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Dark Age RP - Brainstorming


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#61 RogueSpear

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Posted 14 October 2012 - 12:49 PM

Ah! I now understand.
In that case, I'd personally swap the Shin Sangs Snub nose PPCs for ER models, they have no minimum range and allow you to do some obscene things to incoming tanks - if you can manage the heat. 20 singles is a very low amount for the amount of guns you pack. I'd also drop the RLs for the MGs, I've never understood the RLs anyway. So I can have a weapon I use once...for 1.5t? No thanks. I'll just take an ML and half a tonne of armour, thanks. Sure I only do 1/4 the damage, but I do it in one spot and I can do it consistently.

#62 dal10

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Posted 14 October 2012 - 12:51 PM

yeah, the dots were kinda meant to be the whole QQ pouty face. only way I really know how to do it in chat. I modified the Shin-Sheng a bit. but it seems that SAW gets a bit bugged with environmental sealing. This keeps the infantry stuff in mind, but I am going to play with a brand new design Idea that I had that seems to be a bit more balanced. I also thought about converting the SRM 6s to LRMS to give this guy some long range punch.


Shin-Sang Assault Tank SSA-1C

Mass: 90 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Advanced Rules
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F
Production Year: 3132
Cost: 18,997,625 C-Bills
Battle Value: 1,620

Power Plant: Fusion 270 Fusion XL Engine
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: StarSlab Ferro-Fibrous
Armament:
2 Snub-Nose PPCs
2 SRM-6s
4 Machine Guns
1 Guardian ECM Suite
Manufacturer: Aldis Industries
Primary Factory: Betelguese
Communications System: Bisax 200
Targeting and Tracking System: Blindfire

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 45 points 9.00
Engine: XL Fusion Engine 270 11.50
Cruise MP: 3
Flank MP: 5
Heat Sinks: Single Heat Sink 20 10.00
Control Equipment: 4.50
Lift Equipment: 0.00
Turret: 2.00
Armor: Ferro-Fibrous AV - 312 17.50

Armor
Factor
Front 80
Left/Right 62/62
Turret 66
Rear 42

================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
2 Machine Guns FR 0 2 1.00
2 SRM-6s T 8 2 6.00
2 Machine Guns T 0 2 1.00
2 Snub-Nose PPCs T 20 2 12.00
Guardian ECM Suite BD 0 1 1.50
@SRM-6 (30) BD - 0 2.00
@MG (600) BD - 0 3.00

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 16
3 3 2 0 0 4 0 Structure: 4
Special Abilities: ECM, SRM 1/1/0

there needs to be a way to make this whole chart shorter... I feel like I am spamming...

Edited by dal10, 14 October 2012 - 12:52 PM.


#63 ChaosGrinder

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Posted 14 October 2012 - 12:53 PM

Keep the cold in mind Rogue :D It´s like Frozen City :lol: You´ll run cooler :P

Aaanyway, i´ll be off to bed soon(School starts again tomorrow) and i´ll put up the OOC Thread with all crucial information on the planet and the station when i´m home and finished everything , around 4pm middle-european ;) Till then, keep discussing, i´ll read it all and see what i can make of it :rolleyes:

#64 RogueSpear

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Posted 14 October 2012 - 01:00 PM

Aye CG but for a stock design point of view, it makes more sense.
Also Dal, why do you have 3t of MG ammo (And where did the tonnage come from for the extra two + ECM? Not sure what got changed ><)? Each tonne of ammo gives 200 rounds of fire - in MWO, they class that as 2000 rounds (It should actually be 10k by their math, but w/e). So you have 30,000 machine gun rounds o.O
I wouldn't go for LRMs, because an SRM6 is 3t - an LRM5 is 2, an LRM10 is 5, etc. Upgrading the Snub Nose to ER wouldn't require a redesign of the tank from scratch.

#65 dal10

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Posted 14 October 2012 - 01:08 PM

the only problem with doing the snubnose to ER is the heat issues. 10 vs 15, with my original design, if I alphaed I would have 4 waste heat. if I went to ERs I would end up with 14 waste heat. and apparently vehicles can not have double heatsinks...

I have no idea what got changed. I got back onto the design and it said it was at 87 tons, despite me having 90 when I closed the panel last time. so that plus 3 tons for the dual rocket launchers means I had 6 tons to play with. so yeah... I think a lot of my problem is that I am over-armoring my designs. you see a lot of assault tanks with 15 tons of armor or less, and I am sitting at 20+.

my new idea is actually an upscaled canon design, so it should work a bit better.

#66 RogueSpear

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Posted 14 October 2012 - 01:21 PM

I overarmour everything too, but that being said - I've not fiddled with SAW much. I didn't know it existed, but my mechs all use near to max amour.

#67 Oni Storm

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Posted 14 October 2012 - 01:23 PM

View Postdal10, on 14 October 2012 - 01:08 PM, said:

the only problem with doing the snubnose to ER is the heat issues. 10 vs 15, with my original design, if I alphaed I would have 4 waste heat. if I went to ERs I would end up with 14 waste heat. and apparently vehicles can not have double heatsinks...

