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#101 wolf74

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Posted 30 October 2012 - 04:22 PM

Solo player say group player are pushing them away from the game. I personally believe it the group player that will be the life blood of the game. Why you ask it because a solo player does not bring friends in to the game because they ARE solo players. They do not play with groups of friend so they are a dry dead horse to start with. Group players will try to get all his/her friends in the game due to the fact they can play together thus adding new blood into the game. I do pug on days I'm short on time but I also play with many Good groups but I have never accept there invite to become a full member due to personal time.

Again Group player are the life Blood in the long run. Solo player are 90% only in a game until the next title comes out and they move on.

Edit due spelling and to clean up due to posting from a cell phone.

Edited by wolf74, 30 October 2012 - 04:33 PM.


#102 Tickdoff Tank

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Posted 30 October 2012 - 04:22 PM

View PostSarevos, on 30 October 2012 - 04:15 PM, said:


no the problem isn't that everyone wants it NOW they want it to be working when new players come in... how do you always miss this point? why must all of you Less QQ'ers only see the area of arguement you want to see? Why is there no rational thought to your responses?

If they just fixed MM before open beta no one would have these issues... there are people who do infact have teams they play with (myself included) who ceased operation temporarily to profess that this is an issue for player accessibility and retention have you had any formal training in business? do you know anything about the Game industry? ever wonder why all those amazing new ideas in concepts of games never see release? to make it playable to the largest audience... dude think less about how YOU want to play and more about how the game will make the best impression

I love it when everyone wants to tell other people how to play but its time to break out the pitchforks when someone makes a suggestion that THEY do something different I'd think most of you were americans, Christ! i get enough of this kind of bull on C-Span

PS I love teamplay the group of friends that play already enjoyed it thoroughly in CB but thought it was a good idea to relax for OB until the changes dropped so new players could get a FEEL you know what helps people want to join your clan? actually helping them and teaching them how to play BEFORE you annihilate them...


ok explain how its accessible to new players and ill give you the point


The devs (probably) wanted to have MM ready before OB. OB was not entirely their decision.

And, they do want it NOW. But they can't have it. Grow up and deal with it, MM will be improved soon, but it will take a while. Or leave. Those are your only options.

#103 MorbidGamer

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Posted 30 October 2012 - 04:24 PM

View PostTickdoff Tank, on 30 October 2012 - 04:17 PM, said:


Our "pre-made" has 3 non-founders, runs 5/8 trial mechs right now (kitting out our favorite mechs is EXPENSIVE), we do not beat our chest. We may goof around in general chat, but most of us do that when we are solo as well. I do not spam our voice chat info unless asked.

Not every pre-made is the same as what you describe. We don't think we are better than anyone, as a matter of fact I have seen plenty of PUGs that were better pilots than most of us. But we try and help each other out. We respond when a teammate is in trouble. We have also been playing a while, so our basic skill level is higher than the newew players. That is not our fault. Don't blame everything on premades. You will run out of people to blame for your loss when the MM is fixed.


Yesterday was real bad... All I seen was decked out Cats, scouts and atlas running around on the other team. While I had to baby sit the new guys.

Today was less of a pain. Seemed more even. More trail mechs then decked out mechs.

I was killing alot of nubs today in 1 game and they said my team was a pre-made and we told them no we were not. They asked to how an atlas could get to the base so fast... I told them a short cut.

Usally if you ask the other team if they are a premade they give you a rash of crap and say stupid things like why not? or go join a group.

I don't really care either way. Just that all trial mechs should fight other trail mechs only. That way the game is fair for new players till they can get their first mech.

#104 Stradivarious

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Posted 30 October 2012 - 04:26 PM

You know what a solo only queue will get you? People like myself walking away with 8 kills. It's really not always pre-mades you're facing. I get anti-social or have wife-agro so can't play match after match so I pug in addition to ML, there are some pretty spectacular players out there doing the same and it's always a pleasure running across them. :D

The better players and the better equipped players will *still* ROFL stomp you. A more accurate description of what you should desire is a newbie queue(keeping it civil, I would have used another word starting with a "P" in person).

#105 Mondu

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Posted 30 October 2012 - 04:29 PM

Winning or losing, premades vs pugs, ownage, and blah blah blah...I think many of the *defenders* of this game are missing the point.

