OOC: Solaris RPG
#81
Posted 06 April 2012 - 04:05 AM
given there are so many players, should our opening scenes be gravitating towards each other or are our GMs happy for multiple narratives to develop?
#82
Posted 06 April 2012 - 02:37 PM
MacabreDerek, on 06 April 2012 - 12:45 AM, said:
Name .............................. Rick Turven
Callsign .......................... "Mop-Boy"
Date of Birth .................. July 3, 3004
Battlemech .................... ARC-2R Archer
Affinity ............................ Merc
Rank ............................... Civilian Contractor
Title ................................ Mech Engineer
Current Residence ...... Cockpit of his mech
However, his days as a mechwarrior are still new, and most of the money he recieves are for giving kids rides and photos than of actual mech piloting. His ARC-2R Archer is still in dis-repair, with no ammo in it's LRM 20s and many holes in it's armour, still having the 'SCRAP' stencil across the chest...
*Tsk tsk tsk* Seriously? Another guy with a Heavy. Now what did I say.. .*Pauses as Thom whispers in his ear.*
Really? Seriuosly? Fine...
APPROVED!
Seriously though don't expect that Archer to be worth pretty much anything any time soon.
We have one last floater running around in here... where is he where is he... ah Janitor! You are also moved to
APPROVED!
I figure since we let Thom's choice through might as well let you in too.
That's it guys! The Velvet rope is now closed! No more. 20 is a very high limit and we're basically at it! Now lets see how well we can herd you cats.
Karel Spaten, on 06 April 2012 - 04:05 AM, said:
given there are so many players, should our opening scenes be gravitating towards each other or are our GMs happy for multiple narratives to develop?
I think we're good with you being free form right now as it should start becoming apparent how we want you to start gathering together.
#83
Posted 06 April 2012 - 03:02 PM
Edited by Sloth901, 06 April 2012 - 03:03 PM.
#84
Posted 06 April 2012 - 03:17 PM
#86
Posted 06 April 2012 - 03:29 PM
#87
Posted 06 April 2012 - 04:07 PM
Depends what our gracious hosts are willing to put up with though!
#88
Posted 06 April 2012 - 04:15 PM
#89
Posted 06 April 2012 - 05:49 PM
#90
Posted 06 April 2012 - 06:31 PM
Karel Spaten, on 06 April 2012 - 04:05 AM, said:
given there are so many players, should our opening scenes be gravitating towards each other or are our GMs happy for multiple narratives to develop?
*shrugs* I wouldn't mind.But I must say you, my friends, are weaving this tale as much as I am.
RogueSpear, on 06 April 2012 - 04:07 PM, said:
Depends what our gracious hosts are willing to put up with though!
I'm not too hot on the idea of two stables competing against one another. I'm pretty sure someone would get butt-hurt because their character's ride and pride (hey that rythmed) got shot up...
Plus the rules (from what I remember) from the MW2 rpg listed as combatants paying 5Kc-bills, and they played for pinkslips. Yes they played for keeps.. and if someone was to back out of a match they could, but they had to pay a 100K fee.
That doesn't mean start your own mech collection!!!!
Just something too keep in mind.
#91
Posted 06 April 2012 - 07:17 PM
#92
Posted 06 April 2012 - 08:22 PM
#93
Posted 06 April 2012 - 08:26 PM
#94
Posted 06 April 2012 - 08:27 PM
#95
Posted 06 April 2012 - 08:46 PM
April 4th, headed off to huge mech depot, made contact.
April 5th, spent the day unsuccesfully trying to get ahold of said contact. went to another mech auction.
April 6th, Got call from contact, set up meeting. Celebrated by going to Cherry Babies. Saw Azman's character go-go dancing
April 7th, had meeting. now owner of shot up POS mech (I'm looking at you Assassin!)
April 8th, did his damnest to get a spot in a bout
Yeah, you get the idea...
#96
Posted 06 April 2012 - 08:50 PM
Edited by guardian wolf, 06 April 2012 - 08:56 PM.
#97
Posted 06 April 2012 - 08:53 PM
#98
Posted 06 April 2012 - 08:53 PM
Anybody know how long you can be idle before the site times out?
#99
Posted 06 April 2012 - 09:00 PM
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