#181
Posted 26 October 2012 - 03:43 AM
#182
Posted 26 October 2012 - 03:43 AM
Also I'm not sure but will the MC spent during this phase of the beta be given back later?
#183
Posted 26 October 2012 - 03:44 AM
Garth Erlam, on 25 October 2012 - 01:43 PM, said:
- Running into another Mech will no longer knock it down.
Great patch and the new menu interface is perfect, still waiting for a proper heads up display for targeting and navigation and intergration of map and damage indicators into the Mech cockpit.
Knocking down mechs is a must. I look forword to seeing that back in game......
#184
Posted 26 October 2012 - 03:44 AM
Asmosis, on 26 October 2012 - 02:58 AM, said:
2) It appears to be intentional from reading the patch notes, a "refit" cost
not sure on other stuff. sounds not good.
DHS dont work as they should. This is the bug right now. It does not change at all when switching between SHS and DHS.
I used a jenner with 12 SHS. after this i switched them to DHS. The heat was exact the same as it was earlier. The double dont work right now as it should.
I need to do more tests to find out a bit more.
#185
Posted 26 October 2012 - 03:52 AM
#186
Posted 26 October 2012 - 03:57 AM
i agree with the large number of folks who are very concerned about returning some amount of knockdown (and i pilot mostly lights). right now, uber jenny pilots are deadly and drops with 4 or more lights are becoming common.
i also think the dhs are not working right or need a bit more explanation of what you are thinking alone the lines of how they work. they do seem to help some at times, but not as much as expected.
#187
Posted 26 October 2012 - 04:05 AM
MarneusKalgar, on 25 October 2012 - 02:31 PM, said:
Taxi Driver, on 25 October 2012 - 05:48 PM, said:
Daemian, on 25 October 2012 - 08:21 PM, said:
I'm nervous about spending any right now.
Beniled, on 26 October 2012 - 03:34 AM, said:
Yes, there will be more resets. There will be at least one final reset for sure when closed beta end and the open beta start. And this will be a final and full reset.
Devs said this already endless times. It was posted and said more than once. Spend all your current MC on stuff to try around. You will get them back.
Polaco, on 25 October 2012 - 06:07 PM, said:
Atak Snajpera, on 26 October 2012 - 12:40 AM, said:
BunnyHunter, on 26 October 2012 - 12:59 AM, said:
There are no no owned mechs anymore.
Why?
It is funny to see how many are NOT reading the patch notes.
But even for you again the notes you might find interessting:
Quote
[color=rgb(0,0,0)]User Data:[/color]
[color=rgb(0,0,0)]We will be resetting:[/color]
- BattleMech Inventory
- Item Inventory
- C-Bills AND MechWarrior Credits (MC)
- Premium Account Time
- Mech XP and all Mech Trees (Efficiencies)
- Pilot Trees (Modules)
- Founder’s Packages
- MC Purchases
- 75% of your C-Bills earned since Sept 18,2012
- Mech XP earned since Sept 18,2012
- [color=rgb(0,0,0)]User accounts, friends lists[/color]
And last but not least:
Frosted, on 25 October 2012 - 02:19 PM, said:
I AM DISAPOINT IN YOU
WHY ONLY REFUND 75% OF CBILLS? YOU BETTER REFUND ALL IF YOU EVER DO WIPES PASS CLOSED BETA
One more who cant read patch notes and using cabs to show his own stupidity.
We are not pass the closed beta. This is still closed beta, so you should come down and first think what you post. And guess what, there will be at least another reset.
But yes, the announced map was missing. But still no reason to get loud.
Quote
#188
Posted 26 October 2012 - 04:21 AM
That's how it reads to me, anyway.
Edited by Frenchtoastman, 26 October 2012 - 04:23 AM.
#189
Posted 26 October 2012 - 04:24 AM
Tokra, on 26 October 2012 - 04:05 AM, said:
Yes, there will be more resets. There will be at least one final reset for sure when closed beta end and the open beta start. And this will be a final and full reset.
