What tech level will we be starting out with\should we be starting out with?
#1
Posted 29 March 2012 - 06:22 AM
In explanation, I am a long time Battletech player, reader, and enthusiast. I know that our start date is 3048, but that begs the question, which tech level will we get to play with? Will we start off at 3025 levels with PPCs Autocannons and Standard engines, with tech rolling out as the game progresses? Or will we start with 3050 tech levels, with XL Engines, Ferro-Fibrous armor and ER weapons? This will really affect game mechanics and how effective our mechs will be.
This leads to the 2nd part of the question, which level SHOULD we start out with? Most units when they engaged the clans in 3050 had only started getting upgrade packages, and they were mainly fighting with 3025 era tech. It really made the clan's invasion a cakewalk, when an ER PPC hit of theirs could take an arm clean off a Rifleman, before the Rifleman could even respond. Should we start with what line units had, or should we start off with the more powerful weapons and stronger armor?
#2
Posted 29 March 2012 - 06:26 AM
#3
Posted 29 March 2012 - 06:47 AM
The mech's are better balanced and are harder to pilot to their upmost. Riding the heatwave in original tech mech's is a fine balancing act and I think it would be interesting to see in a computer game.
In regards to switching to upgraded tech, I'm no in to much of a hurry to see it happen. I can live with it happening in 18-24 months, when the upgraded tech would have been making it's way onto the battlefield following the Outreach Accords.
#4
Posted 29 March 2012 - 06:47 AM
#5
Posted 29 March 2012 - 06:50 AM
#6
Posted 29 March 2012 - 07:23 AM
chris
#7
Posted 29 March 2012 - 07:50 AM
The second reason is due to the impending Clan invasion, the technology gap was huge and so should be reflected in the game, and that gap should be as wide as possible to have the most effect on the game.
I also have a fondness for 3025 basic tech from my own Battletech expirences. I never really got the chance to play clan tech as most of the readouts are 2-4 mechs behind alot of the compedium books, and the only tactical readout I have is from 3025. That's more personal than a rigid critisim on where the game should go, but it lets you see my own bias.
#8
Posted 29 March 2012 - 07:57 AM
VPrime, on 29 March 2012 - 06:22 AM, said:
3049.....not 48.
Rediscovered Star League tech at this time is around, but not in significant quanties but is becoming more and more common as more and more production facilities retool for it. During and after the Clan Invasion, there is increased motivation to build and rebuild to meet the demand.
#9
Posted 29 March 2012 - 08:10 AM
#10
Posted 29 March 2012 - 08:19 AM
#11
Posted 29 March 2012 - 08:20 AM
Being that it's 3049 when the game launches, it's impossible to start out with next years technology until next year
Just sayin.
#13
Posted 29 March 2012 - 08:28 AM
#14
Posted 29 March 2012 - 08:32 AM
#15
Posted 29 March 2012 - 10:12 AM
The question I see is more of a future issue. If we start the game in 3049 using 3025 tech on starting mechs. Assuming MWO does relatively well and people are playing the game in 3053. Will starting mechs still be in 3025 gear or will the base mech neeed to start at a higher tech level just to compete.
I assume they will counter this issue by limiting the match combatants based on the level of the tech, but thats just a guess...
#16
Posted 29 March 2012 - 10:49 AM
3035:
- Free Worlds League reintroduces;
- Federated Suns rediscovers;
- Scientists from the Draconis Combine rediscover how to mass-produce Endo Steel internal structure.
- Lyran Commonwealth puts the XL Engines back into production.
- First Comitatus Class JumpShip/transport converted into Fighter Carrier by the Clans.
- Capellan Confederation reclaims Myomer Accelerator Signal Circuitry technology.
- K-1A series Black Boxes are introduced.
The DCMS reintroduces all version of the pulse laser and the ERPPC in 3037.
The gauss rifle is 3040 along with double heat sinks and AMS. The Capellans unveiled the Guardian ECM and Beagle Active Probe in 3045, and then the Arrow IV system in 3047.
Edited by HighlanderClutch, 29 March 2012 - 10:51 AM.
#17
Posted 29 March 2012 - 10:50 AM
Edited by Stormwolf, 29 March 2012 - 10:51 AM.
#18
Posted 29 March 2012 - 11:00 AM
#19
Posted 29 March 2012 - 11:03 AM
But seriously, when 3050 hits, it will be like when a level cap moves in other games. Everything you had previously, even Epics, become crap.
Edited by RecklessFable, 29 March 2012 - 11:04 AM.
#20
Posted 29 March 2012 - 11:08 AM
What will intrest me is what will actually cost money in this game, as they have stated all mech chassies and tech will be avaible to free players. I am guessing Mech bays?
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