So how long do you think MWO will last?
#21
Posted 01 April 2012 - 10:44 PM
"Is it over yet..?!" :]
#22
Posted 01 April 2012 - 11:32 PM
firestorm119, on 01 April 2012 - 10:44 PM, said:
"Is it over yet..?!" :]
Better admit though this isnt going to be walk in the park, but if they play their cards right this can be huge success. World of Tanks's ADs are just everywhere, lots of retailers who sell their games, lots of press etc.
Edited by Carebear, 01 April 2012 - 11:41 PM.
#23
Posted 08 April 2012 - 04:04 PM
#24
Posted 10 April 2012 - 03:44 AM
#25
Posted 10 April 2012 - 04:32 AM
But on the other hand...I don't want to see the Uziel or the MK2 in MWO...
#26
Posted 10 April 2012 - 07:00 AM
Thorn Hallis, on 10 April 2012 - 04:32 AM, said:
But on the other hand...I don't want to see the Uziel or the MK2 in MWO...
Hey! What's the prob with the Uzi?
As for the lifetime question, I say for as long as there's still Mechwarrior or Battletech fans... or a military develops it's OWN mechs.
#27
Posted 10 April 2012 - 07:22 AM
A: The game will last as long as I have 23 other people to drop with me and battle it out.
#28
Posted 10 April 2012 - 07:56 AM
Couple that with being months out, and I can see the community start to gnaw on it's own hand just to mix things up. Long story short, things are stagnant, and with little on the horizon, patience remains the name of the game.
BUT I'M NOT A PATIENT PERSON!!!
#29
Posted 10 April 2012 - 08:02 AM
#30
Posted 10 April 2012 - 08:23 AM
#31
Posted 10 April 2012 - 09:03 AM
On the negative side, f2p means profits will not be earned the traditional way and player-spending momentum must be maintained in other ways beside subscriptions. Also, since the game is online mp only and the servers will be hosted by PGI and not by players, if PGI ends support, there would have to be another party to take over server hosting. If not, it would simply close.
PGI is investing heavily to make MWO the best MW sim beyond all other games and more true to the commonly accepted canon experience so it could last as long or longer than the past MW titles. A decade or more for a really good game isn't out of the question.
#32
Posted 10 April 2012 - 09:36 AM
Aegis Kleais™, on 01 April 2012 - 03:01 PM, said:
I could envision the Dev's advancing the 1:1 timeline by years, even decades possibly, with future major MW:O version releases. It would allow the Dev's to keep up with PC technology as well as refreshing the story-line, and would help to keep the player-base fairly consistent over the years.
#34
Posted 10 April 2012 - 09:54 AM
PGI has a great vision for the game, hopefully marketing can get enough people to check it out and spent a few dollars.
Cheers.
#35
Posted 10 April 2012 - 09:55 AM
#36
Posted 10 April 2012 - 10:44 AM
#37
Posted 10 April 2012 - 12:14 PM
I wonder if PGI considered kickstarter for an expansion or two? how much would the community need to get say 12 mechs or Solaris? I'm very impressed with how well the shadowrun returns kickstarter is doing.
-SS
#38
Posted 10 April 2012 - 12:54 PM
darkviper, on 01 April 2012 - 03:46 PM, said:
Hey there.
As for MWO succeeding, it will if the Devs stop taking so much advice from the BT/TT purist here. Who for the most part have no, to little experience with online play, and take more advice from MW vets who have been in competative/league play, online matches.
Edited by Renegade Mitchell, 10 April 2012 - 12:57 PM.
#39
Posted 10 April 2012 - 01:08 PM
Renegade Mitchell, on 10 April 2012 - 12:54 PM, said:
Though I agree with this in concept, what little PGI has revealed about the game has shown, IMO, a good balance of basing the gaming off of TT, but still allowing a wide variance as to how it is implemented. In short, they are using the rules as a basis, but not as de facto law.
#40
Posted 10 April 2012 - 01:11 PM
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