Posted 26 October 2012 - 05:31 PM
I love this game. When I first got into the Closed Beta there were only a handful of mechs available, the economy was barely even on the horizon, and there were no efficiencies or anything. The game has grown immensely since then, and all you guys at PGI have been great. We've more than doubled the number of mechs available, we've gotten to have a lot of fun with new in-game tech, the efficiencies and modules and such have all been fun to unlock (though admittedly the initial iteration was a bit... painful, but I love the new progression so far), and the fundamental economy and rewards have been established and just need a little more tweaking.
I'm super excited for Open Beta. I've got friends and family who would love to play but wanted to wait for OB, and now they're finally gonna get the chance. The Cataphract is on the horizon, and all kinds of other great things are coming.
I do have a few things that I'd prefer be implemented before the Open Beta launch. I know that it's unlikely for anything not already planned to make it in, but certain things are super important for a successful introduction of the game to the broader market.
1 - Client chat. The grouping interface, the chat features in the game client, and even the in-match communication all are in desperate need of work. Groups should be able to launch with one button, without having to navigate the clunky group interface. Also, one of the best ways that someone can learn in a game like this is by being able to chat with his opponents after a match is over. I can't count the times that I've wished I could answer a new player's questions, only to have the game end and go to the scoreboard, cutting off all communications. It would be wonderful if there were some kind of post-game lobby, allowing the people who linger to chat with each other after a game, to see detailed performance rundowns, ask questions of each other, etc. If it were separate from the actual battle, then it wouldn't even have to lock the mechs of the people who don't choose to stick around in combat.
2 - Game modes. The current assault game mode is fine for testing a lot of aspects of the game, but I'm not so sure it's strong enough in its current iteration to sustain an Open Beta. Even a simple Team Deathmatch (or Annihilation mode or whatever) would be a good alternative, something even simpler, more straight-forward, and centered on the most engaging aspect of the game - team versus team combat. Base captures promote more tactical thinking in some ways, but the last thing you want is for a bunch of new players, thinking they're going to be in a big mech battle, to walk for five minutes and then have Defeat pop up as an experienced enemy player (or team) ninjas the base.
3 - Heat. Heat as it currently stands is prohibitive. Even if heat sinks weren't broken in this last patch, it'd still be punishing. Whole classes of weapons are essentially unusable currently (large energy weapons, especially of the extended range variety), and the brutal math of heat management promotes the Gauss Rifle and the smallest of energy weapons over most other options. Fixing whatever is wrong with heat sinks currently will be a huge step in the right direction, but even then the stock mech configurations, the foundation of the Trial Mech system, will remain wildly hot builds. I don't know if shortening the heat sink timescale would be the fix, or reducing heat generation of certain weapons, or what, but something should be done before the general public gets their hands on MWO. The last thing any of us wants is for a sizable portion of the prospective player base to drop in to a game, overheat, die, and uninstall in frustration.
Aside from those, everything else can pretty well wait. The game has been great fun for as long as I've been playing (longer, I'm sure; it was very robust when I got in), and I plan to keep playing MWO for years to come. Everyone at PGI has done a most incredible job, and I am thankful that the mechwarrior franchise is the such loving and capable hands.