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Ask The Devs 23!


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#61 Dr Killinger

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Posted 30 October 2012 - 03:32 AM

Question 1:
People are moaning about how DHS are not as efficient as in TT, but I personally feel that they are an upgrade, but in their current iteration are a tradeoff that must be considered carefully, as opposed to their TT counterparts which you were ******** for not using (I feel this is a bad place for balance to be). Similarly, it has recently been shown that vanilla lasers and their pulse variants generate similar heat. What is the dev team's views on these issues? Is heat where they want it at the moment?

Question 2:
I'm ready to start dropping cash on cosmetic items: new camo skins, alternate heads for my Atlas, tinted cockpit glass/neurohelmet lens, voice packs for my onboard AI, whatever you can throw at me! When can we expect this content? You need to take my money.

Question 3:
Does the team acknowledge the plight of the PPC, and what is being done to alleviate it?

Edited by Dr Killinger, 30 October 2012 - 03:33 AM.


#62 Berserker

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Posted 30 October 2012 - 03:35 AM

Double-post because I also want to know: How many people were on at peak on launch day of Open Beta?

#63 Cataphract

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Posted 30 October 2012 - 04:38 AM

If an Atlas falls in the forest and no one is around. Does it still make a sound?

#64 Jack Gallows

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Posted 30 October 2012 - 04:41 AM

Could we get a clarification/new info on how being a pilot without a Founder's pack starts off their career? An old faq/dev post stated something along the lines of being able to select a 'mech on launch from one weight category. Is this still the plan and when will this take effect since everything we get during Open Beta remains past official launch? (Or was this idea abandoned?)

Also, any clarification on what the role/position medium 'mechs are going to play in MW:O? I ask this because right now they're outclassed by both light and heavy 'mechs for anything they'd really do on the battlefield. Ferro-Fibrous and Double Heat Sinks further pushes the issue, medium 'mechs will add nothing a heavy or light can't (and they'll be better at it then the medium.) I understand things are in beta and can/will change, but unless forced drop weights are added mediums don't have much purpose now or in the future.

#65 KuruptU4Fun

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Posted 30 October 2012 - 05:09 AM

Has the response to the CN9-AH being removed to make room for the YLW caused you to re-think how you will introduce upcoming Hero mechs? Will the pattern be to remove one variant to make way for it?

#66 Jive Korsan

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Posted 30 October 2012 - 05:35 AM

Why did you decide to make the new player experience complely different compared to actually owning your own mech? Why not give new players a starter mech they can customize?

#67 Coran Sienar

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Posted 30 October 2012 - 05:55 AM

Is there a plan to have MC prices for parts in addition to credits or a way to convert MC to credits?

#68 Lonestar1771

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Posted 30 October 2012 - 05:56 AM

Last we heard, after the game went to open beta, a lot of the dev team would begin to focus on community warfare.

Q: Has the aforementioned occurred and Is community warfare still slated for 90 days after OB?

#69 Redshift2k5

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Posted 30 October 2012 - 06:14 AM

Can we expect to see weapon stats (and other equipment/items) with complete, official data on how these weapons/item perform?

How will ECM, BAP, Command console, and Artemix IV be implemented in the game?

#70 Elwood Blues

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Posted 30 October 2012 - 06:15 AM

When will we see in game voice chat for pugging players and not just for premades?

#71 SquareSphere

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Posted 30 October 2012 - 07:27 AM

How are PGI going to implement story telling for major events?
How would these events influence the game?

Edited by SquareSphere, 30 October 2012 - 07:28 AM.


#72 Ixis

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Posted 30 October 2012 - 08:40 AM

I'd like to ask what will you guys be doing to address issues of trolling and abuse now that we have gone to live Beta,its only been one day but I've already seen several instances where this has happened, everything from calling one guy a **** to another players name being linked to a ********** site.Is there going to be an anti trolling stance and if so who/how do you submit complaints to prevent this sort of thing? It is after all a game which is supposed to be fun.

#73 The Bad Charlie

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Posted 30 October 2012 - 08:47 AM

I have looked for a straight answer for this particular question, but havent found it. I think its an old debate, but the closest thing i read was mentioning that RoF will be selectable.. But on to the question:

Q: Will the UAC un-jamming mechanic stay as it is? Are you considering a more passive approach (ie., cooldowns)? Im asking this because right now, its either too easy or too time and attention consuming, depending if you use macros or not.

#74 Nathan Foxbane

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Posted 30 October 2012 - 09:09 AM

Question for Alex: Is the "Trenchbucket" name on the Trebuchet concept art a little joke about the 'Mech's name in the CBT parody game Critter-TEK?

#75 Koningswulf

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Posted 30 October 2012 - 09:18 AM

Will we founders be stuck with our standard variant mechs or will we be able to change to another mech type when they are incoporated into the game? For free or for MC money or something?
I am very sure many of us wont use the old founders mech when the new mech types arrive and it sort make the bonus achived by buying the founder mechs void, and that would be a shame.

#76 Raven IIC

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Posted 30 October 2012 - 09:24 AM

Are (on-map) dropships and/or HALO drops planned?

#77 n0rdiCZ

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Posted 30 October 2012 - 09:29 AM

How Big is your Team and how big is the pressure from the publisher that you tried to go open beta with so less features (mechs/maps)
Have you ever played TWBOT (this ea games cancled mmp bt game )?

who was better Stackpole or Pardoe ? :o
What do you think about this whole Dark age ********

#78 mooseyfate

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Posted 30 October 2012 - 09:44 AM

Do you have an ETA in rolling out phase 1 of the matchmaking plans? I ran several solo drop matches last night and felt that the premade vs pug problem was far worse than it ever was during closed beta.

What can you tell us about the future for hero mechs? Right now the YLW is available for MC only. Will it always be at this price, or will it ever go on sale? Will the YLW always be available for purchase with MC? Will the YLW always only be purchasable for MC, or will it ever be offered for Cbills? I've seen other F2P games introduce in-game currency variants that are mostly similar, but somewhat altered - ie no bonus - is that something that would be considered?

What can you tell us about the future of the store in general? Once a mech has been introduced, will it always be available provided that there are no game-breaking balance issues with it? Will there ever be sales on mechs or other items purchased with MC? Will there ever be other items for purchase beyond mechs?

I became a founder after I'd been playing this in closed beta for some time. I really like what I see, and appreciate the general level of transparency. Keep up the great work.

#79 Jetfire

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Posted 30 October 2012 - 09:52 AM

View PostNorris J Packard, on 29 October 2012 - 03:49 PM, said:

SLI support in November?


2nd on this one. I would very much like to know when this is coming.

#80 Jad3d

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Posted 30 October 2012 - 10:03 AM

Where do you find the patience to deal with some of the... um... more 'vocal' members of the community? Specifically, ones with a limited understanding of how game development works and expect to see changes to the game overnight. Subquestion - how many keyboards have you smashed after seeing some of the anti-dev posts out there?

Also, any hints on what you'd like to do with Solaris?

Edited by Jad3d, 30 October 2012 - 07:31 PM.






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