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Low FPS (esp. looking certain ways)


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#41 Sand Lantern

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Posted 05 November 2012 - 07:05 AM

View PostTarn Lochaber, on 05 November 2012 - 01:49 AM, said:

A little background:

Intel Core 2 Duo E8500
NVIDIA GeForce GTX 560 Ti
WinXP
4Gbytes

And to the main issue, within 6 matches, framerate will drop to 4 and stay there unless i quit the game and restart it.

I have tried all help that have been mentioned in this thread, none worked.

CPU load was acceptable, nothing wrong on GPU as well, no heat problems either BUT watching memory commit charge in windows task manager was absurdly high and i mean ABSURDLY HIGH. Just for the kick of it i tried once alt+tab out of the game and it immediately CTD.

Oh yeah, any other game with high settings have not given me this many problems. Even skyrim can run with high fps.


There seems to be a memory leak, people suspect it is within the graphics card. Hopefully there will be a fix for that. You can try what OP suggested with MSI afterburner, otherwise you can do what a lot of us are doing and just reboot the game every 4 or 5 matches before the frames plummet. It's kind of annoying, but hopefully there will be a fix in time.

#42 Aidan

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Posted 05 November 2012 - 07:41 AM

View PostTarn Lochaber, on 05 November 2012 - 01:49 AM, said:

A little background:

Intel Core 2 Duo E8500
NVIDIA GeForce GTX 560 Ti
WinXP
4Gbytes

And to the main issue, within 6 matches, framerate will drop to 4 and stay there unless i quit the game and restart it.

I have tried all help that have been mentioned in this thread, none worked.

CPU load was acceptable, nothing wrong on GPU as well, no heat problems either BUT watching memory commit charge in windows task manager was absurdly high and i mean ABSURDLY HIGH. Just for the kick of it i tried once alt+tab out of the game and it immediately CTD.

Oh yeah, any other game with high settings have not given me this many problems. Even skyrim can run with high fps.


If you have the resources and it does not conflict with other applications you are currently running on your computer, I would suggest you upgrade to Windows 7. Also your current CPU is at the low end of the performance spectrum.

Good Luck.

:)

#43 Inkarnus

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Posted 05 November 2012 - 07:48 AM

iam here with w7 64 bit and 16gb ram to allocate and vram
after around i would say alot of games its mostly around 20 games + - some
i get that bug that my performance in some view parts get stutter down to 12 fps probably because i think some of the Data cant be allocatet anymore in the normal ram and is pushed into VRAM wich is hella slow to read from and would atleast partly explain the stuttering
[most other speak of the 4 fps bug :) but i  got ver y good pc i7 3.4k gtx 580 and a profile set to not clock down cpu or gpu]
if i look other view part not the same as before it goes point blank up to 50-80 wich is normal for my settings and HD resolution
but the game will certainly crash that game especially if i look to much at my team mates or where action hit the fan

Edited by Inkarnus, 05 November 2012 - 07:52 AM.


#44 Jammers

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Posted 05 November 2012 - 07:52 AM

hi guys,

Thanks for this info, I'll try it later on. I noticed though that by upgrading to the latest beta NVIDIA drivers (310.33) I could get a noticeable increase. I'm on a brand new alienware m14, 64 bit Win8 (was win7 before) i7 2.3Ghz with 16GB ram and a 2gb nvidia 650m. Before OBT, I was getting 35~fps on very high, and after the new engine/obt this dropped down to 8~12 range. however, with the new beta drivers and a clean install, this is now in the region of 18~22. Nowhere as near as I expect it to be, but a hell of a lot better than before.

I'll try these as well and let you know if it works for me.

Edited by Jammers, 05 November 2012 - 08:29 AM.


#45 DeerSpotter

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Posted 23 May 2013 - 04:47 PM

easy fix, http://mwomercs.com/...ability-issues/

#46 Wulsiter

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Posted 24 June 2013 - 02:56 AM

This game have serius problems. I have 10 fps on max settings. And 10 fps on the lowest settings as well. And no matter what I do I cant push it over 10. Every other games running fine. So Idont think the problem is on my side. This way the game is unpalyeble. I think I quit playing it. And hopfully they fixing it when it not a beta anymore.

