I'm an "immersion" addict. I do everything possible to help me get "in character" and really feel like I'm in the game. Presently I'm brushing up on my Battletech history while I wait for open beta =)
On to the point:
It has become fairly standard in FPS games to put a bass punch into gunfire and explosions to really amp things up for those with good sound systems and in particular "bass shakers/butt shakers".
I installed a butt shaker in my mech cockpit chair today and it works fantastic in battlefield 3, but when I watch the (admittedly old) "reboot" trailer I get nothing at all from the gunfire, hits taken, and/or explosions. All I get is a steady rumble throughout the whole thing.
Would it be too hard for the devs to simply add a bass punch where it makes sense (if they haven't already)? AC fire, getting hit, and nearby explosions are where I think it's needed.
In FPS games I can feel the recoil of my gun, and a big boom when a grenade goes off, it's fantastic!
(and only cost me about $50 since I had the necessary amp etc. on hand).
I'm using an "aura" bass shaker from parts express if anyone is interested.
Thanks for the space!
Edited by Turbo Corvair, 31 March 2012 - 05:03 PM.