flank MP: 5
Heat Sinks: Single Heat Sink 20 10.00
Control Equipment: 5.00
Lift Equipment: 0.00
Turret: 2.50
Armor: Standard Armor AV - 264 16.50
Armor
Factor
Front 66
Left/Right 51/51
Turret 60
Rear 36
================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
2 Rotary AC/5s T 2 2 20.00
4 Medium Lasers T 12 4 4.00
2 Machine Guns T 0 2 1.00
@MG (1/2) (100) BD - 0 0.50
@Rotary AC/5 (120) BD - 0 6.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 18
3 7 6 0 0 4 0 Structure: 5
Special Abilities:
#69
Posted 14 October 2012 - 01:42 PM
#70
Posted 14 October 2012 - 01:49 PM
#71
Posted 14 October 2012 - 01:58 PM
Even with experimental rules :/
#72
Posted 14 October 2012 - 02:01 PM
#73
Posted 14 October 2012 - 02:06 PM
Played around myself and came up with a custom suit of battle armor, thoughts?
Name: Havoc
Troopers Per Squad: 1
Tech Base: Inner Sphere
Chassis Type: Biped
Weight Class: Light (Weight: 100)
Min Weight: 401
Max Weight: 750
Current Weight: 750
Ground MP: 1 (Weight: 0)
Jump MP Value: 3 (Weight: 75)
Armor Type: Improved Stealth
Armor Value: 4 (Weight: 240)
Equipment:
Left Manipulator: Armored Glove (Weight: 0)
Right Manipulator: Armored Glove (Weight: 0)
Extended Life Support System (25 kg, 1 slot)
IS Heavy Flamer (150 kg, 1 slots)
IS Support Machine Gun (100 kg, 1 slots)
Flamer Ammo x 5 (15 kg, 15 shots)
MG Ammo x 9 (45 kg, 900 rounds)
BV Per Suit: 14
Total BV for Squad: 14
C-Bills Per Suit: 468400
Thoughts?
Edit: Sacrificed an MP to add an extended life support system and an extra 100 rounds for the MG.
Edited by Brother Grim, 14 October 2012 - 02:14 PM.
#74
Posted 14 October 2012 - 02:48 PM
#75
Posted 14 October 2012 - 03:42 PM
#76
Posted 14 October 2012 - 03:45 PM
#77
Posted 14 October 2012 - 04:11 PM
#78
Posted 14 October 2012 - 04:48 PM
Edited by dal10, 14 October 2012 - 04:50 PM.
#79
Posted 14 October 2012 - 04:51 PM
#80
Posted 14 October 2012 - 04:54 PM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users