#47 Cubivorre

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Posted 24 June 2013 - 05:05 AM

View PostChronojam, on 29 October 2012 - 06:42 PM, said:

MSI is a trusted brand that will work across most chipsets and serves as a good "control" to avoid inconsistant behavior.

Unfortunately in my experience I have found this to not be true. Although, I am probably the unfortunate 1 in 100 that have problems with MSI products not operating correctly.

#48 Aidan

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Posted 24 June 2013 - 07:40 AM

View PostWulsiter, on 24 June 2013 - 02:56 AM, said:

This game have serius problems. I have 10 fps on max settings. And 10 fps on the lowest settings as well. And no matter what I do I cant push it over 10. Every other games running fine. So Idont think the problem is on my side. This way the game is unpalyeble. I think I quit playing it. And hopfully they fixing it when it not a beta anymore.


Wulsiter, Please post your computer system specifications so your computing capacity can be determined.

#49 TinyTinSoldier

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Posted 10 August 2013 - 02:27 AM

Hey y'all,

I've been experimenting with the options and I found this trick seems to work for me! I play in 1920x1080 on fullscreen mode, system specifications "high," getting 4-14FPS.

During low FPS gameplay, hit ESC and access "Options." Switch your resolution to 1024x768, save, and return to the gameplay. Then go back to options again and switch it back to 1920x1080, save, and return to gameplay. FPS moves to 23-40 from the original 4-14.

It seems that FPS jumps up with the low resolution. The higher FPS from the lower resolution carries over to the higher resolution during the switchover. Not sure why it works (maybe it tricks the graphics card?), but it seems to work for me. If all else fails, at least I can play fast 'Mechs in low resolution.

My "build" - a stock HPE-502c-b package (swapped the GPU though)
ASUS GTX 660Ti DC2
AMD Phenom II X6 1045T Processor
8GB RAM
64-Bit Windows 7

Hope it helps y'all.


EDIT: Doesn't work anymore.

Edited by TinyTinSoldier, 05 September 2013 - 09:09 AM.


#50 Hawk Moon

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Posted 14 October 2013 - 02:43 PM

So i guess this is just a dead subject and they are not going to help us people with suddenly crappy frame rates? I guess I am done with the game then? The only question I have left is why did they make a change and screw up all these peoples fps?

Edited by Hawk Moon, 14 October 2013 - 02:44 PM.


#51 unreal icarus

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Posted 15 October 2013 - 12:45 AM

same problem here, i don't know what to do. FPS suddently drops from 35 to 15 and 8 in combat. i think the old workarounds will not help? This sux hard!

#52 Blue Footed Booby

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Posted 15 October 2013 - 08:44 AM

View Posttsk, on 30 October 2012 - 06:44 AM, said:

That never worked for me.
I still think some sort of memory leak is occurring as memory usage grows at least 100mb for every map I play.


This isn't necessarily a memory leak. It may be, just not necessarily.

You've all heard of the shader cache. The point of a cache is to...cache things--take things that are loaded frequently and put them somewhere easy (or easier) to read than wherever they're stored in the game install. When you play on a map it's going to load any textures, shaders, or whatever else particular to that map into the cache to try to speed things up next time around.

The thing to remember is that it will periodically dump assets from cache that haven't been needed for a long time, but managing a cache is basically voodoo. A tremendous amount of math and fiddling goes into figuring out what things can be dumped from cache when. Maybe it needs to be more aggressive in clearing out cache or maybe it doesn't. It's not something you can really tell by looking at task manager.

Now, if memory usage increases without bounds then yeah that's obviously a leak. Problem is it may well be one of those spooky "it leaks memory when the moon is full and the player is naked." As I said, cache invalidation is voodo. I've heard it said that it's one of only two truly hard problems in computer science (the other: naming things). Best thing you can do is post specs so the devs know about it. This is one of those things that's legitimately very hard to track down, especially for a small team.

