Looking for an old post about low-end user.cfg tweaking for low-end computers
#1
Posted 30 October 2012 - 05:26 AM
The post was called: "user.cfg tweaking for performance & visuals"
Does anyone have the pertinent info?
Thanks.
#2
Posted 30 October 2012 - 07:52 AM
IMPORTANT: Enable the use of custom user.cfg by editing the attributes.xml file in Piranha Games\MechWarrior Online\User\Profiles\"your ingame nick" and change the line
<Attr name="OptionCfg.sys_spec" value="0"/>
to value="-1"
Note: Everytime you adjust something in the options in the game this value is being reset to 0, so make sure it is -1 again after adjusting in game options.
Look up your mechwarrior folder. It should be ...\Piranha Games\MechWarrior Online.
Here you should find a file called "user.cfg". If not, create one.
Edit it with notepad (I use notepad++) - it should be empty.
Copy paste the following into it:
;=================================================================================
; low user.cfg - default settings Custom (with shadows, medium water / nice ;particles) (9) Stable, ;slight fps drop on load ;in and first 10 seconds caching. ;Motion Blur ghosting fixed.
;Extra options for tweaking included. ; infront of line to disable.
;=================================================================================
;core settings
sys_spec_ObjectDetail = 1
sys_spec_Shading = 1
sys_spec_VolumetricEffects = 1
sys_spec_Shadows = 1
sys_spec_Texture = 1
sys_spec_Physics = 1
sys_spec_PostProcessing = 1
sys_spec_Particles = 1
sys_spec_Quality = 1
sys_spec_Sound = 1
sys_spec_Water = 1
sys_spec_GameEffects = 1
;=================================================================================
; control settings / fov / sensitivity
cl_sensitivity = 0.25
cl_fov = 90
;cl_sensitivityController = 0.1
;i_mouse_accel_max = 100
i_mouse_smooth = 0
i_mouse_accel=0
;=================================================================================
;ObjectDetail
e_ObjQuality = 2
e_DecalsAllowGameDecals = 0
e_DecalsLifeTimeScale = 2
e_DecalsOverlapping = 0
e_Dissolve = 2
e_LodRatio = 20
e_Lods = 1
e_LodMin = 0
e_MaxViewDistSpecLerp = 1
e_OcclusionCullingViewDistRatio = 1
e_ProcVegetation = 1
e_streamCgf = 0
e_VegetationBending = 0
e_VegetationMinSize = 0
e_VegetationSpritesDistanceCustomRatioMin = 1
e_VegetationSpritesDistanceRatio = 1
e_ViewDistMin = 10
e_ViewDistRatio = 100
e_ViewDistRatioCustom = 100
e_ViewDistRatioDetail = 75
e_ViewDistRatioLights = 50
e_ViewDistRatioVegetation = 50
e_TerrainDetailMaterialsViewDistXY = 1024
e_TerrainDetailMaterialsViewDistZ = 128
e_TerrainOcclusionCullingMaxDist = 200
ca_AttachmentCullingRation = 200
ca_DrawFaceAttachments = 1
ca_useDecals = 0
es_DebrisLifetimeScale = 0
e_DecalsForceDeferred = 0
r_DrawNearZRange = 0.08
;=================================================================================
;Particles
e_ParticlesQuality = 1
e_ParticlesLights = 0
e_ParticlesMaxScreenFill = 64
e_ParticlesMinDrawPixels = 1
e_ParticlesMotionBlur = 0
e_ParticlesObjectCollisions = 1
r_UseParticlesHalfRes = 0
r_UseSoftParticles = 0
r_UseParticlesRefraction = 0
r_UseParticlesGlow = 0
r_UseParticlesMerging = 0
r_UseParticlesHalfResForce = 0
;e_particles_thread = 1
=====================================================================================
;Physics
g_breakage_particles_limit = 90
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0
e_CullVegActivation = 50
e_FoliageWindActivationDist = 25
e_PhysFoliage = 1
e_PhysOceanCell = 0.5
p_gravity_z = -36.3
p_joint_damage_accum = 2
p_joint_damage_accum_threshold = 0.2
p_max_MC_iters = 4000
p_max_object_splashes = 3
p_max_substeps_large_group = 5
p_num_bodies_large_group = 100
p_splash_dist0 = 7
p_splash_dist1 = 30
p_splash_force0 = 10
p_splash_force1 = 100
p_splash_vel0 = 4.5
p_splash_vel1 = 10
v_vehicle_quality = 4
es_MaxPhysDist = 200
es_MaxPhysDistInvisible = 25
;=================================================================================
;Post-Processing
r_colorgrading = 0
r_DepthOfField = 0
r_EyeAdaptationBase = 0.1
r_EyeAdaptationFactor = 0.85
r_EyeAdaptationSpeed = 0.5
r_GlowAnamorphicFlares = 1
r_HDRBloomMul = 0.7
r_HDRBlueShift = 0.5
r_HDRBrightLevel = 0.65
r_HDRBrightOffset = 80
r_HDRBrightThreshold = 3
r_HDREyeAdaptionCache = 30
r_HDRGrainAmount = 0
r_HDRLevel = 4
r_HDROffset = 10
r_HDRRendering = 1
r_MotionBlurMaxViewDist = 0
r_PostProcessHUD3DCache = 30
r_RainMaxViewDist_Deferred = 40
r_sunshafts = 1
r_MotionBlur = 0
;r_MotionBlurShutterSpeed = 0.00001
;ca_MotionBlurMovementThreshold = 0.00001
;=================================================================================
;disable msaa settings for ATI cards or this causes motion ghosting
r_PostMSAA = 0
r_PostMSAAMode = 0
r_FSAA = 0
;=================================================================================
;type: int
;current: 3
;help: Toggles edge blurring/antialiasing
;Usage: r_UseEdgeAA [0/1/2/3]
;Default is 1 (edge blurring)
;1 = activate edge blurring mode
;2 = activate edge antialiasing mode (previous version)3 = activate Laplace edge ;antialiasing mode
r_UseEdgeAA = 0
;=================================================================================
;Quality // q_renderer = 3 is much better effects than q_renderer = 2, some fps loss though.
