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Ask The Devs 23!


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#81 SteelJaws

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Posted 30 October 2012 - 10:21 AM

Since we are now in Open Beta, it was said that you planned for Community Warfare to be available within 90 days of Open Beta. Has that changed?

#82 PropagandaWar

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Posted 30 October 2012 - 10:23 AM

Do you think it would be possible to add a chance falling to a legged opponent when they get hit by weapons or grazed by another mech?

#83 Faolan65

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Posted 30 October 2012 - 10:45 AM

Will you still be posting the upcoming features/content updates? or have us masses ruined that by actually expecting the content on the estimated dates that are listed, and then the old reliable OMG-RAGE-QUIT-NEVR-PLYING-MWO-EVER-AGAIN,-BRB-I-NEED-TO-GO-TAKE-MY-RIDILIN-NOW routine when it's late? Extra emphasis on Estimated btw, thats why its called an estimate, cuz its not exact... (sorry, just wanted to clarify which side of that argument I'm on)
BTW, the Command Chair forum is awesome! It fills this void, and has some great info, but still could use more upcoming content/features, things to look forward to sort of deal.

How about a single post in the patch notes forum, that has a running list of all the patch notes, or a sub forum with each patch notes broken out to the dates. ones that people cant spam on and go off talking about subjects 10 issues removed.

Gauss Rifle reload/cooldown rates? You could cut by 2/3 the forum crying over GR if you simply increase the reload/cooloff time a bit, at by least a full second, do not I repeat do not nerf in any other way.

Add ballistic drop to Balistics weapons? which may also help with the crying over GR.

When will the (ER)PPC damage application be fixed? they just seem to splash damage over multiple locations, rather than delivering the damage they should to a single location.

Heat.... there a lot of discussions about the current heat system, is the current heat system here to stay? or is there any alternate systems being considered? or at least any significant tweaks to the current system?

Will we be able to control our "flight" when using Jump Jets?

Give us a juicy bit of info about Map 5 and/or 6.

When's C3 coming? or at least allow TS3 overlays to work.

Please elaborate beyond the dev blogs info about the current state of Community Warefare being developed.

Could you please add a center legs to torso button.



Other than that keep up the good work!!!

Edited by Faolan65, 02 November 2012 - 01:09 PM.


#84 Werewolf486 ScorpS

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Posted 30 October 2012 - 11:01 AM

Could yo post a definitive explanation on a paint lab? How in depth can we go with it? We'd all like to know exactly what we will be able to do with the paint on our mechs.

Thank you!

#85 BlackWidow

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Posted 30 October 2012 - 11:22 AM

Are you guys actively working with the C3 voice chat or is that all C3's responsibility? Either way, what is the ETA for getting dynamic chat channels working for the PUG drops?

We use TS3 for so much more than MWO, so we will be sticking with that. But, I would really love to see the coordination increase for PUGs we play against. No one really wants and easy fight. And until random PUG drops get automatic voice channels (and please promote it with tutorial video or folks will never use it) it will alwasy be pug stomping, I suspect, even with improved matchmaking.

Thanks. Love your game. Love your show.

#86 Surtr

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Posted 30 October 2012 - 11:47 AM

View PostKaox Veed, on 29 October 2012 - 06:11 PM, said:

Will we get a 1G variant of the Dragon so that we can make Grand Dragon setups? In canon the Grand Dragon is more heavily produced than the original Dragon starting in 3040. Thanks!


^This X10000, I've been asking since early in closed beta and had no definitive answer!

#87 Solis Obscuri

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Posted 30 October 2012 - 11:57 AM

View PostFaolan65, on 30 October 2012 - 10:45 AM, said:

Could you please add a center legs to torso button.

Doesn't the "C" key already do this?

#88 SteelJaws

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Posted 30 October 2012 - 12:00 PM

Will Engines give a free 10 heat sinks, or will we need to continue to add heat sinks on the engines below a 225 rating just to make 10?

I ask, as I downgraded my Hunchback's engine to a 170, and had to add 4 more heat sinks to be able to drop.

Or was this a trade off for lighter engines?

#89 Felicitatem Parco

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Posted 30 October 2012 - 12:07 PM

Will May 1, 2015 set the stage for the most epic Tournament of Mechwarrior history?

Edited by Prosperity Park, 30 October 2012 - 12:08 PM.


#90 Ceribus

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Posted 30 October 2012 - 12:26 PM

Do you have any plans to have AI units in the game some time in the future? I know the game is designed around a multiplayer platform, so I was thinking along the lines of some Co-op scenarios, probably just for storyline purposes

#91 3rdworld

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Posted 30 October 2012 - 12:31 PM

Can we get the ability to mount a half a ton of ammo? Seems silly that I must mount a whole ton or nothing at all.

How about a button to keep the doors open on the Cent & Cat?

Edited by 3rdworld, 30 October 2012 - 12:47 PM.


