Jump to content

What tech level will we be starting out with\should we be starting out with?


41 replies to this topic

Poll: Should we start off with 3025 or 3050 tech? (135 member(s) have cast votes)

Should we start off with 3025 or 3050 tech?

  1. 3025 (104 votes [77.04%])

    Percentage of vote: 77.04%

  2. 3050 (31 votes [22.96%])

    Percentage of vote: 22.96%

Vote Guests cannot vote

#21 Thomas Covenant

    Member

  • PipPipPipPipPipPipPipPip
  • 1,186 posts
  • Google+: Link
  • LocationOn an adventure.

Posted 29 March 2012 - 11:21 AM

Its seems like it should be 3048/49 tech.

Edited by Thomas Covenant, 29 March 2012 - 11:22 AM.


#22 Gigaton

    Member

  • PipPipPipPipPipPip
  • 467 posts
  • LocationDieron District Gymnasium, learning to pilot 'Mechs until July

Posted 29 March 2012 - 11:23 AM

Bit confusing poll. I assume the choises really mean "No Lostech" and "Lostech"? There is not much difference between technology of 3049 and 3050 afterall.

Personally, I think the game should launch without any Lostech at all. See HighlanderClutch's post for a list. Reasoning being that Lostech is not terribly common yet in IS. It could later be released, for example, to reduce Clans' tech advantage a bit.

View PostThomas Covenant, on 29 March 2012 - 11:21 AM, said:

Its seems like it should be 3048/49 tech.


3048/49=3050.

Edited by Gigaton, 29 March 2012 - 11:25 AM.


#23 Kid Weeb

    Member

  • PipPipPip
  • 78 posts
  • LocationDundalk, MD

Posted 29 March 2012 - 11:36 AM

If you check out TRO 3039 you will see that some lostech is in play. So our starting base tech should be 3025 with a bit of the new/rediscovered tech thrown in. I believe that the variants of the 8 mechs introduced are in TRO 3039.

#24 Nik Van Rhijn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,905 posts
  • LocationLost

Posted 29 March 2012 - 11:42 AM

Start with 3025 tech and then let us have the reintroduced tech before the Clans - maybe as an Xmas present?

#25 verybad

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,229 posts

Posted 29 March 2012 - 11:43 AM

I'm expecting mechs will start up with no upgrades, then if you want higher tech toys, you're gonna have to pay for them. FF2P has to have a way of making money, and this game ain't making itself for free...

Edited by verybad, 29 March 2012 - 11:59 AM.


#26 WitchZero

    Member

  • PipPip
  • 28 posts

Posted 29 March 2012 - 11:52 AM

Considering it is March 29, 3049 today I would say we will be starting in 3049. :unsure: When the game is released I would expect that day to be mirrored in game with 3049. It was stated that one earth day will be one day in game. So tomorrow with be March 30, 3049 so on.

This is right before Operation Revival starts. March, 3050, was when the Clans started hitting Inner Sphere planets. This would give them about a year to develop all the clan stuff to be put in game.

Good times we live in folks. :(

#27 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 29 March 2012 - 01:45 PM

Its actually very simple why they would start with level 1 tech (mostly). Balance. It is a lot easier to balance a game with 10 weapons than 25. Same with the armor types and engine types etc.

Assuming a mid summer lease, you release a series (hopefully a lot but whatever) of 3025 mechs to flush out that tech and get your stable of mechs up.

Then in the winter, say RIGHT before the xmas game release schedule (coughcough Hawken) you release a bunch of new mechs &varients with level 2 tech.

Then come spring you introduce the clans.

#28 JP Josh

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 845 posts
  • Locationsteam- jp josh

Posted 29 March 2012 - 02:00 PM

View PostSprouticus, on 29 March 2012 - 01:45 PM, said:

Its actually very simple why they would start with level 1 tech (mostly). Balance. It is a lot easier to balance a game with 10 weapons than 25. Same with the armor types and engine types etc.

Assuming a mid summer lease, you release a series (hopefully a lot but whatever) of 3025 mechs to flush out that tech and get your stable of mechs up.

Then in the winter, say RIGHT before the xmas game release schedule (coughcough Hawken) you release a bunch of new mechs &varients with level 2 tech.

Then come spring you introduce the clans.

my question now is will the inner houses band together and fight the clans or they going to fallow WoT and mix them.

i hope to god not the WoT route.

#29 VPrime

    Member

  • PipPip
  • 35 posts
  • LocationBarrie, ON

Posted 29 March 2012 - 07:28 PM

View PostMason Grimm, on 29 March 2012 - 08:20 AM, said:

You must be from the future!!! What is all this new fancy technology from next year that you speak of?