q_Renderer = 1
q_ShaderFX = 1
q_ShaderGeneral = 1
q_ShaderGlass = 1
q_ShaderHDR = 1
q_ShaderIce = 1
q_ShaderMetal = 1
q_ShaderPostProcess = 1
q_ShaderShadow = 0
q_ShaderSky = 1
q_ShaderTerrain = 1
q_ShaderVegetation = 1
q_ShaderWater = 1
;=================================================================================
;Shading
e_DynamicLightsMaxEntityLights = 8
e_GI = 1
e_GIAmount = 0.5
e_GIMaxDistance = 80
e_GINumCascades = 1
e_SkyType = 1
e_SkyUpdateRate = 0
e_TerrainAo = 1
e_TerrainNormalMap = 1
e_VegetationUseTerrainColor = 1
r_DetailNumLayers = 0
r_DetailDistance = 4
r_DetailTextures = 0
r_ssdo = 0
r_SSAO = 0
r_SSAOQuality = 0
r_SSAODownscale = 0
r_refraction = 0
r_ssreflections = 0
;=================================================================================
;Shadows
e_GsmCache = 0
e_GsmCastFromTerrain = 0
e_GsmLodsNum = 0
e_GsmRange = 0
e_ParticlesShadows = 0
e_Shadows = 0
e_ShadowsCastViewDistRatio = 0
e_ShadowsMaxTexRes = 0
e_ShadowsOnAlphaBlend = 0
e_ShadowsResScale = 0
e_ShadowsTessellateCascades = 0
r_ShadowBlur = 0
r_ShadowJittering = 0
r_ShadowsMaskResolution = 0
r_ShadowsPCFiltering = 0
r_ShadowsUseClipVolume = 0
e_ShadowsSlopeBias=0
;=================================================================================
;Textures
r_DynTexAtlasCloudsMaxSize = 32
r_DynTexAtlasSpritesMaxSize = 32
r_DynTexMaxSize = 80
r_EnvCMResolution = 1
r_EnvTexResolution = 1
r_EnvTexUpdateInterval = 0.001
r_ImposterRatio = 1
r_TexSkyResolution = 128
r_TexAtlasSize = 512
r_TexMinAnisotropy = 0
r_TexBumpResolution = 0
r_TexResolution = 0
r_TexturesFilteringQuality = 0
r_VegetationSpritesTexRes = 16
;=================================================================================
;Volumetric Effects
r_Beams = 3
r_BeamsDistFactor = 0.05
r_BeamsMaxSlices = 200
e_Clouds = 1
r_CloudsUpdateAlways = 0
;=================================================================================
;Water
e_WaterOceanFFT = 1
e_WaterTesselationAmount = 10
e_WaterTesselationAmountX = 10
e_WaterTesselationAmountY = 10
e_WaterTesselationSwathWidth = 10
r_WaterCaustics = 0
r_WaterReflections = 0
r_WaterReflectionsQuality = 0
r_WaterReflectionsMinVisiblePixelsUpdate = 0
r_WaterTessellationHW = 0
r_WaterUpdateDistance = 0
r_WaterUpdateFactor = 0
;=================================================================================
;Sound
s_FormatSampleRate = 48000
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_ReverbType = 1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1
s_MaxChannels=64
s_PrecacheData = 1
s_PriorityThreshold = 1
;=================================================================================
;must be last
r_TexturesStreaming=0
Edited by Schrottfrosch, 30 October 2012 - 07:56 AM.
