Jump to content

Battle Armor


90 replies to this topic

Poll: Battle Armor (236 member(s) have cast votes)

Should all types Battle Armor be implemented in MWO?

  1. For (136 votes [57.63%] - View)

    Percentage of vote: 57.63%

  2. Voted Against (100 votes [42.37%] - View)

    Percentage of vote: 42.37%

Vote Guests cannot vote

#61 Kael Tropheus

    Member

  • PipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 282 posts
  • LocationOrlando FL

Posted 26 March 2012 - 06:19 AM

well Trev, those are odd exceptions. IS doesnt start fielding BA in numbers until the 3060s. The clans are the first ones to have them and they should have them when they invade. Use them like mini-mechs. In this time period only genetically modified humans can pilot them thus only clans.

I think that BA is integral to the clans way of combat. Not having them would be a travesty. If you dont like them, then dont drive one, its that simple. You would have to give up being a mech pilot to do so any way so its not like people will be switching back and forth.

#62 Trevnor

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,085 posts
  • Facebook: Link
  • LocationSkjaldborg HQ, Rasalhague, Rasalhague Province[Canada]

Posted 26 March 2012 - 06:31 AM

View PostKael Tropheus, on 26 March 2012 - 06:19 AM, said:

well Trev, those are odd exceptions. IS doesnt start fielding BA in numbers until the 3060s. The clans are the first ones to have them and they should have them when they invade. Use them like mini-mechs. In this time period only genetically modified humans can pilot them thus only clans.

I think that BA is integral to the clans way of combat. Not having them would be a travesty. If you dont like them, then dont drive one, its that simple. You would have to give up being a mech pilot to do so any way so its not like people will be switching back and forth.


Yeah, they are odd exceptions to be bringing up at this point in the timeline, but I just wanted to point it out. :) I'm still all for the Clans having Elementals. It'd be best if the devs don't even tell us they will be in or not.... Shock value for the win!

#63 Breakout

    Member

  • PipPip
  • 20 posts

Posted 26 March 2012 - 06:33 AM

I wouldn't want it in the initial release,because it would hold up the schedule, but in a future update it would be nice. I wouldn't mind paying for it either.

#64 Kael Tropheus

    Member

  • PipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 282 posts
  • LocationOrlando FL

Posted 26 March 2012 - 06:55 AM

That goes without saying Breakout. Ba dont show up until the Clans show up which is roughly a year after the game starts up. It would be an excellent expansion to the game.

#65 Breakout

    Member

  • PipPip
  • 20 posts

Posted 26 March 2012 - 08:01 AM

View PostKael Tropheus, on 26 March 2012 - 06:55 AM, said:

That goes without saying Breakout.


Maybe a better wording would be, I would buy it if offered as an expansion.

#66 Corwin Maxwell

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 198 posts
  • LocationTexas

Posted 26 March 2012 - 08:30 AM

View PostPaul Inouye, on 24 March 2012 - 12:36 PM, said:

* sadface *

I'm going to leave this one open... it seems that no matter how many times these threads get locked and we state that you will not be getting out of your 'Mechs, the topic keeps popping up. That being said, all future topics on battle armor will be merged into this. Then one day, we will make this thread explode. :)


I feel your pain Paul!...its like taking a bunch of people that swear the sky is purple with pink clouds..dragging them outside and showing them the blue sky and white/gray clouds..and they still don't see past there noses.....continues to face plant desk!

Posted Image

#67 Wyzak

    Member

  • PipPipPipPipPipPip
  • The Machete
  • The Machete
  • 256 posts
  • LocationHartford, Vermont

Posted 26 March 2012 - 08:33 AM

I understand the reluctance a lot of people have towards excluding battle armor, and I personally am really looking forward to the mech portion of the game myself. However I do not think the issues with battle armor are technical implementation as much as they are play-balance issues. Games which I have seen that have playable suits generally track damage in limbs the same as battlemechs, the only different things being the model size, criticals, and allocatable armor points. Now, in order to make battle armor useful and not just atmospheric, then things would have to be added which would take a lot of time and attention, such as climbing larger mechs, jump jetting unto them, claw attacks etc. So my opinion is that, yes it is canon, but how many people will enjoy it enough to justify diverting attention from the core game assets?

#68 00dlez

    Member

  • PipPipPipPipPipPip
  • 488 posts
  • LocationSt. Louis, MO

Posted 26 March 2012 - 08:35 AM

*votes for the 'meh' option*

If there is no plan for vehicles or aricraft, then I don't think battle armor should be included either. Once there are non-mech options, I don't see why battlearmor wouldn't be included.

#69 Dihm

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,312 posts
  • Google+: Link
  • LocationPlanet Trondheim

Posted 26 March 2012 - 09:49 AM

View PostCorwin Maxwell, on 26 March 2012 - 08:30 AM, said:

Posted Image

You know what, this was my reaction, and then I stopped my eye-rolling and decided something. Fine, you want your battle armor? You can no longer pilot any mechs, must be from the Clan until 3052, and you take the place of 1 mech. BUT, you don't get the super-Elemental that tries to balance out having an entire point into one pilot, you only represent 1/5 of a Point and have all the stats from Tabletop (only 11 armor, two shot SRM 2, sub-machine gun, small laser, horrible speed). The first time you complain about it being unfair, your character gets locked down.

