

Mac's Approach To Rp: Characters, Stories, Interactions And Train Of Thought
#101
Posted 08 April 2013 - 11:41 AM
#102
Posted 08 April 2013 - 11:43 AM
#103
Posted 08 April 2013 - 11:46 AM
#104
Posted 08 April 2013 - 04:58 PM
#105
Posted 09 April 2013 - 08:37 AM
#106
Posted 10 April 2013 - 06:22 PM
#107
Posted 10 April 2013 - 06:40 PM
The main problem I've seen in roleplay is that folks get too attached to their characters. Thus, when they find themselves in situations where they should die, they find it extremely hard to let go and either try a long, drawn out death scene (like the one you warned about) or Mary Sue their way out of it.
For me, I've just adopted this mindset: Death is just one event amid a sea of actions. One light is snuffed out, but a thousand more brighten the darkness.
#108
Posted 10 April 2013 - 06:47 PM
#109
Posted 11 April 2013 - 01:05 AM
#110
Posted 11 April 2013 - 03:57 AM
RogueSpear, on 11 April 2013 - 01:05 AM, said:
The corollary to that is the RP must be a satisfying environment where the most basic needs of the PC and the writer are being met. continuous frustration is not conducive to anything in particular on the part of anyone involved, be they other PCs (and their authors) or the readers... much less the person attempting to write a believable and compelling character in spite of basic problems that undermine said character pretty much from the start. Why be frustrated to the point of anger by a continuing series of basic problems and risk poisoning the situation for those who are oblivious to those issues?
I would submit that the better direction is after trying to resolve issues offstage and failing, one is better off not prolonging the situation.
Edited by cmopatrick, 11 April 2013 - 03:59 AM.
#111
Posted 11 April 2013 - 04:06 AM
I don't see why you'd bring that character to the RP. It's normally clear from the opening blurb and the other PCs whether or not your char will work with the RP. If it isn't for whatever reason, find a way to bow out of the campaign if that is your wish. But the character does not need to die to do so.
#112
Posted 11 April 2013 - 04:46 AM
RogueSpear, on 11 April 2013 - 04:06 AM, said:
If it isn't for whatever reason, find a way to bow out of the campaign if that is your wish. But the character does not need to die to do so.
ah, perhaps I was applying the "die" more broadly. I agree with you on this.
#113
Posted 11 April 2013 - 06:02 AM
#114
Posted 11 April 2013 - 07:38 AM
RogueSpear, on 11 April 2013 - 01:05 AM, said:
which is why my character's death is scheduled for the end of the RP (depending on how the end ends up).
#115
Posted 21 April 2013 - 02:45 PM
bump...
#116
Posted 22 April 2013 - 12:11 PM
#117
Posted 22 April 2013 - 01:35 PM
#118
Posted 31 May 2013 - 06:16 PM
#119
Posted 31 May 2013 - 06:27 PM
#120
Posted 31 May 2013 - 10:39 PM
Kinda like how Long John Silver disappears at the end of Treasure Island with a meager amount of Flint's trove... It leaves you fantasizing about what happened with said character. Did he meet up with his wife and reopen his Inn? Did he end up p!ssing it away in Tortuga and spent the twilight of his years yanking dudes off just to get by? Or maybe he joined up with some more 'Gentlemen of Fortune' and set sail off for plunder and glory? Who knows... unless Stevenson wrote a sequel that I don't know about.
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