Ask The Devs 23!
#141
Posted 01 November 2012 - 05:52 AM
Q: When armor is gone whats the difference when you get hit by a pulse Laser and a normal Laser in case of critical hits?
#142
Posted 01 November 2012 - 06:44 AM
#143
Posted 01 November 2012 - 07:12 AM
Will there be a replay system later in MWO?
so we can watch and learn and also public-reporting jury.
#144
Posted 01 November 2012 - 07:20 AM
#145
Posted 01 November 2012 - 07:35 AM
#146
Posted 01 November 2012 - 07:38 AM
#147
Posted 01 November 2012 - 07:54 AM
- ECM (does it have any active features, does it reduce the range at which people can target you, does it lengthen the time to get a missle lock)
- BAP ( does it have any active features, does it increase the range at which you can target people, does it shorten the time to get a missile lock, are there any trade offs to using it ie. easier to detect due to all the extra signals your putting out)
- Command console (Everything)
#148
Posted 01 November 2012 - 08:18 AM
#149
Posted 01 November 2012 - 08:22 AM
Will you do something with mechs glowing brighter than the sun after taking hit (especially Catapult)? Not to mention that object hot enough to glow like that would set everything around it on fire and make water boil, it's kinda funny.
Any plans for game servers in Europe and other continents in the near future?
Oh, and do you plan to change battle rewards (less guaranteed money/XP and more for personal performance)?
Edited by Krzysztof z Bagien, 01 November 2012 - 08:34 AM.
#150
Posted 01 November 2012 - 08:25 AM
Will9761, on 31 October 2012 - 01:44 PM, said:
This is the map showing the "regions" in Periphery, not the factions. Look at this.
The major Periphery powers are:
- Taurian Concordat: The largest of the existing Periphery realms, the Taurian Concordat is located within the Hyades Rim. The Concord is noted for its fiercely patriotic people and mild xenophobia.
- Rulers: House Calderon
- Magistracy of Canopus: The Magistracy of Canopus was founded by Free Worlds League defectors and expatriates in the Marik Expanses. The Magistracy is a hedonistic matriarchy, allied with the Capellan Confederation after the mid-3060s.
- Rulers: House Centrella
- Outworlds Alliance: Located in the Outer Sphere, the Outworlds Alliance was settled by pacifists, protesters, refugees, and (later) the fringes of Inner Sphere society. The Alliance peacefully merged with Clan Snow Raven and renamed the Raven Alliance during the beginning of the *****.
- Rulers: House Avellar
#151
Posted 01 November 2012 - 08:36 AM
#152
Posted 01 November 2012 - 08:44 AM
2. Machineguns. I'm completely OK with them getting beefed up a bit, even though you're going to break BT TT rules (gasp, no!). I know I'm not the only one who wants to have a MG array cicada that's actually viable.
#153
Posted 01 November 2012 - 08:58 AM
#154
Posted 01 November 2012 - 09:00 AM
#155
Posted 01 November 2012 - 09:23 AM
2. MGun - Like the flamer this is more of an anti-infantry weapon but in a mech vs mech combat it is near useless. Having to put a min of 1.5 tons (weaopn and ammo) to not even match the DPS of a small laser seems out of balance. Are there plans to get this weapon a buff?
3. Narc - I haven't run one of these yet but I have heard the narc itself only lasts about 15 seconds. Now the TAG system does the same thing but has unlimited ammo and is 3 ton lighter (assuming 1 ton of ammo on the Narc). Is the NARC still only 15 seconds like I have heard and if so are there plans to make it not be completely out classed by the TAG? What about making more like table top where the narc sticks on and stays until it is shot off?
#156
Posted 01 November 2012 - 09:27 AM
*hope so
Especially with the resets it's now kind of annoying always having the same (not so well equipped)
Trial Mechs. Furthermore I think it wasn't a good idea giving 3 of 4 Trial Mechs LRMs...
#157
Posted 01 November 2012 - 10:14 AM
I know there have been various objections made, and theories about why particular decisions have been made, but haven't seen any comment on them. Personally, it does seem odd to me that the caps are variant based rather than chassis based, leading to situations like the Centurion, where the A can only mount a 260, but the D can mount a 390. My own opinion is that a more reasonable interpretation of the stock 200 and 300 engine would be that a 300 is the upper end of what a centurion can mount, not that a centurion D can mount an XL that takes up 60% of its weight limit and goes 126kph. On the other hand, it seems wrong to me that the A can't mount an engine that comes stock in another variant.
For a more concrete way in which the current implementation violates at least some canon examples, consider the 35 ton Jenner IIC (Clan) that mounts a 315XL and goes 151kph. Obviously this mech is unlikely to make it into MWO, but it does establish that the 140kph speed limit imposed by the 8.5*tonnage rule is not hard and fast within BattleTech.
~~~End Question~~~
Rozav, on 01 November 2012 - 08:44 AM, said:
I would note that however you slice it, the current MG implementation is not reflective of canon. Canon MGs do 2 damage/10 seconds, and AC2s also do 2 damage/10 seconds. In MWO, MGs do 4 damage/10 seconds, while AC2s do 40 damage/10 seconds. So the damage neither matches TT nor the weapon it used to do the same dps as. The change in crit behavior from TT also eliminated the advantage of having lots of shots, and basically just makes the crit potential a function of dps (with slight advantages for having your per hit damage be a factor of 10, as opposed to say, 9).
Edited by buckX, 01 November 2012 - 10:22 AM.
#158
Posted 01 November 2012 - 12:00 PM
#159
Posted 01 November 2012 - 12:44 PM
1> Will we ever get a Grand Dragon variant? It just seems like such a popular variant that is different then the current line up (which there are only 3 of).
2> Machine guns?!?! Can we get some idea if/when these will be improved to the point of usefulness?
#160
Posted 01 November 2012 - 12:58 PM
Many borders are just too close to fighting areas.
The questions is.. Will you expand the borders of death to make the fighting arena bigger... please, and make the actual borders clearly marked with bright red lines.
Or do away with the borders of death altogether. Or increase the timer length.
Just... Do... something...
Edited by Teralitha, 01 November 2012 - 12:59 PM.
8 user(s) are reading this topic
0 members, 8 guests, 0 anonymous users