Edited by Dihm, 26 March 2012 - 10:25 AM.


#70 Kael Tropheus

    Member

  • PipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 282 posts
  • LocationOrlando FL

Posted 26 March 2012 - 10:27 AM

You know, it sounds like you are ranting, but thats what I have been arguing for from the get-go lol. Thats exactly as I see it should be with some slight earned weapon mods for variety, different SRM (normal, inferno, streak) rounds, a couple different small laser types. But yes, you are either a clan Battle armor pilot or a mech pilot, no cross training. Part of a point with a maximum of one point per binary(maybe star). I would be happy anyway.

#71 Dihm

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,312 posts
  • Google+: Link
  • LocationPlanet Trondheim

Posted 26 March 2012 - 10:28 AM

As long as we get the ability to exclude people playing Battle Armor in favor of taking an actual mech in their place. ^_^

#72 AdamBaines

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,384 posts

Posted 26 March 2012 - 11:09 AM

The option are to black or white. Im not against it, but Im also not forr all types of Battle Armor (Id be ok with a few; Toads once the Clans Invade, and subsequent IS variants once the tech to build become available in a few years).

I voted Against because of that.

#73 Siilk

    Member

  • PipPipPipPipPipPipPip
  • 504 posts

Posted 26 March 2012 - 11:22 AM

View PostDihm, on 26 March 2012 - 10:28 AM, said:

As long as we get the ability to exclude people playing Battle Armor in favor of taking an actual mech in their place. ^_^

Consider this: BV of elemental point vs BV of a single mech. The rest of the team(that would be 7) could roll the most expensive mechs available. Oh, and 5 elementals could do nasty things to an assault, caught alone in an urban environment. :rolleyes:

#74 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 26 March 2012 - 12:40 PM

Really a low priority compared to 'mechs as far as I'm concerned.

I'd rather see a nice spread of IS 'mechs to choose from at launch than a bunch of battlearmor choices that are either clan-only or post-3050s anyway.

#75 zwaps

    Member

  • Pip
  • 13 posts

Posted 26 March 2012 - 01:27 PM

It has never been done well before.
You'd literally need 5+ guys with an effective BA melee/swarm mechanic implemented and another timeline.
In short - no ******* way.



Though the clanners could buy 5 AI Elementals riding on their mech, ready to sick them on a target in close combat as a "weapon".
That would be.. adequate.. I guess.


I mean I am all for making the battlefield true to live by using such AI enemies, maybe purchable by some sort of commander or something. But as a player unit?
I don't see that beeing done well enough for it to not suck, sorry.

#76 Morashtak

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • 1,242 posts
  • LocationOntario, Canada

Posted 26 March 2012 - 04:52 PM

4 full expacs from now, maybe in about 6-8 years, I'd like to see all the viable suggestions be implemented. But let's get the MVP out the door first, okay? Can we all agree on getting the MVP out the door in a playable condition as well as soon as possible?

Yes, after running around in Crysis2 for a while now I can imagine all the fun to be had with infantry, vehicles (wheeled, tracked and hover), Aerotech (helicopters and atmospheric, as well) and even battle armor. Would be the stuff of combined arms fantasies. Would be incredibly complex, but would be incredibly pulse pounding. Infantry running through the sewers, BA trying to hobble the Mechs, anti-BA vehicles trying to protect the legs of their big cousins, AA gunning for those pesky bombers, etc, etc. All of it immensely thrilling.

But, please, later™.

And no, Paul, I'm not asking for the world. Just a little slice about 2,000km wide.

#77 Evil Ash

    Member

  • PipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 182 posts
  • LocationTexas

Posted 26 March 2012 - 05:03 PM

The problem with battle armor is that it would have to be in its own separate arenas, it can't take any damage from mechs without serious damage, and you'd be better off using a flea in most cases.

#78 karish

    Member

  • PipPipPipPipPip
  • Wrath
  • Wrath
  • 184 posts
  • LocationKansas

Posted 26 March 2012 - 06:00 PM

Having BA and ground pounders would force the light mechs to help guard the fire support and assaults to make sure enough little bees can't larch on to them

#79 irish

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 36 posts

Posted 27 March 2012 - 06:55 AM

I like battle Armor as much as the next guy for table top. But for an online game with battle sizes like they are talking about there is no way to impliment them. Once the clans show up we are talking about 5 man teams to make a single point. 5 points to a star. Now I know some one will say 'what about mixed stars' ok fine you get 2 points of elementals and your still short a mech just by the lobby sizes. I'll stick with the IS company of 12 mechs thanks much

That being said it would be fun as hell to have 5 guys try to take out an atlas but I dont' see it happening in the current format that keeps being discussed by the devs. It's Mechwarrior online Not Battlearmor online

#80 Terick

    Member

  • PipPipPipPipPip
  • Survivor
  • 194 posts

Posted 29 March 2012 - 02:33 PM

I agree that BA would be better as AI controlled points of 5 troopers. That way the clanners can have what makes a clan, a clan and doesn't' chew up numbers for people fighting in mechs.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users