#3
Posted 30 October 2012 - 07:54 AM
Sorry I am not sure who made this one but it isn't me I would like to give credit to him. I think it's Colonel Pada Vision.
#4
Posted 30 October 2012 - 01:44 PM
#5
Posted 30 October 2012 - 09:13 PM
It seems to have no effect.
#6
Posted 31 October 2012 - 03:12 AM
AMD Athlon II X2 240 Processor
geforce 8500 gt (256mb)
4 gig RAM
Windows xp
Used Schrottfroch's cfg and it helps on all maps except "River City". "River City" is the only map that always has an unplayably slow frame rate for some reason.
#7
Posted 01 November 2012 - 05:48 PM
Frosted, on 30 October 2012 - 07:54 AM, said:
Sorry I am not sure who made this one but it isn't me I would like to give credit to him. I think it's Colonel Pada Vision.
I think that was actually Yaros's config.
#8
Posted 01 November 2012 - 08:28 PM
I took PGI at their word (Yes, I should know better by now) when they said the Closed Beta forums would be "archived but accessible" and didn't bother saving it.
#9
Posted 02 November 2012 - 11:24 AM
#10
Posted 04 November 2012 - 04:49 PM
Edited by Colonel Pada Vinson, 04 November 2012 - 04:50 PM.
#12
Posted 04 November 2012 - 09:27 PM
Frosted, on 04 November 2012 - 04:50 PM, said:
Thanks I'll add it to my collection of low end .cfg
I tried this in 2 games. It didn't improve my framerate noticeably but it did make the game utterly unplayable.
It so gimped my mouse response that I had to repeatedly slide the thing across the table just to make my mech torso twist a few degrees. Normally it never leaves its pad. This user.cfg makes keyboard controls for all mech movement mandatory
This also "zooms back" the view so you see a lot of the cockpit and little of the battlefield. This visual gimp didn't improve framerate for me
Appreciate the info and attempt though.
#13
Posted 04 November 2012 - 09:28 PM
Exarch Levin, on 04 November 2012 - 09:27 PM, said:
It so gimped my mouse response that I had to repeatedly slide the thing across the table just to make my mech torso twist a few degrees. Normally it never leaves its pad. This user.cfg makes keyboard controls for all mech movement mandatory
This also "zooms back" the view so you see a lot of the cockpit and little of the battlefield. This visual gimp didn't improve framerate for me
Appreciate the info and attempt though.
Just comment out the mouse and FOV stuff...
#14
Posted 04 November 2012 - 09:48 PM
Inconspicuous, on 04 November 2012 - 09:28 PM, said:
Why? The file didn't improve my framerates in any noticeable way. I didn't even notice much of a difference in the visuals TBH. On my older computer I actually went from 22-30 FPS to the infamous 4 with this applied. My main PC stayed in the 30-80 FPS range.
I do find it saddening that there's an "ATI Fix" in there though, firstly because of the message that sends and secondly because ATI no longer exists.
#15
Posted 05 November 2012 - 11:35 AM
Does anyone happen to have that information saved? A few searches of the forum for 'user.cfg brown' 'brown fog*' and 'brown particles' didn't turn up any results.
#16
Posted 05 November 2012 - 11:47 AM
#17
Posted 06 November 2012 - 09:48 AM
Exarch Levin, on 04 November 2012 - 09:27 PM, said:
It so gimped my mouse response that I had to repeatedly slide the thing across the table just to make my mech torso twist a few degrees. Normally it never leaves its pad. This user.cfg makes keyboard controls for all mech movement mandatory
This also "zooms back" the view so you see a lot of the cockpit and little of the battlefield. This visual gimp didn't improve framerate for me
Appreciate the info and attempt though.
you can adjust the values to suit your needs
#18
Posted 12 November 2012 - 07:10 AM
#19
Posted 12 November 2012 - 03:52 PM
#20
Posted 12 November 2012 - 10:20 PM
Ok so after upgrading my PC I noticed I still have a FPS drop in game, even saw as low as 8FPS at one point. So I am thinking about doing this. FPS is more important to me than eye candy when I wanna get a smooth shot off.
I looked up Games/Piranha Games/Mechwarrior Online/User/Profiles/PiWright42 and found four items, Action Maps, Attributes, Profile, and Weapongroups. The only thing I found that would allow me to do as you suggest is in Attributes. There is says...
<Attr value="1" name="OptionCfg.sys_spec"/>
That is a literal copy and paste and it looks a skoche different than what you said I should expect to see. So the question is can I modify that "1" to a "-1" like you suggested even when you told me to look for a 0?
Edited by PiWright42, 12 November 2012 - 10:22 PM.
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