Devs said this already endless times. It was posted and said more than once. Spend all your current MC on stuff to try around. You will get them back.
Actually... when they released the LAST patch... they said there would be no more resets UNTIL Open Beta... unless something goes horribly wrong... I presume then that something went horribly wrong
#190
Posted 26 October 2012 - 04:30 AM
Calmon, on 25 October 2012 - 01:57 PM, said:
Why? This pushes light mechs even more because now the keep close behind the heavy mech and habe to fear nothing!
Knocking down was cool, realistic and helpful so why did you remove it?
Calmon, on 25 October 2012 - 01:57 PM, said:
Why? This pushes light mechs even more because now the keep close behind the heavy mech and habe to fear nothing!
Knocking down was cool, realistic and helpful so why did you remove it?
Something along the lines of:
"You will only fall down half as often." would have been appreciated, but to remove it!??
I really hope this is temporary!!!
#191
Posted 26 October 2012 - 04:44 AM
Tokra, on 26 October 2012 - 04:05 AM, said:
Yes, there will be more resets. There will be at least one final reset for sure when closed beta end and the open beta start. And this will be a final and full reset.
Devs said this already endless times. It was posted and said more than once. Spend all your current MC on stuff to try around. You will get them back.
Apoc1138, on 26 October 2012 - 04:24 AM, said:
Actually... when they released the LAST patch... they said there would be no more resets UNTIL Open Beta... unless something goes horribly wrong... I presume then that something went horribly wrong
THIS is what I was confused about.. They said last patch that there would only be ONE more reset. What I want to know is if this is it or if something did go "horribly wrong?" That is all I am asking... I realize that this is still Closed Beta. But they did say last time that only one reset would happen after the last. I am hesitant to spend my MC until I know if this is the final reset or if this is a reset that was unscheduled.
So if the Devs have answered this question about THIS patch then please post a link to that answer.
#192
Posted 26 October 2012 - 04:46 AM
#193
Posted 26 October 2012 - 04:56 AM
#194
Posted 26 October 2012 - 04:57 AM
#195
Posted 26 October 2012 - 05:02 AM
#196
Posted 26 October 2012 - 05:12 AM
Thank you devs for your continued work and efforts
Cent ah/d makes sence after you explained it devs, np.
Several new bugs ill report via tickets (undead mechs, stuck locations now that cant fall, etc)
Engine internal heatsync thing is too confusing for avg gamer when goes live imo, youll need to fix this
Refund rate for ff to std and endo to std should be free even if have to buy to upgrade again imo.
Overal best thing i have ever tested.
#197
Posted 26 October 2012 - 05:26 AM
Apoc1138, on 26 October 2012 - 04:24 AM, said:
Actually... when they released the LAST patch... they said there would be no more resets UNTIL Open Beta... unless something goes horribly wrong... I presume then that something went horribly wrong
you mean this one?
Quote
From now until Open Beta, we no longer plan to reset MWO. That being said, if something goes spectacularly wrong, we may need to hit the reset button again.
From the patch at Sept. 18th? Well, at that time they planed to do the open beta on Oct. 16th .
#198
Posted 26 October 2012 - 06:01 AM
CypherHalo, on 25 October 2012 - 04:38 PM, said:
The other fixes sound great and the new interface is looking sweet. Questions, when is open beta? And when will we be getting a new game mode? Sorry, had to ask, but I am really glad with this patch so keep up the great work.
It's going to be brought back. This game is meant to be a bit of a sim, and when two 20+ ton metal vehicles slam into each other, bad things happen.
Collisions NEED to be in game.
I'm OK with this as a temp fix (well, not really, but I understand) but they need to come back.
#199
Posted 26 October 2012 - 06:30 AM
#200
Posted 26 October 2012 - 06:35 AM
Apoc1138, on 26 October 2012 - 04:24 AM, said:
Actually... when they released the LAST patch... they said there would be no more resets UNTIL Open Beta... unless something goes horribly wrong... I presume then that something went horribly wrong
I believe what they said was there would be no more wipes AFTER open beta. After Open Beta goes live, we're playing with what we've got.
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