Being that it's 3049 when the game launches, it's impossible to start out with next years technology until next year :unsure:

Just sayin.

The tech did not roll out all of a sudden in 3050. It started with the Gray Death memory core in 3028, but of course was rolled out gradually. There was no magic appearence of all that tech in 3050. As HighlanderClutch so handily pointed out, the gradual reintroduction had started in 3035 cannon wise. I will admit to breaking out my copy of "The Price of Glory" to refamiliarize myself with the Legion's roll in it all. I just hope we get access to double heat sinks sooner rather then later, or we will all fry when we have to fight the clans. I was more curious about everybody's opinion on the tech situation, and it seems we are overwhelmingly in favor of starting in the earlier tech, just to make the game feel more true to the universe.

Edited by VPrime, 29 March 2012 - 07:32 PM.


#30 Thomas Hogarth

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 463 posts
  • LocationTharkad

Posted 29 March 2012 - 09:42 PM

View PostVPrime, on 29 March 2012 - 06:22 AM, said:

...an ER PPC hit of theirs could take an arm clean off a Rifleman, before the Rifleman could even respond.


Side note: A CERPPC won't take the arm off of any canon rifleman that I am aware of. At least not a 100% healthy arm, being hit with only one shot: I gather that's what you meant by "take clean off."

Anyway, the tech has been floating around awhile, and isn't so much rare as it is mistrusted and expensive. Very expensive. That being said, I voted to start the tech at 3025, as those 'Mechs are by far the most common. It'd be nice to have the ability to purchase lostech and equip it on your mech for very large sums of money*, and with the understanding that your repair bills are going to skyrocket to the point that consistent use is unsustainable**.

*The parts themselves would be expensive, due to supply and demand. The real cost would be finding a tech capable of installing it, and paying him for his VERY limited time. Millions and millions expensive, and that's just talking weapon swaps. Swapping out your engine for an XL or swapping heat sinks to DHS are, according to tacops, very difficult procedures that need to happen in a factory. Factory floor time=very, very expensive. Tech that knows how to perform the real complex operations on lostech=even moreso. We're talking lance of 'Mechs expensive.

**Then you have to repair them, or worse, replace when destroyed.

"Pay to win no way!"
The cost should be in CB, not real world dollars. Anyone should be able to earn enough CB to do this, but good luck being able to do it often, or play those units frequently.

#31 William Petersen

    Member

  • PipPipPipPipPipPipPip
  • 902 posts

Posted 29 March 2012 - 09:54 PM

How about 3049? Y'know, since that's the year it starts. There's significant tech advances from 3025 to 3049, but before 3050.

#32 Thomas Hogarth

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 463 posts
  • LocationTharkad

Posted 29 March 2012 - 11:17 PM

The problem is that lostech was very slow to be introduced. A few chassis dribbled out of the factories, but their construction numbers were nowhere near that of the construction of the low-tech designs. There were al la carte pieces of tech to be had, but installing them was a nightmare. A costly, time-consuming nightmare.

DHS, for example, despite having an early start were not widely distributed (or even commonly available) until WELL after the Clans invaded. There were some early adopters of tech - an elite unit here and there - but they paid for that early adoption by finding that the equipment was prototypical in nature, and prone to failure. This isn't a catch-all rule - but for many types of lostech, it works.

#33 EDMW CSN

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,073 posts
  • LocationOutreach

Posted 30 March 2012 - 02:23 AM

3025 first. As stated that in-universe, while new tech was already available as early during the 3039, most of that tech were in testing and hands of elite units.

I wager most MWO factions players are likely the guys scraping the bottom of the barrel for tech upgrades (mercs don't even get it unless they are doling out C-bills like the big wigs), green units in the militia and what not.

So better work for that kind of tech.

#34 Omigir

    Can I have a hug? :(

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,800 posts
  • LocationVa

Posted 30 March 2012 - 03:03 AM

The only answer: clan tech....

Or rediscovered lost tech.. which would be un-lost tech?

#35 Verithrax

    Member

  • Pip
  • Legendary Founder
  • Legendary Founder
  • 17 posts

Posted 30 March 2012 - 03:38 AM

I will miss the 3050 tech.
The 3025 tech seems to focus more on the pilot skills and less on the cheese easy factor of 3050.
OOOhhh I just thought of something making lost tech super spendy and in limited number per month for example oh we have this <lost tech item you imagine> but there are only 5 available this month.

Edited by Verithrax, 30 March 2012 - 03:43 AM.


