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I have a beef


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#1 Frodo1911

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Posted 27 October 2012 - 04:15 PM

what is with this new economy?
you can win with much damage done and still lose money. i get founders bonuses etc and the only unit i can field is the jenner and not lose money.
and what is with the radar...either you have radar or you dont....you can have an enemy next to you and they do not show up......either have radar that works or eliminate it.

#2 Name140704

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Posted 27 October 2012 - 04:21 PM

It's a Junior Mint!


Yeah the radar sucks :P

#3 Agarwaen

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Posted 27 October 2012 - 04:22 PM

The "radar" Isn't radar, its shared targeting computer data. If no one can see said mech, no one knows said mech is there, and neither does your computer.

#4 ice trey

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Posted 27 October 2012 - 04:25 PM

Remember: If you're using XL engines, the repair costs are very high, because they cost something like 2-4 times as much as a standard engine.

If you're putting XL engines into 'mechs (Or are playing with XL Engine mechs) the costs to repair them are going to be much higher.

Likewise, if you start cramming all sorts of the high-tech gear onto things. Keep in mind the price tags of your equipment when you buy them. The more expensive it is, the higher the repair bill.

#5 Adrienne Vorton

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Posted 27 October 2012 - 04:29 PM

View Postice trey, on 27 October 2012 - 04:25 PM, said:

Remember: If you're using XL engines, the repair costs are very high, because they cost something like 2-4 times as much as a standard engine.

If you're putting XL engines into 'mechs (Or are playing with XL Engine mechs) the costs to repair them are going to be much higher.

Likewise, if you start cramming all sorts of the high-tech gear onto things. Keep in mind the price tags of your equipment when you buy them. The more expensive it is, the higher the repair bill.

X ACT LY...

...if you run a hightech monster, it´s gonna eat you alive :P

#6 Watchit

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Posted 27 October 2012 - 04:33 PM

Yep, running an XL, Endo, FF and DHS mech will do that to you...

#7 Frodo1911

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Posted 27 October 2012 - 04:41 PM

ok

#8 Lorcan Lladd

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Posted 27 October 2012 - 04:45 PM

It still seems to be pretty unforgiving.
No sane person is going to spend MC on repairs, anyway, so what's the point?

#9 8CH Trooper

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Posted 27 October 2012 - 04:53 PM

It's an interesting business plan, the devs want you to spend real money on upgrades then make it impossible to earn c-bills with it if you take too much damage, this makes it so you don't want to use your nice new mech except for special occasions like parades or show and shines. This current scenario really only helps the small group of players who don't care how much real money they spend on the game. I have played matches with an upgraded Atlas where we won but I took so much damage that It cost me more in repairs then I earned, I agree that the repair bill should be higher for upgrades but there is some thing wrong with the games economics that even if you win you still lose.

#10 Phelan Ward-Kell

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Posted 27 October 2012 - 04:59 PM

My reply to this: You're doing it wrong.


Depending on mech I pilot, and whether I'm pugging it or dropping with my unit, I earn between 200-350k per match.

No matter what mech I'm piloting, I always always come out on top.

#11 Kadassa

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Posted 27 October 2012 - 05:00 PM

Yup get away from the XL engines and FF armor and your repair refit bill is actually very low. ALThough I found out that if you have Extra FF armor in your inventory it will use that armor to do repairs before it starts using up Cbills likewise with ammo and such.... you stockpile and you get a temporary releif from the repair bill

#12 8CH Trooper

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Posted 27 October 2012 - 05:18 PM

View PostPhelanPatrickKell, on 27 October 2012 - 04:59 PM, said:

My reply to this: You're doing it wrong.


Depending on mech I pilot, and whether I'm pugging it or dropping with my unit, I earn between 200-350k per match.

No matter what mech I'm piloting, I always always come out on top.

I'm guessing that from your comment you have never lost a match or mech because the only time I get over 200,000k is if I'm on the winning team and the mech isn't trashed and since the game is specially designed to have one side win and the other side lose it makes it hard to always be on the winning team. So if one side is winning more that means the other side is losing more making it impossible for the losing team to compete because they cannot afford the upgrades, so the rich teams stay rich and the poor teams stay poor.

#13 CHWarpath

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Posted 27 October 2012 - 06:32 PM

I will shed some light on the subject. First its not radar hence the importance of pressing R on enemies you see. Second, this pay to grind world of tanks system will bite this company in the rear. If they have any sense as a company they would keep skill in the game aka get rid of or nerf lock on weapons damage and let people buy everything with real money and balance it where its not pay to win. League of Legends, people will pay over $40 for cosmetics. Impulse buyers are a lucrative venture and high skilled games are addicting yet challenging. But hey maybe this company wants to be mediocre, certainly plenty of bottom feeder gamers will love pay to grind models. Keep in mind, millions like me will just uninstall and black list the company.

Edited by CHWarpath, 27 October 2012 - 10:36 PM.