#92 tekka

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Posted 30 October 2012 - 12:33 PM

garth any of these four be nice to have answered please
1) when will see more cokpit items IE a model of a axemen
2) what is the total time for us in the community to start seeing the announced mech to arrive in game? and what is the is the time frame that you will be intorducing them IE 1 amonth 1 every 2 weeks 1 every three weeks
3) when will see the next hero mech? how many hero mechs do you have up your sleeve for us in the near future (ie xmas)
4)are you guys goign to do a promotion for xmas time ( a crazy santa hat on a atlas coem to my mind lol)

#93 Faolan65

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Posted 30 October 2012 - 01:15 PM

View PostSolis Obscuri, on 30 October 2012 - 11:57 AM, said:

Doesn't the "C" key already do this?


no "C" centers the torso to the direction that your legs are pointing, The community here has been asking for another button to make your legs turn towards the direction your torso is pointing

#94 Onyx Rain

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Posted 30 October 2012 - 02:00 PM

1. Any word on when Dx11 will be implemented, and what if any improvements that will bring to graphics and performance ??b

2. Any chance we can get a rush on the highlander and get it in game before the Stalker? Seems like people are way more excited to see the Highlander :wacko:

Edited by Onyx Rain, 30 October 2012 - 02:05 PM.


#95 GenDread

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Posted 30 October 2012 - 02:10 PM

Will we be able to have personalized name tags that can be changed once Community Warfare comes out? there are many oirganized units out there right now that have there tags in place on the team speak servers. This is something of concern for several people who have established stables.

What kind of cockpit items will we be able to have? there has to be more than hulla dancers and fuzzy dice .... say Beer cans strewn about the cockpit? An Ashtray with a smoking cigar butt maybe?? Cup holders?? any further info would be appriciated :wacko:

Edited by GenDread, 30 October 2012 - 02:12 PM.


#96 WardenWolf

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Posted 30 October 2012 - 02:27 PM

View PostCoran Sienar, on 30 October 2012 - 05:55 AM, said:

Is there a plan to have MC prices for parts in addition to credits or a way to convert MC to credits?

You can already purchase a Mech with MCs and then sell it for C-bills, if you need them that badly (I did this myself, to get a jump-start after the Open Beta reset).

View PostBlackDragon83, on 30 October 2012 - 12:54 AM, said:

Are there any plans to implement a 360 degree compressed view at the top of the hud, as mentioned in much of the cannon BT fiction? Being able to see the Atlas I've just flanked in my Raven as I run past him would be useful :D

This, and even something simpler like a rear-view 'mirror' or camera, is not really doable due to limitations of the game engine

View PostCeribus, on 30 October 2012 - 12:26 PM, said:

Do you have any plans to have AI units in the game some time in the future? I know the game is designed around a multiplayer platform, so I was thinking along the lines of some Co-op scenarios, probably just for storyline purposes

The Devs have stated they have considered this, and some of them (Brian in particular) would love to - but it is just outside the current game scope. If it happens, it will not be for a long time (read: years).

View Postwerewolf486, on 30 October 2012 - 11:01 AM, said:

Could yo post a definitive explanation on a paint lab? How in depth can we go with it? We'd all like to know exactly what we will be able to do with the paint on our mechs.

The first implementation will be skins / camo patterns you can pick, with up to three select-able colors each. At some point after that will come logos / insignias to pick from. No mention yet that I have seen of plans for a full 'paint lab' - I suspect too much potential for abuse there.

View PostPropagandaWar, on 30 October 2012 - 10:23 AM, said:

Do you think it would be possible to add a chance falling to a legged opponent when they get hit by weapons or grazed by another mech?

Knock-down from collisions was in the game until recently, but buggy. It has been removed until the physics can be better implemented. At that point, it might be interested to ask the Devs about plans to have things besides collision cause a chance of knock-down as well.

View PostSteelJaws, on 30 October 2012 - 10:21 AM, said:

Since we are now in Open Beta, it was said that you planned for Community Warfare to be available within 90 days of Open Beta. Has that changed?

I thought it was within 90 days of 'Launch' (not open beta)

View PostSukrai, on 30 October 2012 - 02:39 AM, said:

Question: When are you implementing the Factions?

Community Warfare, which will include factions and a lot more, is coming about 3 months after official game 'Launch' (or according to some, open beta - but I doubt that).

*Answers courtesy of WardenWolf, addressing already-answered questions on 'Ask the Devs' threads since Closed Beta :wacko:

#97 Wolfways

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Posted 30 October 2012 - 03:18 PM

I'd like to know if MWO is intended to be a BT/MW based game, or are the devs going to "modify" all mechs like they did with the K2 to keep a minority happy with their gausspults and make it just a "mech game"?

#98 Dieselpunk

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Posted 30 October 2012 - 04:58 PM

Will the Mech Lab/Lobby window get an overhaul? As it is now, it's very plain and looks like it's part of a browser game. I've seen lots of folks mention their dissatisfaction with its appearance especially concerning how we can't fully observe all the physical changes to our Mechs after upgrades like one could while playing World of Tanks or Hawken, for example.

#99 Belorion

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Posted 30 October 2012 - 06:48 PM

What are the Hard Points for the Cataphract variants?

#100 Hubis

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Posted 30 October 2012 - 07:24 PM

For the "Matchmaking" timeline you posted, you've said that the ultimate goal (Phase 3) is a full ELO system which incorporates team composition, group size, and player skill levels. Are you also planning on making provisions for groups which want to intentionally drop against one another -- i.e. competitive/tournament teams? Right now such groups have to specifically match drop weights and rely on precision timing to "game" the matchmaker into putting them up against one-another, and adding those other factors seems like this would become essentially impossible.





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