

How can people who lose frequently afford the c-bills to keep playing?
#1
Posted 23 March 2012 - 08:06 AM
"If we have players who lose frequently and early in their matches, then how can they repair their Mechs and keep playing the game?"
Will Mech repairs be so affordable that even the players who die right-off-the-bat can afford to repair their Mechs to operational status after each mission, or will repairs be free up-to-a-point and then begin costing C-bills... or...?
I can't expect anyone to pay cash/money for more c-bills just so they can repair their Mech for the next match, especially if they haven't played much and aren't convinced that MW:O is as awesome as I imagine it will be. I heard the Devs say that you can't lose your Mech to combat effects, and they said that partially-repaired Mechs can be fielded in combat, but I don't remember them saying anything about how much it costs to repair a Mech and how much "Mission Success" you'd have to experience before you can afford full Mech repairs.
#2
Posted 23 March 2012 - 08:09 AM
Larger, more expensive mechs later in the game may cost more to maintain, but your early mech(s) should cost relatively little to repair. I'm sure the devs wont let anyone fall into a black hole of inability to afford simple repairs.
#3
Posted 23 March 2012 - 08:09 AM
For instance, Im the Jenner running about as the tattle-tale mech to my friend the Catapult. Saying:
Me: "Hey Catapult dude, theyre over here, shooting the ever living hell out of me, please shoot them. Over"
Catapult: Yeah, Roger, moving to position to fire. Keep that lock on them. Over"
Me: "WILCO, hurry up cause theyre kicking the **** out of me. Out"
30 seconds later
Me: "Hey catapult im really ****ed up how about that missile volley? Over"
Catapult: "Sorry, I got held up capturing a position, I forgot. Over"
Me: "Ahhh!" KABLOOEY
Edited by Scanlon, 23 March 2012 - 08:15 AM.
#4
Posted 23 March 2012 - 08:09 AM
- Even if you lose, you will earn some cash
- Repairs to minimum functionality will be free/cheap enough to keep playing
If you are so bad/unlucky that you never win a round I suspect you wont enjoy the game enough to keep playing anyway.
#5
Posted 23 March 2012 - 08:25 AM
#6
Posted 23 March 2012 - 08:27 AM
00dlez, on 23 March 2012 - 08:09 AM, said:
- Even if you lose, you will earn some cash
- Repairs to minimum functionality will be free/cheap enough to keep playing
"Minumum Functionality" is not a term people like to use when describing the kind of BattleMech they wanna take into combat. Actually, the kind of people who die frequently will die much faster if they have to field minimally functional Mechs.
I am posting this in respect for people who are new to MechWarrior sims, people who don't know the controls, the nuances of BattleMechs, or the playstyle differences between a First Person SIm and a First Person Shooter. I can see a new player getting hammered because he thought that rush-charging was an awesome tactic, then they can't afford full repairs, then they die even faster in the next round, find themselves unable to afford full repairs, deicde that half-repaired Mechs are crap... and then they quit.
Edited by Prosperity Park, 23 March 2012 - 08:28 AM.
#7
Posted 23 March 2012 - 08:34 AM
Prosperity Park, on 23 March 2012 - 08:27 AM, said:
"Minumum Functionality" is not a term people like to use when describing the kind of BattleMech they wanna take into combat. Actually, the kind of people who die frequently will die much faster if they have to field minimally functional Mechs.
I am posting this in respect for people who are new to MechWarrior sims, people who don't know the controls, the nuances of BattleMechs, or the playstyle differences between a First Person SIm and a First Person Shooter. I can see a new player getting hammered because he thought that rush-charging was an awesome tactic, then they can't afford full repairs, then they die even faster in the next round, find themselves unable to afford full repairs, deicde that half-repaired Mechs are crap... and then they quit.
Thats an very easy lessen to learn from, especially the 2nd time. Not to mention that even if they die, the team can still win. If you insist on doing nothing but charging head long, dying, and causing your team to lose so consistently that you can never get your mech back to full functionality, let alone expand your hanger and end up qutting... Good riddance.
#8
Posted 23 March 2012 - 08:35 AM
An alternative plan is don't repair certain weapons. IE MG, SL, etc on a LRM mech. You rarely use them, so just spend the cash and get your armor up to speed. If you suck at close range combat anyway, chances are they will just get blown away anyway and you will have to buy them again.
In other words, spend your money wisely, and you won't have a problem. Waste it, and you will.
#9
Posted 23 March 2012 - 08:37 AM
The trick is to slide the cost of stuff up in a steep curve, so that if you have customized your mech, or if you have advanced tech (XL engines, electronics, endo steel, etc) on a mech, that it costs a LOT more. Make basic survival cost a little and advanced stuff cost a **** ton.
Plus they have said straight out in interviews that you can pay to 'reduce time' and 'buy mechs', which heavily implies you will be able to buy C-Bills. So even the worst player can buy stuff if need be. I doubt it will be needed for basic repairs, but if you really suck and you still want that mech that you love that just came out you wont have to wait a month to save up for it.
#10
Posted 23 March 2012 - 08:39 AM
#11
Posted 23 March 2012 - 08:44 AM
#12
Posted 23 March 2012 - 08:48 AM
Bryan Ekman, on 23 March 2012 - 08:39 AM, said:
Well, it's better than a sharp stick in the eye!
#13
Posted 23 March 2012 - 08:52 AM

The Atlas can take a lot of punishment, but they can also rack up a huge cost in repairs comparitively to say
...a Commando or Jenner.

Food for thought?

#14
Posted 23 March 2012 - 08:54 AM
Your no good to your lance as cannon fodder.
#15
Posted 23 March 2012 - 09:02 AM
T0RC4ED, on 23 March 2012 - 08:54 AM, said:
Your no good to your lance as cannon fodder.
All quick and easy lessons to learn for players willing to adapt their play-style to what works versus what they saw on Gundam Wing last week. If you are unwilling to even try to adopt a role within winning team tactics, then you have no business in a team game.
#16
Posted 23 March 2012 - 09:09 AM
00dlez, on 23 March 2012 - 09:02 AM, said:
Yes and no. Easy to learn, hard to put into practice. A lot of the time people lose because they lose track of the primary objective. They know they are scouting, but they get carried away and keep shooting instead of firing one quick blast and run.
Also, this isn't a team game. It's a game where individuals can choose to make teams. Baseball is a team game, MWO isn't.
#17
Posted 23 March 2012 - 09:10 AM
My advice - going cheap on armor in any Mechwarrior game is a recipe for disaster. You can play cautiously with a pair of medium lasers and make a difference, but you can't go without armor.
#18
Posted 23 March 2012 - 09:14 AM
00dlez, on 23 March 2012 - 09:02 AM, said:
Dude where are you that you could have watched Gundam Wing last week? They need to put out a definitive collectors set of it *sigh* Anyway, getting back to the OP, a lot of what has been said is probably going to be very true come game day. Lighter mechs will cost less to maintain, replacing weapons you don't use is probably poor money management, running into the fray and getting killed by a hail of laser and missile fire without getting so much as a shot off is going to really diminish your earning potential. Play smart, play as a team and I bet win or lose you'll still earn enough to repair your mech on a per match basis. The other part we are forgetting is some matches, we may not be damaged, we may sport more energy based loadouts that require little to none ammo refit costs, so I'm sure after a little while you'll start to have such ample c-bill reserves you stop worrying about the repair cost all together.
#19
Posted 23 March 2012 - 09:22 AM
#20
Posted 23 March 2012 - 09:47 AM
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