I have no idea what got changed. I got back onto the design and it said it was at 87 tons, despite me having 90 when I closed the panel last time. so that plus 3 tons for the dual rocket launchers means I had 6 tons to play with. so yeah... I think a lot of my problem is that I am over-armoring my designs. you see a lot of assault tanks with 15 tons of armor or less, and I am sitting at 20+.

my new idea is actually an upscaled canon design, so it should work a bit better.

sometime it doesn't take into account the heat sinks of the engine on the first build, then calculates it once you reopen it

#68 dal10

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Posted 14 October 2012 - 01:35 PM

Alright, one last attempt at a balanced tank for now.

Hong Shouge Ji HSJ-1A

Mass: 100 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Advanced Rules
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E
Production Year: 3132
Cost: 22,741,250 C-Bills
Battle Value: 1,807

Power Plant: Magna 300 Fusion XL Engine
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: StarSlab Standard Armor
Armament:
2 Rotary AC/5s
4 Medium Lasers
2 Machine Guns
Manufacturer: Aldis Industries
Primary Factory: Betelguese
Communications System: Bisax 200
Targeting and Tracking System: Blindfire

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 50 points 10.00
Engine: XL Fusion Engine 300 14.50
Cruise MP: 3
Flank MP: 5
Heat Sinks: Single Heat Sink 20 10.00
Control Equipment: 5.00
Lift Equipment: 0.00
Turret: 2.50
Armor: Standard Armor AV - 264 16.50

Armor
Factor
Front 66
Left/Right 51/51
Turret 60
Rear 36

================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
2 Rotary AC/5s T 2 2 20.00
4 Medium Lasers T 12 4 4.00
2 Machine Guns T 0 2 1.00
@MG (1/2) (100) BD - 0 0.50
@Rotary AC/5 (120) BD - 0 6.00

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 18
3 7 6 0 0 4 0 Structure: 5
Special Abilities:

#69 RogueSpear

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Posted 14 October 2012 - 01:42 PM

I'd swap one of the MGs to the hull, unless you're counting them as pintle mounts? That way you don't need to direct all 4 MLs and both RAC/5s at the lone infantry man you need to gun down. Other than that, looks pretty good.

#70 dal10

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Posted 14 October 2012 - 01:49 PM

Well, I am not sure how to designate them as mini-turrets on my units body. My thought was that I could have them on small turrets controlled by a second crew member, that way I can fire them without pointing my big guns at the infantry. But unless I go experimental rules, there is nothing I can do there. also, this is kinda like a super-sized version of the D1 Schmitt.

#71 RogueSpear

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Posted 14 October 2012 - 01:58 PM

I'll look that up in a minute - I can't get multiple turrets at all :D
Even with experimental rules :/

#72 dal10

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Posted 14 October 2012 - 02:01 PM

experimental rules for me lets me use sponson turrets and dual turrets.

#73 pinsndneedles

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Posted 14 October 2012 - 02:06 PM

That is a scary looking tank, but with that kind of setup like you're thinking for the MGs, then they're basically pintle-mounted. That kind of thing is easy to pull off, you can even stick them on the main turret and have them be controlled from an operating station inside the main cabin. Lets them move and target independantly from the main turret, we do it already on the Abrams, although you'd probably have to tie them into the same console and assembly unless you've got seperate operators.

Played around myself and came up with a custom suit of battle armor, thoughts?

Name: Havoc
Troopers Per Squad: 1
Tech Base: Inner Sphere
Chassis Type: Biped
Weight Class: Light (Weight: 100)
Min Weight: 401
Max Weight: 750
Current Weight: 750
Ground MP: 1 (Weight: 0)
Jump MP Value: 3 (Weight: 75)
Armor Type: Improved Stealth
Armor Value: 4 (Weight: 240)
Equipment:
Left Manipulator: Armored Glove (Weight: 0)
Right Manipulator: Armored Glove (Weight: 0)
Extended Life Support System (25 kg, 1 slot)
IS Heavy Flamer (150 kg, 1 slots)
IS Support Machine Gun (100 kg, 1 slots)
Flamer Ammo x 5 (15 kg, 15 shots)
MG Ammo x 9 (45 kg, 900 rounds)
BV Per Suit: 14
Total BV for Squad: 14
C-Bills Per Suit: 468400

Thoughts?

Edit: Sacrificed an MP to add an extended life support system and an extra 100 rounds for the MG.

Edited by Brother Grim, 14 October 2012 - 02:14 PM.


#74 dal10

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Posted 14 October 2012 - 02:48 PM

That just makes me wish that there was a SSW for BA and Aero...

#75 RogueSpear

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Posted 14 October 2012 - 03:42 PM

One of them might be, I've only tried SSW and SAW. What's a dual turret?

#76 dal10

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Posted 14 October 2012 - 03:45 PM

i don't know anything that uses it. but it is just 2 smaller turrets vs 1 big one.

#77 pinsndneedles

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Posted 14 October 2012 - 04:11 PM

dal, MegaMek lets you play around with customising BA. SSW doesn't have anything, I tried all of them.

#78 dal10

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Posted 14 October 2012 - 04:48 PM

Honestly I just tried it, and I much prefer SSW. it just functions extremely weirdly...

Edited by dal10, 14 October 2012 - 04:50 PM.


#79 pinsndneedles

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Posted 14 October 2012 - 04:51 PM

Yeah, SSW just doesn't have anything for BA unfortunately :/

#80 dal10

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Posted 14 October 2012 - 04:54 PM

you could always use the commando. It is Lyran BA.





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