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Stopping the New Players getting roflstomped


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#1 Xyph3r

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Posted 30 October 2012 - 03:21 AM

since people who have to use TrialMechs are whining A LOT about getting Roflstomped by Founders (or non-founders with Owned Mechs), maybe there should be an addition to the matchmaking system: team trialmechs against trialmechs.

this would have 2 advantages:

- New players don´t get frustrated by being roflstomped with tweaked-out Mech builds

- Experienced players get to fight against OPPONENTS and not VICTIMS

because, lets be honest:
if you do it right, you can get the same or even more damage-output as a TrialMech without even getting close to shutting down.


and i can imagine it´s not any fun getting owned by
superior-because-Mechlabbed-the-heck-out-of-it Mechs and will DEFINETELY make a lot of new players stop playing the game if it happens in 8 out of 10 matches,

and it´s definetely not much fun roflstomping new pilots in their TrialMechs, also.
(except by sitting in a TrialMech, too and winning by superior tactics/teamwork..but in that case they at least have equal chances.)


of course, as soon as a trial Mech pilot joins a group of people with Owned Mechs, this mechanic should no longer affect him

#2 Jukebox1986

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Posted 30 October 2012 - 03:27 AM

View PostXyph3r, on 30 October 2012 - 03:21 AM, said:

since people who have to use TrialMechs are whining A LOT about getting Roflstomped by Founders (or non-founders with Owned Mechs), maybe there should be an addition to the matchmaking system: team trialmechs against trialmechs.

this would have 2 advantages:

- New players don´t get frustrated by being roflstomped with tweaked-out Mech builds

- Experienced players get to fight against OPPONENTS and not VICTIMS

because, lets be honest:
if you do it right, you can get the same or even more damage-output as a TrialMech without even getting close to shutting down.


and i can imagine it´s not any fun getting owned by
superior-because-Mechlabbed-the-heck-out-of-it Mechs and will DEFINETELY make a lot of new players stop playing the game if it happens in 8 out of 10 matches,

and it´s definetely not much fun roflstomping new pilots in their TrialMechs, also.
(except by sitting in a TrialMech, too and winning by superior tactics/teamwork..but in that case they at least have equal chances.)


of course, as soon as a trial Mech pilot joins a group of people with Owned Mechs, this mechanic should no longer affect him

I like the idea, not every premade wants to roflstomp pugs. I dislike playing against pug´s, its no challenge at all, and it´s unfair.

Please fix this a fast as possible.

#3 Idealsuspect

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Posted 30 October 2012 - 03:36 AM

Yep exact and thank for you both to like real challenge
as a non gfounder but playing this gme since beginning worst is to play with a non pre-made team against full premade team with owned mech or gfounder mech

and this night that was only that sort of unfair game ...

lot of new players are frustrated and will go back to Call of duty or basic game like that and never wanna play a unfair game in MWO ... so sad but everybody could understand that

Edited by Idealsuspect, 30 October 2012 - 03:39 AM.


#4 Stickjock

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Posted 30 October 2012 - 03:40 AM

Actually... # of battles played could be a "better" matching system... 0- (pick a number) battles get match'd together...

If you just pick Trial vs Trial, whats to stop very experienced players from using those just for kicks and doing exactly what you say is happening now??

#5 Hoshi Toranaga

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Posted 30 October 2012 - 03:44 AM

I totally agree with Janus, however I have PUGed a few today and have come to the following conclusion also:
Many new players think this is a FPS shooter or possibly a bad WoW battleground and mindlessly charge the enemy no matter what.
I have been picking of new player in a trial Awesome today (alone in the back of the field) it wasn't even funny and only limited by the limited supply of LRM in said mech.
Even the best matchmaking in the world cannot stop people from not using their brains and charging the enemy team one by one and getting picked of by other PUGs simply because they actually activated their "common sense" center of the brain... and the PUG groups I was in were called premades like 5 out of 10 matches (and yes I got stomped 3 times by "presumably" premades, but it was a good fight and the PUGs on my team liked to get stomped as they charged mindlessly... you know what I am getting at...)

#6 RedHairDave

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Posted 30 October 2012 - 04:25 AM

if the trial mechs were different, it might help. maybe more heat efficent, and ams.

other than that, a trial only server could be good. it may split the population though, you know what works better.......join a group. problem solved. that is the information we need to get to the puggers. if they do that, 90% of all complaints on the forums go away.

#7 Mazgazine1

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Posted 30 October 2012 - 04:33 AM

I made a similiar suggestion and would like to promote a similiar option here too.

