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Weekly Screenshot 23!


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#101 Morang

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Posted 17 October 2012 - 11:13 AM

BTW, if winter is coming to the Forest Colony, are we going to see a summer in the Frozen City?

(Or is it a summer that we see there now? :P )

#102 Solis Obscuri

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Posted 17 October 2012 - 11:15 AM

I'm really looking forward to Forest Colony alternate. I wonder if the water off the coastline will be frozen?

#103 Crankwerk

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Posted 17 October 2012 - 11:29 AM

eyegasm

#104 Maverick Howell

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Posted 17 October 2012 - 11:39 AM

Words cannot express the awesome which lies within the confines of this picture.

#105 GriefHard

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Posted 17 October 2012 - 03:45 PM

This IS impressive!

#106 Dirus Nigh

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Posted 17 October 2012 - 06:05 PM

Nice shot devs. You tease us so much with that cicada.

I see this is also the same map that the last raven screen shot was on.

#107 VasilyZaitsev

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Posted 17 October 2012 - 08:21 PM

Ooooh....Makes me want to hop on in without my cooling vest on (and perhaps put on my "cool" vest)! Slick

#108 Shinzok

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Posted 17 October 2012 - 09:29 PM

you should actually patch more and reset stats more , so that more people would be grinding the game. (Testing)

#109 zudukai

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Posted 18 October 2012 - 02:05 AM

sexy supreme!

#110 Myrenous

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Posted 18 October 2012 - 07:36 AM

Looks great but I'd like to know when more content will be released into the beta with the funds gathered from the Founders packs there really is no reason while some content cannot be added for testing on a more regular basis. Don't get me wrong i like the direction and the feel of the game i think PGI is doing a great job on that side but theres something to be said for effeiciency as it stands we have 9 mechs 3 maps and more then enought weaponry, the varients dont really vary much so that really cant be an argument to having more mechs so the question is when are we going to be getting more? mechs would be nice but omg please put in some maps or something even if they are just throwbacks from previous mech games .. give us something different to look at.

#111 Myrenous

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Posted 18 October 2012 - 08:45 AM

View PostThontor, on 18 October 2012 - 07:46 AM, said:




Thats great but weve seen release dates before and then nothing. so linking in a post or two doesnt awnser the question. its not a difficult concept draw a line in the sand and say XYZ project will be intrgrated at this date, not a "projected" (maybe) date, but a deadline. Then put foot to rear and start knocking things out. I own a business that develups new tech and when i give someone a project to work on i expect that it will be finished on time, the only exception being something unforseen comes up and the deadline cannot under any circumstance be met.

So im not asking for the "it might be done here" list, i want to know where the lines are drawn in the sand.

As a side note stop adding place holders to the game, most players dont read the notes to realize they are not functional, Also "Alt" maps for the current battlegounds makes it sound like not much will be changing on the map which would make it a waste of dev time, unless your significantly changing the terrain to make it feel like a totally new map its not worth the energy cuase it will be the same ole different day type deal.

#112 Isotropic

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Posted 18 October 2012 - 09:30 AM

Wow, that is a great shot. New mech, new camo system, new map variant. Everything looks so good. Exciting!

#113 Alaric Wolf Kerensky

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Posted 18 October 2012 - 10:13 AM

Now THAT is a screenshot!

Thanks for the sneak peak.

#114 DaishoChikara

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Posted 19 October 2012 - 06:44 PM

Gorgeous! Can't wait for this mech to come out!

DaishoChikara
Chu-I, 2nd Battalion, Many-Colored Winds of Fate (1st Ghost), House Kurita

#115 Cerebelli

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Posted 19 October 2012 - 07:58 PM

I... want. *drools*

#116 Banekane

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Posted 20 October 2012 - 10:26 AM

can we have the desktop of a matching trebuchet and centurion tag teaming on a atlas as i was under the assumption the centurion and trebuchet was originally designed with this tag-team setup on the battlefield

#117 IanDresarie

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Posted 21 October 2012 - 05:55 AM

AWESOME!

#118 Excruciarch

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Posted 21 October 2012 - 08:22 AM

SS from inside any cockpit of missile (or explosive projectile) at point of detonation clearly visible to pilot's eyes on front of glass canopy; also exaggerated perspective SS's, i.e. close up third person over the shoulder or framed by shoulder and head of smaller mech/lower altitude mech camera tilt up to dominant perspective of taller/higher altitude mech, and opposite: diminuitive/domineering perspective with camera tilt down.

P.S. Whether I'm able to closed-beta participate or not, TYVM for making a (adult-) child's dreams come true =). In-cockpit detail/visuals are simply amazing! My gf had to chuckle at how close my face was to my screen watching the MMOHut review, and how completely oblivious I was to her attempts at getting my attention.

#119 Pyrazire

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Posted 21 October 2012 - 10:34 AM

This is great. Makes me want to go out and buy one.

#120 DinAlt tlt

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Posted 22 October 2012 - 04:23 AM

Prety color of mech





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