#36 Mason Grimm

    Com Guard / Technician

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,886 posts
  • Facebook: Link
  • LocationToronto, ON

Posted 30 March 2012 - 03:53 AM

View PostVPrime, on 29 March 2012 - 07:28 PM, said:

The tech did not roll out all of a sudden in 3050. It started with the Gray Death memory core in 3028, but of course was rolled out gradually. There was no magic appearence of all that tech in 3050. As HighlanderClutch so handily pointed out, the gradual reintroduction had started in 3035 cannon wise. I will admit to breaking out my copy of "The Price of Glory" to refamiliarize myself with the Legion's roll in it all. I just hope we get access to double heat sinks sooner rather then later, or we will all fry when we have to fight the clans. I was more curious about everybody's opinion on the tech situation, and it seems we are overwhelmingly in favor of starting in the earlier tech, just to make the game feel more true to the universe.


The op gave the choice of either 3025 or 3050. That was the framework I had to work with. Had they added an option of "Everything available up to 3049" I would have selected that. I know that sounds cheesy but I have learned to be very literal when dealing with other posters because sometimes english is not their primary language and being literal allows for... well... literal translations.

Also; just because an item was rediscovered in 3035 doesn't mean that it is available to people in that year. The fluff for a lot of the books and stories show that mechs, battlearmor and weapons all have extensive testing, then field trial periods and then are released to elite units and general trickle down to other non elite units or transfer as battlefield salvage.

Just my thought on things.

#37 Sarriss

    Member

  • PipPipPipPipPipPip
  • 203 posts
  • LocationHalifax, NS

Posted 30 March 2012 - 05:08 AM

I see everyone starting out at 3025, earning some cash, building your way up, buying some of that more advanced tech or los-tech like double heatsinks and then eventually (probably 3-5 years) buying clan tech. I think the availability of these items/weapons are going to be based on how brutal repair costs end up being. Really until we have a solid idea what that will be like, we have to just assume we can't repair all our big badass los-tech if we take a beating the last round, or that they'll only be a small number available to all players for a week or month and require a large amount of money so that we don't get over saturated with it. Like many suggestions or questions, a lot of it falls into the wait and see approach. That being said however, I trust PGI and trust that whatever they implement will (eventually) be balanced and rewarding.

#38 Jake Valeck

    Member

  • PipPipPip
  • 82 posts
  • LocationNV

Posted 30 March 2012 - 05:24 AM

most of the re-discovered lostech really isnt around in huge numbers anyways until the end of 3051 or even 3052 if your going by the novels from what i remember so if you have it your probably going to pay huge for it. plus on a side note most of the innersphere really did not get totally involved in the clan invasion til 3052+ so we have a ways to go before it gets really interesting when everyone is killing each other with lostech/clan tech anyways.

*note - my timeline may be off just a bit however im pretty sure its mostly accurate.

Edited by Jake Valeck, 30 March 2012 - 05:24 AM.


#39 EDMW CSN

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,073 posts
  • LocationOutreach

Posted 30 March 2012 - 11:07 AM

3049 no one really cared about the Clans. Just some rumors of aliens from the Periphery, same old same old stuff.
It was only during mid 3050 when the Clans made a beeline for the FRR then anyone start taking notice of them at all.

But even then most garrison mechs in the FRR were armed with, you guessed it, tech level 1 weapons. It was until some named character kamikaze attack that killed Leo Showers. That gave the IS the time to get their tactics, production and technologies up to speed.

Edited by [EDMW]CSN, 30 March 2012 - 11:14 AM.


#40 William Petersen

    Member

  • PipPipPipPipPipPipPip
  • 902 posts

Posted 30 March 2012 - 11:41 AM

View Post[EDMW]CSN, on 30 March 2012 - 11:07 AM, said:

3049 no one really cared knew about the Clans. Just some rumors of aliens from the Periphery, same old same old stuff.
It was only during mid 3050 when the Clans made a beeline for the FRR then anyone start taking notice of them at all realized that Kerensky's Children actaully survived and made good on their promise to return.

But even then most garrison mechs in the FRR were armed with, you guessed it, tech level 1 weapons. It was until some named character kamikaze attack that killed Leo Showers. That gave the IS the time to get their tactics, production and technologies up to speed.


Fixed. Also:

The Remembrance, Passage 294, Verse 8, Lines 17-33 said:

Tyra of the Rasalhague led,
Forth her fiery flying Drakøns,
Gallant in bronze. A warrior woman whose hands
Were unskilled in the ways of hearth and home,
In skills of war she was hard and trained
To leave behind the airy winds and fight
Where the void is eternal and life fleeting.
Tyra and her warriors fought
Like crazed demons above Radstadt.
When her fighter was crippled by ours,
And her life leaked away into the endless night,
She chose to die
And sent her fighter like a spear
Through the Dire Wolf, claiming as isorla
Our mighty ilKhan's life. Sing of our loss, warriors!
Sing, but of Tyra also,
For though an enemy, her courage none can deny.






6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users