The biggest change that could happen for noobs is trial mechs that are more powerful. At least the ones out right now are far weaker in terms of damage output.

#8 Guile1

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Posted 30 October 2012 - 04:36 AM

No, a person needs to take the time to go read the threads in the forums. I spend 1/3 to 1/2 my time doing pug drops. Some wins, some looses. Community warfare...that's what people forget. No one mech wins the fight, but one mech working with others can change the outcome. Take the time, find a "group", have more fun. If you choose not to search for a group, not our fault. Devs should not need a server for this type, or that type of player. Group, drop, earn.

#9 michaelius

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Posted 30 October 2012 - 04:38 AM

View PostStickjock, on 30 October 2012 - 03:40 AM, said:

Actually... # of battles played could be a "better" matching system... 0- (pick a number) battles get match'd together...

If you just pick Trial vs Trial, whats to stop very experienced players from using those just for kicks and doing exactly what you say is happening now??


Doesn't really matter because those players still have same chances using their equipment so it goes back to being skill only duel.

But being outmatched in skill and being in inferior trial mech with 2/3 of armor and 1/4th of sustained dps is recipe for disaster.

So we need trial mech only mode for newbies.

#10 Ornonge

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Posted 30 October 2012 - 04:43 AM

If you group trail-mechs agaisnt each other, how are they going to learn the game and cooperating with each other ?

It's a team-game afterall. The learning-curve might be a bit steep but it is manageable. I have seen PUG's that did really good, even against a coordinated team. You won't loose anything by joinging a team and there are a lot out there that don't require fixed online times. You can still run PUG's and all. I do.

PS.: If you want the challange you can always ask the 12th DG to fight you guys again Janus Wealth :)

#11 Grotoiler

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Posted 30 October 2012 - 04:48 AM

I think the best way to get around the debate of new players getting crushed would be to implement a trial mechs only setup, where only trial mechs get joined onto a server, EXCEPT when the player has a player-bought mech. In that case, the guy who has his own mech, but wants to rock out in a trial one, won't get grouped with the newbies.

So you CAN still take a trial mech, BUT, if you've played long enough to buy your own mech, then you get shoved in the same barrel the vets who would be using their own-bought mechs.

So what you'd get is a player-induced experience-seperation, where everybody's in kindergarten, playing with the same toys, until they buy their first mech. Then they get placed in with the older kids. They can still play with the toys, but they can't play with the newcomers until those newcomers reach the point of owning toys of their own.

Edited by Grotoiler, 30 October 2012 - 04:51 AM.


#12 Cornelius V Osmond

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Posted 30 October 2012 - 04:49 AM

Imho trial mechs are temporary gameplay, their purpose is trying out different roles, getting a real mech in liked role asap, not getting their own line of game development.

#13 omnilicious

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Posted 30 October 2012 - 05:55 AM

It's not about trial mechs. I've won a game (team vs team) when my team joked around using trial mechs. Why? Because canon mechs are not that bad (they're bad, just not *that* bad) since IGP is forcing hardpoints.

A matchmaking system will have to separate arranged teams from pugs (in the case of not full teams finish them off with a pug or 3 since 5+ in one team makes a huge difference).

#14 Draco Harkins

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Posted 30 October 2012 - 06:15 AM

This is ACTUALLY the first thread im going to post suporting the author for a very good sugestion instead of trying to nerf premades and other similar idiotic idea.

I say aye for this ideia, trials vs trials would indeed give a good enought "feel" to the new player and would keep them happy and not getting hammered by the pros.

Edited by Draco Harkins, 30 October 2012 - 06:15 AM.


#15 King Arthur IV

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Posted 02 April 2013 - 11:30 PM

bringing this back to life because its true and i dont need to repost.


new/trail pilots must get very frustrated getting stomped when starting this game. allowing new/trail players to play together like some sort of leveling system is one idea to stop stomping.

you already have a in game exp that could be used towards pilot level. once enough exp is gained and a certain level is attained, you get thrown into the deep end where your elo journey begins.

currently elo does not stop new players playing against veterans with upgrades.

Edited by King Arthur IV, 03 April 2013 - 02:32 AM.


#16 buttmonkey

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Posted 03 April 2013 - 02:22 AM

simple idea but a good one.

8v8 only, 4v4 only, 3/2 man groups v 3/2 man groups and pugs v pugs.

it really is THAT simple. :D

and the op is right if it isnt fixed more new players will continue to leave.





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