Excel Mech Lab V1.80.4 (Updated 9/03/13) Now With Pheonix Inc Saber
#121
Posted 14 November 2012 - 07:24 AM
But I am hoping you guys can help. I need a couple more people to "Beta" test it for lack of a better term. With all these mechs and weapons possible configs, there is just no way I can properly test all the functionality by myself anymore.
If you are willing please shoot me a PM. I think 3-5 more people would be perfect.
Thanks
#122
Posted 14 November 2012 - 04:28 PM
#123
Posted 15 November 2012 - 09:33 PM
LRM5 = 3 (2)
LRM10 = 6 (5)
LRM15 = 8 (7)
LRM20 = 11 (10)
#125
Posted 15 November 2012 - 10:20 PM
#126
Posted 16 November 2012 - 07:34 AM
#127
Posted 16 November 2012 - 08:59 AM
Marzepans, on 16 November 2012 - 07:34 AM, said:
V1.73 does this (current 1.72 does not).
I am adding quite a lot onto 1.73 (Stock loadout, cost of upgrade,bugs, DHS values). Still testing it, hope to get it out today though.
#128
Posted 16 November 2012 - 10:40 AM
#129
Posted 16 November 2012 - 12:36 PM
MWO Heat scale doesn't seem to be working correctly. Was loaing out a cataphract and with 3 medium lasers and a erppc with 19DHS was only registering .98
#130
Posted 16 November 2012 - 12:57 PM
AlexWildeagle, on 16 November 2012 - 12:36 PM, said:
MWO Heat scale doesn't seem to be working correctly. Was loaing out a cataphract and with 3 medium lasers and a erppc with 19DHS was only registering .98
The engine the mech starts with is just whatever one the sheet was saved on. You need to manually switch it, I could probably run some VBA to reset it to its standard engine when you pick a new mech.
The MWO heat scale will be gone from the next build. We thought we had it nailed down during CB, but it appears to have changed.
Until I get a new calculation for the heat scale, it won't be returning.
#131
Posted 16 November 2012 - 01:25 PM
3rdworld, on 16 November 2012 - 12:57 PM, said:
The engine the mech starts with is just whatever one the sheet was saved on. You need to manually switch it, I could probably run some VBA to reset it to its standard engine when you pick a new mech.
The MWO heat scale will be gone from the next build. We thought we had it nailed down during CB, but it appears to have changed.
Until I get a new calculation for the heat scale, it won't be returning.
OK, cool. How do I know what engine a mech should have? Or at least would start with?
#132
Posted 16 November 2012 - 01:40 PM
Here is Mech Lab v1.73.xlsm for everyone.
Changes:
- Load Stock - clicking the "Load Stock" button will reset the mech you currently have to its stock loadout
- Price check - Added in pricing utility. It compares the current mech build with the mech string loaded into the "Load Temp" section. When you Load Stock a mech it will automatically be placed into the Load Temp location, and will begin comparisons in loadouts/upgrades to the mech in the lab. You may select to sell or not items removed from the starting mech.
- Clicking "Compare Current" will start the comparison with the mech loaded into the Mech Lab. Use this for changing loadouts on an existing mech.
- Removal of the MWO heat scale for the time being.
- Added manual EHS/DHS value selectors.
- Corrected DPS. NOTE: does not take ammo into consideration.
- Updated TTOH.
- Fixed popups during loads
NOTE: the Price may not be perfect with mechs currently not in-game. I have no way of knowing what their base costs will be. FF price may be off by +-1000cbills, they round in some way I was not able to figure out. A couple of mechs use equipment that isn't functioning in game, so they appear light and too cheap with their stock equipment.
Edited by 3rdworld, 16 November 2012 - 01:48 PM.
#133
Posted 16 November 2012 - 02:30 PM
#134
Posted 16 November 2012 - 02:44 PM
GODzillaGSPB, on 16 November 2012 - 02:30 PM, said:
It wasn't accurate. They have changed how it works. I could have included it but generally speaking the number on the sheet would have been wrong. I guess I would just rather it not be there than always be wrong.
Edited by 3rdworld, 16 November 2012 - 02:45 PM.
#135
Posted 17 November 2012 - 02:31 AM
The ingame experience is what ultimately shaped my experience. I know that my Hunchback, having a heat efficiency of 1,10, did not work well. Only when I upped it to above 1.20 it works well enough. But how does it translate into the Excel Mechlab 1,71? 1.72? 1.73? I don't know.
The most important thing the Excel Mechlab does for me is saving CBills. Of course I could always build something in the Excel Mechlab which I think is good, then build it ingame. And when I find out it is utterly ineffective regarding heat I've spent millions and millions of CBills and they're lost.
So I used the Excel Mechlab to make sure it works BEFORE I build it ingame. And an estimate of the heat efficiency would really help with that.
But...just my opinion of course.
#136
Posted 17 November 2012 - 07:51 AM
They are adding all DHS as 1.4 instead of their actual values. Because of this the scale values an extra DHS as much as an engine DHS. Which is wrong, because a EDHS is worth .6 more than an chassis DHS.
You will need to keep that in mind if you use an engine smaller than a 250, while comparing the MWO heat scale.
Edited by 3rdworld, 17 November 2012 - 07:57 AM.
#137
Posted 17 November 2012 - 04:50 PM
3rdworld, on 17 November 2012 - 07:51 AM, said:
They are adding all DHS as 1.4 instead of their actual values. Because of this the scale values an extra DHS as much as an engine DHS. Which is wrong, because a EDHS is worth .6 more than an chassis DHS.
You will need to keep that in mind if you use an engine smaller than a 250, while comparing the MWO heat scale.
Yeah, because of the 2.0 engine DHS I don't think anyone really uses engines smaller than 250 in anything, unless that something generates little/no heat. At least I don't. Getting fewer than 10 "free" engine DHS means losing .6 dissipation for each DHS you have to manually add to bring you to 10, since DHS are 1.4 and EDHS are 2.0.
#138
Posted 18 November 2012 - 03:59 PM
#139
Posted 19 November 2012 - 01:56 AM
But, according to v1.73, it will after 82,59 seconds:
50110,18,52,10,40,8,40,8,32,32,40,40,202,0,0,0,0,0,0,0,0,0,0,0,301,0,0,0,0,0,0,0,0,0,0,0,201,101,0,910,910,0,0,0,0,0,0,0,0,0,0,202,0,0,0,0,0,0,0,0,0,0,0,101,101,101,101,0,0,0,0,0,0,0000,a,b,c,d,e,f,g,h,i,j,k,l,1200
The calculations for single heat sinks seem to be correct: 250 engine + 10 SHS + 2 ML => TTOH = ###### (but is should be 900 according to your comments)
50110,18,52,10,40,8,40,8,32,32,40,40,202,0,0,0,0,0,0,0,0,0,0,0,301,0,0,0,0,0,0,0,0,0,0,0,201,101,0,910,910,0,0,0,0,0,0,0,0,0,0,202,0,0,0,0,0,0,0,0,0,0,0,101,101,101,101,0,0,0,0,0,0,0000,a,b,c,d,e,f,g,h,i,j,k,l,1200
Edited by Kmieciu, 19 November 2012 - 01:56 AM.
#140
Posted 19 November 2012 - 05:39 AM
Or maybe mine is better? More accurate? Knows how to work with DHS?
2 MLs would produce 2 Heat per second, with 10 Engine Double Heat Sinks at least you definitely cannot overheat, unless you run around a lot, or are on Caustic?
Edited by MustrumRidcully, 19 November 2012 - 05:42 AM.
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