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MWO Mechbay Program


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#181 Draco Harkins

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Posted 22 December 2012 - 03:15 AM

First and foremost thank you for your work, this program is amazing and a great tool. Now for the bad news, i found an error on the stalkers. The 3F cannot use XL engine because the XL engines use 12 crits and that version (and i suspect all 3 line) has only 8 crit on the torso but in the program i can upgrade to XL nevertheless.

Edited by Draco Harkins, 22 December 2012 - 03:17 AM.


#182 Crashingmail

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Posted 22 December 2012 - 04:07 AM

XL Engine uses 6 crits in center torso and on each side 3 crits.

#183 Heroth

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Posted 22 December 2012 - 11:57 PM

I'm also having trouble launching this, i've updated to java 7 (64bit and i also uninstalled all other versions of java before updating) i've selected 'java platform SE binary' as the launch option but when i double click on it/right-click and open it quickly shows a 'loading' on the mouse then stops and doesn't open... any ideas?

#184 Crashingmail

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Posted 23 December 2012 - 04:05 AM

You need JRE. You can find the right program files here => http://java.com . Click the big red button on the center and u get the correct version.

#185 Draco Harkins

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Posted 23 December 2012 - 05:11 PM

View PostCrashingmail, on 22 December 2012 - 04:07 AM, said:

XL Engine uses 6 crits in center torso and on each side 3 crits.



Thats what i also thought at first but MWO doesnt let it so. If you have the 3F you can atest for yourself.

#186 Kaijin

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Posted 23 December 2012 - 08:38 PM

View PostDraco Harkins, on 23 December 2012 - 05:11 PM, said:

Thats what i also thought at first but MWO doesnt let it so. If you have the 3F you can atest for yourself.


If that is the case in MWO, I suspect it is an MWO bug. All mechs, regardless of chassis, should have the same number of crit slots available. I'd submit a bug report to support@mwomercs.com

#187 Draco Harkins

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Posted 24 December 2012 - 12:28 AM

Thank you ill do that as of now.

#188 Quicksilver Aberration

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Posted 26 December 2012 - 04:55 PM

Slight update, I delayed the bug update because I finally started work on the save/loading code, hopefully be the end of this week I will have it done so you all will finally be able to load up your configs again.

#189 MasterBLB

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Posted 26 December 2012 - 05:38 PM

New Mechlab is unusable for me,unfortunetly.
Would be possible just to update the old one to contain all newest mechs and bugfixes?(In my version CTF 4X has one energy slot in CT while it should have two)

#190 Quicksilver Aberration

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Posted 26 December 2012 - 06:12 PM

View PostMasterBLB, on 26 December 2012 - 05:38 PM, said:

New Mechlab is unusable for me,unfortunetly.
Would be possible just to update the old one to contain all newest mechs and bugfixes?(In my version CTF 4X has one energy slot in CT while it should have two)

The 4X should've been fixed a while back, what version are you running?

#191 knight-of-ni

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Posted 26 December 2012 - 06:14 PM

This works great on my Ubuntu Linux laptop.
Now I don't have to boot up my Windows 7 desktop in order to experiment with mech builds.
Thanks!

#192 MasterBLB

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Posted 27 December 2012 - 03:01 AM

It's mechlab 5.3.19
But about CTF 4X I could use latest version 5.3.21,the problem is it doesn't contain Dragons Flame/Fang for example :/

#193 Darth Penguin

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Posted 27 December 2012 - 07:39 AM

Im hoping that someone can help me out as im having some nerve wracking issues with this program. I'd like to think im not computer iliterate, but i'll be damned if i can get this to work.

What happens:

Upon running the .jar file in Java i get a .5 second "thinking" wheel, followed by a whole lot of nothing.

I am running Windows 7 64 Bit Home Premium

Steps already taken:

I have set compatibility settings to run java in admin mode.

I have uninstalled all versions of java and made sure to reinstall java 64 bit through internet explorer 64 bit.

I have followed other posts in this guide and directed the file to open with the javaw.exe application in the /bin folder.

I have even made sure to update my .NET framework via some troubleshooting guides online.

Nothing seems to help.

If there is anyone out there whos an expert on java troubleshooting, let me know, ill be happy to get together with you in a TS3 server or something to get this hashed out. Thanks! Will check back here for suggestions or follow up questions.

