Ehrithane, on 02 November 2012 - 03:01 AM, said:
Armor was increased to twice the value as TT
No other weapon was increased to do twice the damage as TT, therefore the armor increase is nulified using LRMs, it is NOT nulified using any other weapon. This simple logic means that LRMs are currently overpowered. They currently have a "buff" that no other weapon benefits from by nulifying the additional armor used to make matches more survivable.
Not surprisingly, most people still haven't realized that not everyone that sees these weapons are overpowered has a problem with them. As I said before, keep using LRM boats, pads my KDR... but you are ignoring the fact that a broken mechanic means new players won't stick around/no word of mouth, if you want a successful game, it needs to be a balanced one.
LRMs do twice the Damage as TT... True. But they also fire around 2/3 as fast as other weapons. So 4 Medium lasers(the average amount) fire three times in a turn for 60 damage and the much heavier 2 LRM20 fires twice for almost 160 damage. So Medium Lasers do 1/3 the damage for 1/5 the weight. Tell me again how LRMs are OP? Remember not all my missiles hit even when I do hit you. Tell me again how my double damage needs Nerfed? Tell me again how LRMs are OP?
Armor damage was doubled... True, but most weapon cycle times have TRIPLED, so the increase of protection does not match the damage potentual of most weapons that fire 3 times per turn.