Shepherd, on 25 March 2012 - 05:35 PM, said:
@ Bryan Eckman and the whole carrot and stick thing:
I know I'm not Bryan Eckman and that I can't answer for him, so I won't. I will just take the occasion to throw my own two cents at your text..I hope you don't mind.
Shepherd, on 25 March 2012 - 05:35 PM, said:
I think that if you balance it so that you lose money for any match, people will view it as a stick scenario. The game is a reward unto itself, and that goes for both the actual combat and the whole money/xp thing. You wouldn't take XP away from a player who lost, would you?
Actually I would and it would depend entirely on how the system was structured that would determine how much- or if I would do it. In fact there are plenty of cases where a system that punishes you with taking away XP would be entirely warranted and/or viable, so your assertion is far from an immediate default choice one way or the other, on the contrary I think it is in fact missing the point.
Shepherd, on 25 March 2012 - 05:35 PM, said:
You'd just give them less XP at the end of the match. So why not do the same for the C-Bills they earn? If you get blown up straight out of the gate, then your costs of repair will be high. If you last the whole match without taking any serious hits, yoru repair cost will be low. So consider the player who did very well to have gotten a bonus; don't consider the player who did very poorly to have suffered a penalty.
If you didn't complete your contract and your mech got damaged, guess what? You will be left with a number in red with a minus in front, that simple.
The assumption here again arises with thinking that you must at all times be rewarded for everything you do, no matter what you do and how you do it - This plays right into the popular mode of thinking that goes "Everyone is a winner!" well that just isn't the case and I think it would be in many Mechwarriors' minds, an insult to them to come at them with ingratiating smiles and tones of "Don't worry you still won a little" as any real outcome worth having when you know you lost.
Shepherd, on 25 March 2012 - 05:35 PM, said:
Say you get 100 C-Bills for the match. It should never cost more than 100 C-Bills to repair your mech. Frankly it should never cost more than 90 C-Bills to repair your mech, that way the player who loses still gains something monetarily. The player in the Awesome who was on a great team, played smart himself, never used any ammo and took only a few hits from some dude's Jagermech at extreme range for very light damage.. maybe he pays out 5 C-Bills for repairs and he nets 95 C-Bills to go towards his new Banshee 5S. The player who rolled out a Hunchback, noob-ran straight up the middle and got lit up like a firecracker spends 90 C-Bills to repair it all and nets 10 C-Bills and a hard-won lesson in tactics.
That way nobody runs out of money because they're terrible - they just earn new mechs slower because they have to spend so much on repairing their busted up 'mechs. Or they spend some real-person money to get the ride they hope will improve their luck!
If he still made money he doesn't learn and if he does it will be a lot slower and more childish in the sense of handholding that again, in my opinion of course, boils down to saying "Well you still earned a bit of money little darling but wouldn't you rather want MORE money? Hm?" oh please, nothing beats a good pummeling of your precious toys because you decided caution with something or someone unfamiliar was not for you as a method for teaching you what you're up against. How you deal with this information is up to you of course.
Now you are of course not entirely wrong in what you say about balancing in some sense needs to correspond to your achievements or non-achievements if you like, however I think that is to be something considered after the fundamental system wouldn't you agree?
Finally I again apologize for not being mr. Eckman but I couldn't resist. Have a nice day!
Edited by DrHat, 25 March 2012 - 06:38 PM.
typos T_T