#14 Phelan Ward-Kell

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Posted 27 October 2012 - 07:16 PM

View Post8CH Trooper, on 27 October 2012 - 05:18 PM, said:

I'm guessing that from your comment you have never lost a match or mech because the only time I get over 200,000k is if I'm on the winning team and the mech isn't trashed and since the game is specially designed to have one side win and the other side lose it makes it hard to always be on the winning team. So if one side is winning more that means the other side is losing more making it impossible for the losing team to compete because they cannot afford the upgrades, so the rich teams stay rich and the poor teams stay poor.


Sorry to say 99%, but I didn't say I never lose. It just doesn't happen often enough to matter. My WLR is approximately 2.5:1

#15 Lorcan Lladd

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Posted 27 October 2012 - 07:37 PM

So, apparently, people are expected to keep piloting Trial 'Mechs...
Unless they're going to win, and big, at that.

#16 Vyviel

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Posted 27 October 2012 - 07:39 PM

If your stupid enough to repair your XL engine thats your fault.

Just don't repair it as a damaged engine still runs perfect.

#17 Freeride Forever

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Posted 27 October 2012 - 07:41 PM

View PostAgarwaen, on 27 October 2012 - 04:22 PM, said:

The "radar" Isn't radar, its shared targeting computer data. If no one can see said mech, no one knows said mech is there, and neither does your computer.


Sure is & as such, it's stupid. It automatically acquires a target if none is currently acquired. There should be a passive & active mode, where if passive you can acquire something in front of the mech & relay it to yer brahs & only then can the targeted mech automatically pick you up at the same time relaying to his brahs. If active then it's effectively radar, auto acquiring anything in LOS all around the mech all the time & broadcasting to anyone in LOS where & what you are all the time.

Much of this problem with getting ****** in the fart hole for being the guys in the **** would be solved by implementing my idea for crediting damage done & using that to multiply credit for damage received by some factor (e.g., if 153 damage done (DD) & 200 damage taken (DT), then XP = DD + DT(DD/100) = 153 + 200*1.53 = 459 XP) then they could multiply by 100 for 45,900 C-Bills. They could adjust it for win or loss or whatevs. Just an example. The math/economics would be up to PGI. It encourages participation, it may make matches longer & more interesting & help to stop chumps from suiciding or leaving the team to save their paint. I started a post on it in Beta Feedback with more detail & also mentioned it again in the ridiculous announcement to go OB. Currently, you get XP/C-bills for dumb **** like pushing a button for spotting a target even though your sophisticated target acquisition system (RADAR) should do it automatically & does if no target is assigned, you get rewarded for being the lucky **** who got the killshot, you get extra rewards for winning the match by standing in a stupid ******* square! Meanwhile you get **** on for actually playing the game, being a "MechWARRIOR" & actually fighting, dealing damage & taking it. The current system is a ******** mess & it needs to be fixed to reflect what the game is supposed to be. With my idea you'd need to deal a lot of damage & take a lot to get the highest benefit from it, if you run out & die you get nothing, if you desert the team you get nothing, if you do a pile of damage but take none then you'd only get credit for what damage you did. Less credit for less damage taken is offset by the fact that less damage taken means less repair costs. The more damage you do, the higher the value of the damage you took. It better rewards the willingness to get in & fight & do what MechWarriors are supposed to be doing. If they wanna keep giving rewards for all that stupid **** then whatevs, but I think damage done & damage received need to be the biggest factors in scoring & rewarding at least until there are actually meaningful things to do like grabbing & moving high-priority items, disabling defenses, preventing evac's or ship launches etc.

Word up?

Edited by Freeride Forever, 27 October 2012 - 08:22 PM.


#18 Covah1606

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Posted 27 October 2012 - 07:43 PM

View PostFrodo1911, on 27 October 2012 - 04:15 PM, said:

what is with this new economy?
you can win with much damage done and still lose money. i get founders bonuses etc and the only unit i can field is the jenner and not lose money.
and what is with the radar...either you have radar or you dont....you can have an enemy next to you and they do not show up......either have radar that works or eliminate it.

Don't know what your problem is, i make money (not much mind you) even in a defeat where I die, maybe you buy to much neat stuff?

#19 Covah1606

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Posted 27 October 2012 - 07:49 PM

View Post8CH Trooper, on 27 October 2012 - 04:53 PM, said:

It's an interesting business plan, the devs want you to spend real money on upgrades then make it impossible to earn c-bills with it if you take too much damage, this makes it so you don't want to use your nice new mech except for special occasions like parades or show and shines. This current scenario really only helps the small group of players who don't care how much real money they spend on the game. I have played matches with an upgraded Atlas where we won but I took so much damage that It cost me more in repairs then I earned, I agree that the repair bill should be higher for upgrades but there is some thing wrong with the games economics that even if you win you still lose.

Ah i see the problem, I dont run anything bigger than a hunch and I almost always make a profit. Heavies and Assaults cost more than a hunch to repair, so maybe there should be a mech tonnage bonus added in at the end of a match?

#20 Brenden

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Posted 27 October 2012 - 07:57 PM

I have a beef with the In-game and Out-of-game economy sonny. You're not the only one.





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