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#1 JudauAshta

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Posted 02 November 2011 - 03:48 PM

if the devs allow other vehicles to be piloted other then mechs, i think it will attract more players to this game.
it will basically be a battlefield game except in the future with battle tech thrown in.
more variety = accustomed to more players
pounding a Atlas from the back with a platoon of demolisher would be hilarious and exciting.

#2 ELHImp

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Posted 02 November 2011 - 05:21 PM

http://mwomercs.com/support#faq




Quote

Q. Will there be vehicular combat alongside Mechs for the players this time?
A. At the moment we are not following up with combined arms (tanks, hovercraft, jets etc.)[/color]

Edited by elh_imp, 02 November 2011 - 05:21 PM.


#3 Asmudius Heng

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Posted 02 November 2011 - 05:23 PM

I got a feeling if this is successful there might be ways of adding these things in but the mechs are most important at this time.

The great thing about a game like this is that it CAN evolve :)

#4 Elucid Ward

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Posted 02 November 2011 - 05:46 PM

MWLL shows that vehicles are eschewed as soon as you can afford a heavy mech.

#5 Asmudius Heng

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Posted 02 November 2011 - 05:52 PM

View PostElucid Ward, on 02 November 2011 - 05:46 PM, said:

MWLL shows that vehicles are eschewed as soon as you can afford a heavy mech.


Only a few nutters prefer to drive vehicles I agree - though some people would love to fly and would do that all the time.

I think having them in the game but as AI support would be better now I think of it.

Artillery vehicles would be physical things hat could be destroyed but you could have gadegets or comand options to get them to fire on location every now and then perhaps. Same with air strikes - they come in off board and bombard an area a scout or commander designates or something.

Tanks and other vehicles might be AI controlled and defend capturable points allowing the mechs to stray further afiald but still having some deense fro behind the lines defense ... just like turrets, but they move and send alarms to the player controlled team or something.

No need to drive the things but it gives the feel of a more complete battlefield and adds new tactical elements for different roles and reasons to take points etc if that sort of gametype will exist.

#6 VYCanis

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Posted 02 November 2011 - 08:40 PM

I disagree, i mean, harassers are a joy to drive.

The only vehicles i don't think belong in MWO is player controlled infantry/battlearmor and aerospace. The former because of the lack of players to sustain an effective force, and the latter because in my BF and MWLL experience, fixed wing aircraft end up as either useless or overpowered, with little to no in between.

Infantry and BA i think, if included, could be AI controlled npcs that act independently or are commanded by certain players
Aeros should be for delivering airstrikes, mechcommander style. With the caveat of maybe being shoot down-able if you've got an AA capable unit.

Now, vtols and conventional armor i think could be very fun, and offer an interesting alternative to mechwarrior-ing. Hovers can cross water no problem. Hovers and wheeled armor can outrun many mechs easily, making them useful for hit and run attacks and taking objectives. Heavy tracked armor is nothing to sneeze at either. They may lack the flexibility and maneuverability of most mechs, but they can pack a lot of armor and guns comparable to many assault mechs for a fraction of the price, and thanks to a low profile are easier to hide and harder to hit.

And vtols meanwhile are more directly involved in fights than aeros, and don't move so fast they imbalance the game. They can serve very well as scouts as well, and as long range fast response fire support.

Maybe players with troop cargo on their conventional vehicles can deploy AI infantry/BA into fights.

#7 eTH3r

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Posted 17 November 2012 - 09:43 AM

the best would be light/medium weight quad copters with a pretty low cap on altitude. great for scouting and harassment, but also fairly easy to obliterate. hexapods are cool too. ground troops are like "meh" IMO.

#8 x Marder x

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Posted 17 November 2012 - 11:47 AM

How about making vehicles a support option?

Light/medium/heavy Ground support module:
You can choose between infantry hover tanks tanks and artillery. You can tell them to follow you or defend the base or just move to a certain grid on the map. More weapons more stuff to shoot.

Air support module:
You call CAP or a CAS for the really tight situations.

#9 DivineEvil

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Posted 17 November 2012 - 12:18 PM

I'd love to see Player-controlled ground vehicles in the game, as a much more economically way to perform. Unfortunately, that feature would generate a lot of problems, or rather than that, will require some specific changes, that cannot be anywhere near to our timeline.

First of all, that would require to make yet another data wipe (fresh start).

The economy must be redone to make Mechs more performance-dependant.

Game modes must be brought in, that will allow CV's to perform adequately together with mechs.

AI must be developed to allow Mechwarrior to control NPCV's in a field by tactical map commands.

All of that can be combined to make mixed arms warfare possible. That's basically how Mechwarrior always were in the first place in canon sense. Players would have to pilot CV's (or pilot and and command several other via commands, able to take control of the extra ones if current would be destroyed) in the beginning of their career, with defined CB's bonus for driving inferior unit(s), while driving Mechs will demand some degree of skill in order to actually be economically efficient. So, you would might end up with sompletely broken and partially salvaged mech if yout piloting were horible, which would get you back on tracks/wheels/rotors to restore it. The community warfare will be more variable, choices will be more critical, you could not just farm by doing nothing valuable and mechs will be more priced.

I see gameplay of just mechs alone shooting stuff and running around weird somhow, but at the same time I can see how much it would cost, money and time, to basically respawn the game anew to even start on CV's. Thus I wouldn't bed a penny on CV's whatsoever, not even speaking 'bout PCVs. Hell, we're not even going to see proto-mechs for one.

Edited by DivineEvil, 17 November 2012 - 12:20 PM.


#10 Hetfeng321

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Posted 17 November 2012 - 03:03 PM

I would welcome any vehicle to MWO. Mechs are great, but a imagine a full on war with the rest of the glorious vehicles of BT. Imagine outfitting your Bulldog in the MechLab or optimizing your Harrasser for scouting and quick fire support. If the devs can make mechs, why not other stuff? More vehicles other than battlemechs would drastically increase the replayability, strategic opportunities, and popularity of the game





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