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Why only 12 'mechs? How about 25?


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#41 Fetladral

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Posted 03 April 2012 - 05:21 PM

I don't get why people are all "NOOOOOO only 12 mechs at launch!!!!!!!" even if there are only 12 they could still theoretically add one a month after launch. It's not like you have to go to a store and buy a disc and install it to get the new mech you just download a patch for the game. I'm guessing it would be three of each class light, medium, heavy, assault and that would be a pretty good selection for launch especially if there are at least 2 variants at launch.

#42 Solis Obscuri

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Posted 03 April 2012 - 05:27 PM

You guys are doing way too much pessimistic over-analysis and not nearly enough cheerful, idle speculation.

Does no one want to come up with their own 25 'mech line-up and discuss why they'd make those picks?

#43 Helmer

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Posted 03 April 2012 - 05:29 PM

View PostSolis Obscuri, on 03 April 2012 - 05:08 PM, said:


Garth Erlam, on 03 April 2012 - 03:32 PM, said:
Yes it's not 'x' amount of 'Mechs, it's x (times) variants. That's... a lot more work than you might think.

I'm still curious about the double-up in the 50 ton bracket if that's the case.
.


Respectfully , can you explain ? I do not see the connection of the two statements .

The fact that they choose two , iconic , 50 ton mechs has no bearing on the amount of time it takes to implement a new mech.




Cheers.

#44 Motionless

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Posted 03 April 2012 - 05:33 PM

View PostSolis Obscuri, on 03 April 2012 - 05:27 PM, said:

You guys are doing way too much pessimistic over-analysis and not nearly enough cheerful, idle speculation.

Does no one want to come up with their own 25 'mech line-up and discuss why they'd make those picks?

Too much work. Maybe we'll get Orion for a starting 75 ton.

#45 PewPew

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Posted 03 April 2012 - 05:36 PM

May I refer you to this thread
http://mwomercs.com/...649#entry174649

#46 Motionless

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Posted 03 April 2012 - 05:38 PM

View PostHelmer, on 03 April 2012 - 05:29 PM, said:

Respectfully , can you explain ? I do not see the connection of the two statements .

The fact that they choose two , iconic , 50 ton mechs has no bearing on the amount of time it takes to implement a new mech.

Cheers.

I'm pretty sure I understood what he said.

OP mentioned that if 12 mechs were what we got at start then we'd have gaps (like, no 55 ton mech or something, only 50 and 60). So the person is probably asking if they couldn't produce a plethora of mechs for us to play with at the start why they wouldn't at least get one at every weight before doubling up, IE fill the gaps.

#47 Jake Grafton

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Posted 03 April 2012 - 05:39 PM

View PostSolis Obscuri, on 03 April 2012 - 02:41 PM, said:

Here are my predictions:

20 - Thorn, Mercury
25 - Mongoose
30 - Urbanmech, Firefly
35 - Wolfhound
40 - Whitworth, Sentinel
45 - Vindicator, Blackjack
55 - Trebuchet, Dervish
60 - Quickdraw
65 - Jagermech
70 - Grasshopper, Cataphract*
75 - Orion, Flashman
80 - Victor
85 - Stalker, Crockett/Katana
90 - Highlander, Mauler*
100 - Annihilator

(Choices in bold are 'mechs I suspect may already be included, due to their conspicuous absence in polls. 'Mechs with an asterisk* have no non-LostTech variants, but I suspect they may make it in anyway.)
These are predictions. I prefer the Javelin and Hussar to the Urbanmech and Firefly, but I think the Urbie and Firefly have more distinctive roles. Likewise, I prefer the Guillotine to the Grasshopper, but the two are too similar, and I'm pretty sure the Grasshopper is already in, and while I prefer the Zeus to the Victor, the Zeus and Awesome perform similar battlefield roles and have similar load-outs, while the Victor brings something new.


What!?! You've left out my loveable Vindicator! The only mech with enough spare parts!

#48 Solis Obscuri

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Posted 03 April 2012 - 05:39 PM

View PostHelmer, on 03 April 2012 - 05:29 PM, said:

Respectfully , can you explain ? I do not see the connection of the two statements .

The fact that they choose two , iconic , 50 ton mechs has no bearing on the amount of time it takes to implement a new mech.

I think it's odd that both of the medium 'mechs introduced so far are 50 tonners. Both are iconic designs, yes, and I wouldn't be surprised for either to be included in-game. But I do find it surprising that both are so similar (50 tons workhorses with AC as a primary weapon, 4/6 movement, no jump jets) when there are a bunch of other "iconic" designs in the medium class, even discounting the Unseen.

As for the amount of work involved, there's no direct connection. But I'd be surprised if there were only going to be 3 medium 'mechs, that two of them would have so many similarities in loadout and performance, and would be the same weight. Also, I thinks it's obvious that the devs aren't just creating one new 'mech every month, a lot of the preliminary work is laid out and they're releasing concept art each month as a teaser to whet out appetites. I really have no way of knowing how many 'mechs will be in the game at launch, what weight classes they will encompass, or which designs they will be, but it's fun to speculate about different possibilities.

#49 Jake Grafton

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Posted 03 April 2012 - 05:39 PM

View PostJake Grafton, on 03 April 2012 - 05:39 PM, said:


What!?! You've left out my loveable Vindicator! The only mech with enough spare parts!


LOL! Nope there it is typed too fast!

#50 Rattlehead NZ

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Posted 03 April 2012 - 05:52 PM

There will be 25 mechs on release.

12 mechs + 13 different Atlas's with a different paint job :) lol

#51 Jonas

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Posted 03 April 2012 - 05:54 PM

I would see 16 at launch then more as we go or be part of the buying part of the game, @ 16 that puts 4 in each weight class allowing a decent mix of Mech's in each lance. Remember when the Clans came we only had 16 Omni's to chose, granted each of the weight classes shared some parts ( legs, arms, ) and the like.

