

Heatsinks not effective in large numbers.
#1
Posted 30 October 2012 - 11:28 AM
#2
Posted 30 October 2012 - 11:30 AM
#3
Posted 30 October 2012 - 11:32 AM
Grayzzur, on 30 October 2012 - 11:30 AM, said:
Grayzzur, on 30 October 2012 - 11:30 AM, said:
The difference between 20 and 30 is almost negligable. Not even close to 50%
#4
Posted 30 October 2012 - 11:32 AM
Current heat rules really punish large beam weapons.
#5
Posted 30 October 2012 - 11:37 AM
Desrtfox, on 30 October 2012 - 11:32 AM, said:
Current heat rules really punish large beam weapons.
Double heat sinks are bug right now. All the DHS in the engine are acting as single heat sinks, only the HS out side of the engine are working as DHS
#6
Posted 30 October 2012 - 11:37 AM
Desrtfox, on 30 October 2012 - 11:32 AM, said:
Current heat rules really punish large beam weapons.
My build is 4 large lasers on a K2, I was running 2l and 2mp with with 24 heat sinks, but when I increase it to 4l and add 6 more heatsinks then only adding 4 more heat per shot with 6 extra heatsinks, my heat dispensation is nowhere close to being able to keep up.
#7
Posted 30 October 2012 - 11:40 AM
Desrtfox, on 30 October 2012 - 11:32 AM, said:
Current heat rules really punish large beam weapons.
That diminishing rule BS is garbage...I'd like to hear a good reason for implementing that. Looks like they don't want laser boats.
#8
Posted 30 October 2012 - 11:41 AM
#9
Posted 30 October 2012 - 11:41 AM
Ockow' tmstamp='1351625827 said:
Double heat sinks are bug right now. All the DHS in the engine are acting as single heat sinks, only the HS out side of the engine are working as DHS
You are right about how they currently work. I haven't seen them confirm that this behavior is not intended. Can you link to your source for this being a bug, and not intended?
#10
Posted 30 October 2012 - 11:42 AM
#11
Posted 30 October 2012 - 11:43 AM
Desrtfox, on 30 October 2012 - 11:41 AM, said:
No, because the beta forums are currently inaccessible.
#12
Posted 30 October 2012 - 11:44 AM
I think. If I'm wrong, somebody please correct me and let me know how it actually works.
#13
Posted 30 October 2012 - 11:54 AM
It actually added 15, but then you lost 10 over 10 seconds.
In MWO it works the same, except that fire:ing rate is about 3 times higher but heat dissipation is the same.
#14
Posted 30 October 2012 - 11:55 AM
First thing to remember is that a "Turn" in Classic Battletech encompasses 10 seconds.
This rule moves over into MWO. at the rate of 1 heatsink, dissipates 1 heat in 10 seconds.
1-1-10
Thus let's look at a large laser...
A large laser builds 8 heat.
with 10 heatsinks, that heat dissipates in just under one second.
The problem is that you can fire your weaponry around 2-4 times in that 10 second span in MWO.
"Effectively" you are generating triple the heat you normally would in "Battletech"
In a way, I am somewhat ok with this, as it makes choosing when to fire much more important, however I do see the argument against it, in that it's not true to the source material. And causes some serious heat issues in regards to larger weaponry.
#15
Posted 30 October 2012 - 11:56 AM
#16
Posted 30 October 2012 - 12:01 PM
I think what we can take away from this is that "only" generating 4 more heat in weapons and 6 heat sinks actually = -4 total heat efficiency because you fire 2.5 times per heat cycle (heat cycle is 10 seconds). The key to remember is you cool down your heat sinks every 10 seconds (so with 30 your heat drops 3 per second), but you weapons fire more than once per 10 seconds. Try 3 Lg lasers (that is a build I have used for a long time), or keep the 4 lasers but cycle them, or just use 3 and save the 4th for an alpha strike against a shutdown/damaged mech.
2x LG laser, 2x Md Pulse
24 heat sinks (Basically you would shut down on the 3rd Lg laser volley, or 7 seconds of continuous fire)
Sec_______Δ_______Heat___________%
0________24_______24.0_________55%
1_________________21.6_________49%
2_________________19.2_________44%
3_________________16.8_________38%
4________24_______38.4_________87%
5_________________36.0_________82%
6_________________33.6_________76%
7________10_______41.2_________94%
8________14_______52.8________120%
9_________________50.4________115%
10________________48.0________109%
11_______10_______55.6________126%
12________________53.2________121%
13_______14_______64.8________147%
14________________62.4________142%
15_______10_______70.0________159%
16________________67.6________154%
17_______14_______79.2________180%
18________________76.8________175%
19_______10_______84.4________192%
20________________82.0________186%
21_______14_______93.6________213%
22_______10______101.2________230%
23________________98.8________225%
24________________96.4________219%
25_______14______108.0________245%
26_______10______115.6________263%
27_______________113.2________257%
28_______________110.8________252%
29_______________108.4________246%
30_______24______130.0________295%
4x Lg Laser
30 Heat sinks (here you shut down on the 3rd volley, at 8 seconds)
Sec_______Δ_______Heat__________%
0________28_______28.0________56%
1_________________25.0________50%
2_________________22.0________44%
3_________________19.0________38%
4________28_______44.0________88%
5_________________41.0________82%
6_________________38.0________76%
7_________________35.0________70%
8________28_______60.0_______120%
9_________________57.0_______114%
10________________54.0_______108%
11________________51.0_______102%
12________________48.0________96%
13_______28_______73.0_______146%
14________________70.0_______140%
15________________67.0_______134%
16________________64.0_______128%
17_______28_______89.0_______178%
18________________86.0_______172%
19________________83.0_______166%
20________________80.0_______160%
21_______28______105.0_______210%
22_______________102.0_______204%
23________________99.0_______198%
24________________96.0_______192%
25_______28______121.0_______242%
26_______________118.0_______236%
27_______________115.0_______230%
28_______________112.0_______224%
29_______________109.0_______218%
30_______28______134.0_______268%
Edited by Agent 0 Fortune, 30 October 2012 - 12:03 PM.
#17
Posted 30 October 2012 - 12:02 PM
That being said, most of our trials capped at 20 heatsinks. Once the group and I actually have money and engines again (which may be a bit), I'm going to suggest that we test the range of 20+ heatsinks to make sure they didn't implement a different model at 20 heatsinks or above. I'll update our fantabulous google spreadsheet (https://docs.google....dqZDd1YkE#gid=5) and make a forum post once we have conclusive data.
Don't hold your breath though, I know for a number of us, this is a bad week, what with hurricanes, flooding and work.
#18
Posted 30 October 2012 - 12:03 PM
Bloody Moon, on 30 October 2012 - 11:41 AM, said:
If I am not mistaken they were referring to the ":Heat Efficiency" measurement in the mechlab as opposed to actual HS performance in game.
#19
Posted 30 October 2012 - 12:04 PM
Signal27, on 30 October 2012 - 11:44 AM, said:
I think. If I'm wrong, somebody please correct me and let me know how it actually works.
I think you are correct, in addition, the firing time of the weapon affects the heat dissipation because the dissipation begins when the weapon has completed the firing cycle. So if true, then a 3 heat pulse laser would begin heat dissipation sooner than a 3 heat standard laser. I believe I read this in a Q&A or Developer note somewhere, but I don't remember where it was
#20
Posted 30 October 2012 - 12:07 PM
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