#194 Quicksilver Aberration

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Posted 27 December 2012 - 03:45 PM

View PostMasterBLB, on 27 December 2012 - 03:01 AM, said:

It's mechlab 5.3.19
But about CTF 4X I could use latest version 5.3.21,the problem is it doesn't contain Dragons Flame/Fang for example :/

You are using the old Mechlab, I stopped adding support for new mechs within the old Mechlab. Sorry, but to mess with the Flame/Fang you have to switch the new Mechlab.

I will be removing the old Mechlab completely with the next update and adding a stripped down version of the new GUI for those that don't need the excess of information given.

#195 MadFred26

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Posted 27 December 2012 - 06:47 PM

View PostElacou, on 27 December 2012 - 07:39 AM, said:

Im hoping that someone can help me out as im having some nerve wracking issues with this program. I'd like to think im not computer iliterate, but i'll be damned if i can get this to work.

What happens:

Upon running the .jar file in Java i get a .5 second "thinking" wheel, followed by a whole lot of nothing.

I am running Windows 7 64 Bit Home Premium

Steps already taken:

I have set compatibility settings to run java in admin mode.

I have uninstalled all versions of java and made sure to reinstall java 64 bit through internet explorer 64 bit.

I have followed other posts in this guide and directed the file to open with the javaw.exe application in the /bin folder.

I have even made sure to update my .NET framework via some troubleshooting guides online.

Nothing seems to help.

If there is anyone out there whos an expert on java troubleshooting, let me know, ill be happy to get together with you in a TS3 server or something to get this hashed out. Thanks! Will check back here for suggestions or follow up questions.


I am having an issue too, I pretty much did all the same steps as above, but when I try to run the mechlab application, it tells me 'could not find main class.' and then lists the path to the .jar file.

Any ideas? I would love to run this, it sounds ideal to tinker with the mechs without committing to anything in the real mechlab. Thanks very much for your efforts!!!!

Kind Regards,
Fred

#196 Quicksilver Aberration

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Posted 27 December 2012 - 06:59 PM

the could not find main class error means you aren't running Java 7.
http://java.com/en/download/manual.jsp
Download both the 32-bit and 64-bit version installers and see if that fixes anything.

#197 MasterBLB

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Posted 28 December 2012 - 03:06 AM

View Postmajora incarnate, on 27 December 2012 - 03:45 PM, said:

You are using the old Mechlab, I stopped adding support for new mechs within the old Mechlab. Sorry, but to mess with the Flame/Fang you have to switch the new Mechlab.

Well,if so please design the GUI correctly,as the current one is unusable in 1024x768 resolution due to lack of layouts.
And the best option would be to change both mechlab versions to use external xml file as mechs' database,that'd make adding new mechs much easier.

#198 Gristle

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Posted 28 December 2012 - 06:05 AM

View PostMasterBLB, on 28 December 2012 - 03:06 AM, said:

Well,if so please design the GUI correctly,as the current one is unusable in 1024x768 resolution due to lack of layouts.
And the best option would be to change both mechlab versions to use external xml file as mechs' database,that'd make adding new mechs much easier.


So MasterBLB, when is your MWO Mech design program you are writing for low spec machines going to be ready for me to test?

Edited by Gristle, 28 December 2012 - 06:06 AM.


#199 MasterBLB

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Posted 28 December 2012 - 06:19 AM

View PostGristle, on 28 December 2012 - 06:05 AM, said:

So MasterBLB, when is your MWO Mech design program you are writing for low spec machines going to be ready for me to test?

1st I heard I'm writing an own Mechlab application o.O

Edited by MasterBLB, 28 December 2012 - 06:20 AM.


#200 Quicksilver Aberration

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Posted 28 December 2012 - 12:43 PM

View PostMasterBLB, on 28 December 2012 - 03:06 AM, said:

Well,if so please design the GUI correctly,as the current one is unusable in 1024x768 resolution due to lack of layouts.

The compact one was meant to lower the resolution and memory usage, it just won't have all the fun stuff.
I don't remember offhand, but the resolution of the Compact GUI was between 800-900 in width, and around 512 in height.

View PostMasterBLB, on 28 December 2012 - 03:06 AM, said:

And the best option would be to change both mechlab versions to use external xml file as mechs' database,that'd make adding new mechs much easier.

I don't know about it being the best option, because then sharing one variant becomes a huge problem between users, because all variants are in one xml file. Saving isn't a problem, just save all necessary variables to a binary file and your done, it is the loading process that requires more thought.

Edited by majora incarnate, 28 December 2012 - 12:45 PM.






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