#52 Fetladral

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Posted 03 April 2012 - 06:18 PM

View PostJonas, on 03 April 2012 - 05:54 PM, said:

Remember when the Clans came we only had 16 Omni's to chose, granted each of the weight classes shared some parts ( legs, arms, ) and the like.


Uh IS omni's didn't come out till AFTER the clans invaded. Unless you mean 16 CLAN omni's. And I'm pretty sure that legs are not interchangeable nor are arms. A timberwolf would have different arms with different weaponry but they are still all a timberwolf arm. Just mulitple versions of that one arm. It's not like if a timber wolf wants pulse laser it slaps a mad dog (vultures) arm on it.

#53 Karyudo ds

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Posted 03 April 2012 - 06:18 PM

View PostSolis Obscuri, on 03 April 2012 - 05:39 PM, said:

As for the amount of work involved, there's no direct connection. But I'd be surprised if there were only going to be 3 medium 'mechs, that two of them would have so many similarities in loadout and performance, and would be the same weight. Also, I thinks it's obvious that the devs aren't just creating one new 'mech every month, a lot of the preliminary work is laid out and they're releasing concept art each month as a teaser to whet out appetites. I really have no way of knowing how many 'mechs will be in the game at launch, what weight classes they will encompass, or which designs they will be, but it's fun to speculate about different possibilities.


Surprised? Why? This is a F2P game. They could launch the beta with the 4 mechs they mentioned having over even just one mech and set up shop to help get the money rolling. With the concepts we've seen I'm guessing the next one will be a heavy but it's sounding like the beta might not even have all of those mechs, might be a goal for post beta launch. So I see the fun of speculation but I doubt we'd get 25 mechs the start out with when they could could give us 2 and add another 50 over the year, or something like that.

As far the the mechs shown being similar...all depends on what the mechlab does and the variants for the mechs. The stock Centurion and Hunchback are pretty close but the medium laser Hunchie shown is different. So we'll see.

I however speculate there will be a Zeus by December though :) Not a huge assault fan but I did like that one...much as the Awesome is calling.

View PostFetladral, on 03 April 2012 - 06:18 PM, said:


Uh IS omni's didn't come out till AFTER the clans invaded. Unless you mean 16 CLAN omni's. And I'm pretty sure that legs are not interchangeable nor are arms. A timberwolf would have different arms with different weaponry but they are still all a timberwolf arm. Just mulitple versions of that one arm. It's not like if a timber wolf wants pulse laser it slaps a mad dog (vultures) arm on it.


Madcat's and Vultures like Loki's and Thor's shared legs and the arms looked the same. I think that's what he meant, there was a bunch of mechs that shared copy pasted pieces of art to give us more mechs and fill every slot they "needed".

Edited by Karyudo-ds, 03 April 2012 - 06:21 PM.


#54 Fetladral

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Posted 03 April 2012 - 06:33 PM

Looked similar but not quite the same. But I believe that was more due to the developers giving into laziness and not wanting to make every mech different. I understand the mentality but I don't think they are supposed to be exactly the same.

#55 pursang

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Posted 03 April 2012 - 06:34 PM

Quote

A Minimum Viable Product has just those features that allow the product to be deployed, and no more. The product is typically deployed to a subset of possible customers, such as early adopters that are thought to be more forgiving, more likely to give feedback, and able to grasp a product vision from an early prototype or marketing information. It is a strategy targeted at avoiding building products that customers do not want, that seeks to maximize the information learned about the customer per dollar spent. "The minimum viable product is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort." The definition's use of the words maximum and minimum means it is decidedly not formulaic. It requires judgment to figure out, for any given context, what MVP makes sense.
An MVP is not a minimal product[3], it is a strategy and process directed toward making and selling a product to customers. It is an iterative process of idea generation, prototyping, presentation, data collection, analysis and learning. One seeks to minimize the total time spent on an iteration. The process is iterated until a desirable product-market fit is obtained, or until the product is deemed to be non-viable.


http://en.wikipedia...._viable_product

That in a nutshell is why we won't be getting 25+ 'Mechs at launch.

#56 empath

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Posted 03 April 2012 - 06:46 PM

View PostSolis Obscuri, on 03 April 2012 - 02:29 PM, said:

{carbon copy of previous threads with "Awesome" shoehorned into existing text}


Posted Image

Are we gonna see this repeated EVERY time PGI announces another chassis?

#57 Alex Iglesias

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Posted 03 April 2012 - 07:28 PM

a quick public service announcement

Games are not made like this


it takes time.

#58 Evil Ash

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Posted 03 April 2012 - 07:29 PM

The Urbie, it's obviously the dev's very well kept secret. Garth obviously has people working under Paul's nose.

Edited by Evil Ash, 03 April 2012 - 07:30 PM.


#59 Ironhawk

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Posted 03 April 2012 - 07:32 PM

View PostAlex Iglesias, on 03 April 2012 - 07:28 PM, said:

a quick public service announcement

Games are not made like this

it takes time.

View PostEvil Ash, on 03 April 2012 - 07:29 PM, said:

The Urbie, it's obviously the dev's very well kept secret. Garth obviously has people working under Paul's nose.


Agreed with Alex. Just finishing the ortho view for the UrbanMech fan art felt like forever!

#60 Coralld

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Posted 03 April 2012 - 07:48 PM

If I remember correctly there will be variants of each chassis in the game so like the Hunchback which has like 20 variants, so say the Devs decide to have around five variants per chassis and then needing to do balance testing for each variant and all that jaz so yeah thats going to take a while which would cut in the number of mechs we have at launch.





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