Sh4nk0h0l1c, on 25 October 2012 - 03:26 PM, said:
Hope removing the collision knock down is not permanent and will be adressed in the next patch...
The reason it was taken out, was supposedly real lag issues.
That said, I'm good with knockdown gone.. ( I will admit my bias as a Commando Pilot, who is sick and tired of the tackling..)
Jayssoneer, on 26 October 2012 - 09:10 AM, said:
My thoughts exactly. Mechlab already allows players to experiment freely in the loadout screen without wasting money or doing frustrating calculations by hand. Implementing upgrades this way is just a huge step backwards. It doesn't make experimenting with different builds more expensive for players who are willing to do the calculations by hand, but makes the mechlab much more frustrating for everyone.
I can only imagine how many cbills were lost to useless FF upgrades, and the frustration of those players when they noticed they gained a whopping 1.5 tons with 14 critical slots. Do you really wish players to go through this?
Remember this is Beta, and they either may not have noticed it, or its in the works and the coding wasnt done, but the rest was.