Ehrithane, on 02 November 2012 - 05:04 AM, said:
The section you wanted to hit? which section was that exactly when you were halfway across the map? This isn't a legitimate argument as it does do damage over the whole mech, very effectively shredding their armor with minimal effort or ammo consumption. For a FRACTION of a ton, 2 salvos, you can kill a light mech in seconds, strip a medium of all armor, or even tear a component off of a heavy. No other weapon offers this advantage up, even the dreaded gausscat requires line of sight, quick reflexes and a steady hand to kill someone, the LRM literally just requires you to be sitting there and push the fire button. You could probably even just write a macro and not even have to do that.
I kill a light with two salvos when it's standing still...if I'm firing 45+ missiles to target, maybe. Try more like -60-. That means "Hi, I'm an assault 'Mech or dedicated
Catapult with the armor protection of tissue paper". Moving, two LRM salvos like that don't even kill a Trial
Raven, barring TAG/NARC guiding it all in- and even then, you hope you get lucky.
Ditto for stripping a medium of all it's armor or taking a component off a heavy in two launches. I call BS, cause I've been the guy shooting you with LRMs for months and pretty much constantly up until OB- at which point I decided to test grinding a bit and piloted a Trial
Awesome and shot LRMs at you anyway.
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Also, the majority of missiles hit the target in its largest hitbox location, so it IS dealing damage unevenly across the mech, not equally to a side torso and arm.... a hunchback will take MUCH more of the damage to its CT than a centurion would.
Yet, a good portion of my LRM damage to a virgin
Hunchback from, say a 30-missile shot shows damage scattered across the entire 'Mech. Yeah, that salvo is centered on the CT, but you end up with missiles hitting it across the entire thing. Try it some time, a good chunk of damage is wasted on other parts you'd never have fired at with a laser or ballistic.
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Also, if this were "a good rule of thumb" would LRM boats be doing 1600 damage per fight while nothing else gets close to them? I don't think so.
1600 damage is extraordinary even FOR an LRM boat. In fact, it's the highest damage count I've seen from one, ever. And you know what? If any other weapon type did that kind of damage, they couldn't GET to that total if they were actually aiming- because even 800 points of focused damage would core it's way clean through four different
Atlai in the process. The reason LRM boats have a higher damage count is simple- they spread that damage much, MUCH more evenly across their targets. If they didn't, the target would die from the damage simply from lack of having the capacity to absorb it in a smaller area. Normally, on a good game? You're happy as an LRM carrier to see your damage total just barely crossing the 1000 damage mark- which is about 500 damage for your normal direct-fire type. When you take a look at the damage listings, you see his team collectively dealt an immense amount of damage even without him- indicating the fight was nearly all heavily armored assaults-
Awesomes and
Atlai, in other words. Nothing smaller would have been able to actually be shot at that long without exploding first unless they were literally reducing every 'Mech to a CT with one leg attached before killing them.
He got great totals because he had huge damage sponges to shoot at who apparently didn't have the brains gawd gave a sand flea to get out of the way- and directed fire means that you kill a target before inflicting that much damage on it, assuming again you have any aim whatsoever, meaning weapons that actually point at a specific location will deal less damage in the process of killing something.
A great example of this is seeing how much of your 'Mech is left after being killed by an LRM barrage vs. someone simply shooting out your CT. Check the numbers before you repair- you'll see exactly how much LRM damage actually spreads out and mangles the target without killing it.