Why only 12 'mechs? How about 25?
#41
Posted 03 April 2012 - 05:21 PM
#42
Posted 03 April 2012 - 05:27 PM
Does no one want to come up with their own 25 'mech line-up and discuss why they'd make those picks?
#43
Posted 03 April 2012 - 05:29 PM
Solis Obscuri, on 03 April 2012 - 05:08 PM, said:
Garth Erlam, on 03 April 2012 - 03:32 PM, said:
Yes it's not 'x' amount of 'Mechs, it's x (times) variants. That's... a lot more work than you might think.
I'm still curious about the double-up in the 50 ton bracket if that's the case.
.
Respectfully , can you explain ? I do not see the connection of the two statements .
The fact that they choose two , iconic , 50 ton mechs has no bearing on the amount of time it takes to implement a new mech.
Cheers.
#44
Posted 03 April 2012 - 05:33 PM
Solis Obscuri, on 03 April 2012 - 05:27 PM, said:
Does no one want to come up with their own 25 'mech line-up and discuss why they'd make those picks?
Too much work. Maybe we'll get Orion for a starting 75 ton.
#45
Posted 03 April 2012 - 05:36 PM
#46
Posted 03 April 2012 - 05:38 PM
Helmer, on 03 April 2012 - 05:29 PM, said:
The fact that they choose two , iconic , 50 ton mechs has no bearing on the amount of time it takes to implement a new mech.
Cheers.
I'm pretty sure I understood what he said.
OP mentioned that if 12 mechs were what we got at start then we'd have gaps (like, no 55 ton mech or something, only 50 and 60). So the person is probably asking if they couldn't produce a plethora of mechs for us to play with at the start why they wouldn't at least get one at every weight before doubling up, IE fill the gaps.
#47
Posted 03 April 2012 - 05:39 PM
Solis Obscuri, on 03 April 2012 - 02:41 PM, said:
20 - Thorn, Mercury
25 - Mongoose
30 - Urbanmech, Firefly
35 - Wolfhound
40 - Whitworth, Sentinel
45 - Vindicator, Blackjack
55 - Trebuchet, Dervish
60 - Quickdraw
65 - Jagermech
70 - Grasshopper, Cataphract*
75 - Orion, Flashman
80 - Victor
85 - Stalker, Crockett/Katana
90 - Highlander, Mauler*
100 - Annihilator
(Choices in bold are 'mechs I suspect may already be included, due to their conspicuous absence in polls. 'Mechs with an asterisk* have no non-LostTech variants, but I suspect they may make it in anyway.)
These are predictions. I prefer the Javelin and Hussar to the Urbanmech and Firefly, but I think the Urbie and Firefly have more distinctive roles. Likewise, I prefer the Guillotine to the Grasshopper, but the two are too similar, and I'm pretty sure the Grasshopper is already in, and while I prefer the Zeus to the Victor, the Zeus and Awesome perform similar battlefield roles and have similar load-outs, while the Victor brings something new.
What!?! You've left out my loveable Vindicator! The only mech with enough spare parts!
#48
Posted 03 April 2012 - 05:39 PM
Helmer, on 03 April 2012 - 05:29 PM, said:
The fact that they choose two , iconic , 50 ton mechs has no bearing on the amount of time it takes to implement a new mech.
I think it's odd that both of the medium 'mechs introduced so far are 50 tonners. Both are iconic designs, yes, and I wouldn't be surprised for either to be included in-game. But I do find it surprising that both are so similar (50 tons workhorses with AC as a primary weapon, 4/6 movement, no jump jets) when there are a bunch of other "iconic" designs in the medium class, even discounting the Unseen.
As for the amount of work involved, there's no direct connection. But I'd be surprised if there were only going to be 3 medium 'mechs, that two of them would have so many similarities in loadout and performance, and would be the same weight. Also, I thinks it's obvious that the devs aren't just creating one new 'mech every month, a lot of the preliminary work is laid out and they're releasing concept art each month as a teaser to whet out appetites. I really have no way of knowing how many 'mechs will be in the game at launch, what weight classes they will encompass, or which designs they will be, but it's fun to speculate about different possibilities.
#50
Posted 03 April 2012 - 05:52 PM
12 mechs + 13 different Atlas's with a different paint job lol
#51
Posted 03 April 2012 - 05:54 PM
#52
Posted 03 April 2012 - 06:18 PM
Jonas, on 03 April 2012 - 05:54 PM, said:
Uh IS omni's didn't come out till AFTER the clans invaded. Unless you mean 16 CLAN omni's. And I'm pretty sure that legs are not interchangeable nor are arms. A timberwolf would have different arms with different weaponry but they are still all a timberwolf arm. Just mulitple versions of that one arm. It's not like if a timber wolf wants pulse laser it slaps a mad dog (vultures) arm on it.
#53
Posted 03 April 2012 - 06:18 PM
Solis Obscuri, on 03 April 2012 - 05:39 PM, said:
Surprised? Why? This is a F2P game. They could launch the beta with the 4 mechs they mentioned having over even just one mech and set up shop to help get the money rolling. With the concepts we've seen I'm guessing the next one will be a heavy but it's sounding like the beta might not even have all of those mechs, might be a goal for post beta launch. So I see the fun of speculation but I doubt we'd get 25 mechs the start out with when they could could give us 2 and add another 50 over the year, or something like that.
As far the the mechs shown being similar...all depends on what the mechlab does and the variants for the mechs. The stock Centurion and Hunchback are pretty close but the medium laser Hunchie shown is different. So we'll see.
I however speculate there will be a Zeus by December though Not a huge assault fan but I did like that one...much as the Awesome is calling.
Fetladral, on 03 April 2012 - 06:18 PM, said:
Uh IS omni's didn't come out till AFTER the clans invaded. Unless you mean 16 CLAN omni's. And I'm pretty sure that legs are not interchangeable nor are arms. A timberwolf would have different arms with different weaponry but they are still all a timberwolf arm. Just mulitple versions of that one arm. It's not like if a timber wolf wants pulse laser it slaps a mad dog (vultures) arm on it.
Madcat's and Vultures like Loki's and Thor's shared legs and the arms looked the same. I think that's what he meant, there was a bunch of mechs that shared copy pasted pieces of art to give us more mechs and fill every slot they "needed".
Edited by Karyudo-ds, 03 April 2012 - 06:21 PM.
#54
Posted 03 April 2012 - 06:33 PM
#55
Posted 03 April 2012 - 06:34 PM
Quote
An MVP is not a minimal product[3], it is a strategy and process directed toward making and selling a product to customers. It is an iterative process of idea generation, prototyping, presentation, data collection, analysis and learning. One seeks to minimize the total time spent on an iteration. The process is iterated until a desirable product-market fit is obtained, or until the product is deemed to be non-viable.
http://en.wikipedia...._viable_product
That in a nutshell is why we won't be getting 25+ 'Mechs at launch.
#57
Posted 03 April 2012 - 07:28 PM
Games are not made like this
it takes time.
#58
Posted 03 April 2012 - 07:29 PM
Edited by Evil Ash, 03 April 2012 - 07:30 PM.
#59
Posted 03 April 2012 - 07:32 PM
Alex Iglesias, on 03 April 2012 - 07:28 PM, said:
Games are not made like this
it takes time.
Evil Ash, on 03 April 2012 - 07:29 PM, said:
Agreed with Alex. Just finishing the ortho view for the UrbanMech fan art felt like forever!
#60
Posted 03 April 2012 - 07:48 PM
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