Touhou Project
#81
Posted 05 October 2012 - 02:48 PM
http://www.tasofro.net/touhou135/
#82
Posted 05 October 2012 - 10:27 PM
Swakke, on 04 October 2012 - 04:41 PM, said:
Still love Dodonpachi but it is more arcade shooter than actual severe bullethell like Touhou.
I did manage to find a weak ripoff of Touhou on Steam called the Gundemonium Recollection (consists of 2 touhou like games)
-> http://store.steampo....com/app/92200/
and eXceed - Gun Bullet Children
-> http://store.steampo...1_7_7_151_150_1
Ehm... You do understand that Shoot 'em ups/Danmaku games are a genre, right? It's like saying all FPS's are a rip off of DOOM. Though Touhou most certainly wasn't the first game that brought the idea of a character, rather than a space ship into the genre.
#83
Posted 06 October 2012 - 03:59 AM
#84
Posted 06 October 2012 - 07:16 AM
Hayashi, on 06 October 2012 - 03:59 AM, said:
I want to say that has more to do with nostalgia, but I think there are standouts in the later games such as Lullaby of a Forgotten Hell and Emotional Skyscraper are ones that immediately come to mind. I also am really fond of the music that comes from the fighting games.
#85
Posted 06 October 2012 - 11:13 AM
Hayashi, on 06 October 2012 - 03:59 AM, said:
subterranian animism had a few good ones, Satori Maiden ~ 3rd eye, Solar Sect of Mystic Wisdom and lullaby of a forgotten hell. (the three I liked)
Then UFO had Captain Murasa and Emotional Skyscraper.
Ten desires had.... I kinda liked the final boss theme...
Yeah I'd say the music is going downhill. It's still good.... just not the remembrable quality of the older games.
#86
Posted 06 October 2012 - 12:35 PM
Remilia Scarlet, on 04 October 2012 - 09:35 AM, said:
I noticed that in many spellcard attacks (not just Sakuya's), most of the danmaku is there for the purpose of making you feel overwhelmed and panic or to distract you from the shots headed towards you. Often very little is actually aimed at you and the best way to deal with pretty much any boss is by using the focus button and slowing down. Most patterns require small and precise movements to navigate.
The trouble I have with Sakuya is that there are shots coming at you from not just the front, but from below and to the sides. I personally think that some of her attacks have the most chaotic patterns of any boss. Plus her screwy time manipulation attacks that tend weave confusing and sometimes curving patterns. In addition, she also has that spinning background that seems to exist for the sole purpose of making the player disoriented. So far, I still can't get past her without using at least one continue.
#87
Posted 06 October 2012 - 02:34 PM
And the stage theme for when you go down the underground street or something. Stage 3 I think.
I don't really like Ten Desires at all. Music wise it feels a bit cliched. Gameplay wise... the bullets keep changing direction randomly, it becomes almost a luck game in certain cases trying to avoid it. Bullets coming from multiple directions is hard, curving bullets are hard, but randomly redirecting bullets are just... not fun. Hoping the next one will return to the glory of PCB/IN.
Stardust Reverie, on 06 October 2012 - 12:35 PM, said:
When in doubt, bomb. It might save you that continue.
#88
Posted 08 October 2012 - 05:06 AM
This will probably get stuck in your head. Watch at your own peril.
Edited by Stardust Reverie, 08 October 2012 - 05:07 AM.
#89
Posted 09 October 2012 - 02:00 AM
#90
Posted 09 October 2012 - 02:10 AM
#91
Posted 09 October 2012 - 02:18 AM
Lunatic mode is always crippling with her.
#92
Posted 09 October 2012 - 06:01 AM
#93
Posted 09 October 2012 - 03:28 PM
But it'd be nice get a little health buff. Her zoning game is pretty good though, but I still get nailed by a good Aya player.
#94
Posted 11 October 2012 - 07:23 AM
#95
Posted 11 October 2012 - 07:54 AM
Remilia Scarlet, on 05 October 2012 - 10:27 PM, said:
*puts on his big, square glasses.*
AAAAACtually, the game in which the genre is typically thought to have come into its own was Wolfenstein 3D. It was also released by ID back in 1992 and is hilariously about shooting Nazis, pretty much like every FPS we had during the early 2000's
*Removes his big, square glasses*
But Doom was WAY better.
#96
Posted 15 October 2012 - 07:08 AM
And then ZUN asks me to do it 6 more times, only with half the manpower.
>.>
#97
Posted 15 October 2012 - 07:49 PM
Discovered this. If you haven't already, VSYNC patch your EOSD and PCB.
I can actually play Insane difficulty on EOSD now. Can't beat it yet, but at least Marisa doesn't keep sticking her face into bullets.
#98
Posted 15 October 2012 - 11:20 PM
#99
Posted 16 October 2012 - 08:52 AM
Hayashi, on 15 October 2012 - 07:08 AM, said:
And then ZUN asks me to do it 6 more times, only with half the manpower.
>.>
I'm still working on 1ccing IN on normal. I've done it on easy with all the teams. I can't remember if I've done it with everyone singly though. On normal, I hit start hitting trouble at Keine, then worse with Reimu/Marisa, then I get to Reisen and she mops the floor with me with her bulletspam and hypno-eyball powers (ENOUGH DAKKA!). So far I've not beaten any of the other games. It's only been recently that I was able to beat Orin in SA. I made it to Utsuho, but couldn't get past her second spellcard.
I need to practice more. A lot more.
So many bullets....
Edited by Stardust Reverie, 16 October 2012 - 08:52 AM.
#100
Posted 16 October 2012 - 08:22 PM
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