TL;DR: the fact that memory usage grows after a match doesn't necessarily indicate a memory leak.

Sidenote: if you're posting about seeing anomalous memory usage it's a really good idea to specify approximately how much we're talking about. The devs probably have a better idea how much the game is really intended to use in the worst case than we do. Also, some people are a little behind the times on such things, like all the folks who open task manager in Windows 7 or Vista while idling, see very little free memory, and say Windows is bloated and inefficient, not realizing that a huge part of that usage is cached executables, DLLs, etc that can all be dumped effectively instantly if memory is needed.

Edited by Blue Footed Booby, 15 October 2013 - 08:49 AM.


#53 GL Chozo4

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Posted 01 November 2013 - 09:11 PM

I'm not sure but after nearly a year - perhaps this issue is still relevant after-all?

Reference link: http://mwomercs.com/...ost__p__1367672

#54 Dazi_Shimazu

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Posted 01 November 2013 - 10:18 PM

View PostChronojam, on 29 October 2012 - 06:42 PM, said:

There are three causes for slowdown in the recent version of Mechwarrior Online.

One is due to how your video card reacts to the game engine. This causes catastrophic framerate drops.
One is due to new lighting effects that have been added recently. This causes a small hit on weaker cards.
One is due to corruption in cache files. This causes a notable performance hit, but is not frequent.


There are four causes for slowdowns and lag spikes.

The fourth one is CPU power to video card power. In many Multiplayer games the CPU power required is ramped up. This is seen in most MMOs and it is also seen here. I was seeing in testing grounds 80-100 fps on my tri-eyefinity portrait setup with Dual Crossfire 7970s GHz Edition. I know I suffer the AMD FX-8120s faults and it is slower. In games I was only getting 35ish with hard dips to 14-16ish. I cleaned up my system and moved some of my fans around as well as located my most powerful cooling fans to my radiator and overclocked my processor from 3.1 Ghz to 4.6 Ghz (I will not advocate for you to do this as overclocking does take a little know how and it can cause other issues if not done right, plus it could viod your warrantee if they find a way to prove this.) . I went from that 35fps in game to 69fps with dips only to 52fps and yes I do run on all screens in what is considered 4k UHD. This is with medium settings as UHD is taxing on all hardware currently. My currrent resolution on my debezelled monitors is 3422x1920 with bezel correction compensating for the gaps between monitors. If people need help I will assist as much as I can however each system is different and not all problems are common. I also for Physx games run a 580 for the Physx. My power supply is a LEPA 1600 watt and no it still uses the same type of plug and I ran this mind you on a house running 30 amps total due to landlords never upgrading since the stoneage.

#55 Chronojam

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Posted 01 November 2013 - 11:40 PM

You're replying to a post from over one year ago about a version that is long out of date.

#56 FatElvis

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Posted 01 December 2013 - 09:32 PM

I have an older rig - about 5 years now.

Video = ATI RADEON HD 4770 (with 2 GIG DDR5)

After reading this post, I installed ASI Afterburner as suggested, then loaded MWO. I noticed right away that my Graphics Card (GPU Temperature) was running around 78 degrees. So, I hit the "auto" button next to the FAN SPEED. Then moved the slider to increase its speed. Then hit apply. Instantly, I heard the fan running louder, and saw my GPU Temperature drop to around 50%. Played about 10 MWO matches in a row without it slowing down when I engaged in battle.

Pure speculation - but I'm guessing a patch or two ago (when I first started having problems) with low frame rate, they likely altered something in the code that is now making older card work harder, increasing the temperature and in my case caused me to hit a threshold where it was overheating.

So in my case the simple fix was just to use AfterBurner to increase fan speed to help keep the card cool.

Good luck folks. And thanks to the people who started this thread. Sincerely appreciated.

FatElvis
ww.57th.net

Edited by FatElvis, 01 December 2013 - 09:34 PM.


#57 Werewolf486 ScorpS

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Posted 02 December 2013 - 10:44 PM

PGI "As intended"!





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