Is this game FUN or NOT? Is a "noobie" trying this game for the first time going to want to keep playing or uninstall? If uninstall is the choice, Mechwarrior is done. This is a F2P game. That requires a large player base to support it, and the vast majority of new players don't give a crap about Mechwarrior lore, "Legendary", and how "elite" you are at pugging.

These balancing issues needs to be fixed ASAP. Dying in the first minute of battle by enemies you don't even see is a quick way to lose players and kill a franchise.

#106 Vlad Ward

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Posted 30 October 2012 - 04:31 PM

They're not balance issues.

The terms you're looking for are skill floor and skill ceiling.

MWO has a very, very low skill floor and a high skill ceiling.

Skill-based matchmaking is the only way to resolve this dissonance. Luckily for us, this is already in the works.

#107 Hitokiri Battousai

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Posted 30 October 2012 - 04:32 PM

I have yet to be in a premade, and I would say at least 40 to 45% of the matches I have been in my team has won. I hate to do this, but I have to. Maybe you and your friend should have worked as a group.....

#108 Sarevos

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Posted 30 October 2012 - 04:38 PM

View PostTickdoff Tank, on 30 October 2012 - 04:17 PM, said:


Our "pre-made" has 3 non-founders, runs 5/8 trial mechs right now (kitting out our favorite mechs is EXPENSIVE), we do not beat our chest. We may goof around in general chat, but most of us do that when we are solo as well. I do not spam our voice chat info unless asked.

Not every pre-made is the same as what you describe. We don't think we are better than anyone, as a matter of fact I have seen plenty of PUGs that were better pilots than most of us. But we try and help each other out. We respond when a teammate is in trouble. We have also been playing a while, so our basic skill level is higher than the newew players. That is not our fault. Don't blame everything on premades. You will run out of people to blame for your loss when the MM is fixed.

who said anything about YOUR premade or MINE? you and I are not the only people out there scan the forums you'll see quite a bit of complaints If you're in a premade are you pugstomping or playing another premade? do you think you have some advantage against pugs? or not? yes WE dont do that but others do. And to top it off trial mechs cannot stand toe to toe with founders mechs and all new players will have those so there needs to be a balancing factor yes they don't have repair costs hoop-de-damn-do you cant tweak it being HALF THE FUN of a mechwarrior game hell i flat out bought my cat since i was like "what the hells the point if you dont get to use the mechlab? its there staring me in the face telling me "you have to wade around in S*** and collect 50 more bear a$$e$ before you can use me PLEB! COMMONER! UNPAID" so i was like balls to that!" MC'd it up and BOOM now i dont really care if i win or lose in pugs im rocking my personal mech on the battlefield and getting paid its INFINITELY more tolerable when you atleast have access to the mech lab as you spend most of your time there granted i played FF11 EQ LoL and EVE so im a tenacious lil ******* when it comes to tedium and grinds but 90% of people out here dont have patience for it doubly so if its almost guaranteed they'll lose vs a custom mech and since an awesome has the same consideration in the MM system as an atlas and and fielding an 81kph raven is like dropping the soap in a prison bath youve set new players up to be (EDIT: Clay pidgeons? Ske'et is apparently a no-no on the forums) for the founders and us closed beta users

Edited by Sarevos, 30 October 2012 - 04:48 PM.


#109 Mystere

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Posted 30 October 2012 - 04:39 PM

To the DEVs,

The sooner you release the percentage of people actually playing in pre-mades (10% is the number I seems to be seeing), the less people will use this excuse. Of course, the risk is that they will find another excuse.

#110 Yokaiko

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Posted 30 October 2012 - 04:39 PM

View PostMondu, on 30 October 2012 - 04:29 PM, said:

Winning or losing, premades vs pugs, ownage, and blah blah blah...I think many of the *defenders* of this game are missing the point.

Is this game FUN or NOT? Is a "noobie" trying this game for the first time going to want to keep playing or uninstall? If uninstall is the choice, Mechwarrior is done. This is a F2P game. That requires a large player base to support it, and the vast majority of new players don't give a crap about Mechwarrior lore, "Legendary", and how "elite" you are at pugging.

These balancing issues needs to be fixed ASAP. Dying in the first minute of battle by enemies you don't even see is a quick way to lose players and kill a franchise.



So a noobie expects to just jump into a First person shooter sim, and rock the house? It took me days to survive a game. I was just happy to be standing.

#111 Sarevos

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Posted 30 October 2012 - 04:41 PM

View PostTickdoff Tank, on 30 October 2012 - 04:22 PM, said:


The devs (probably) wanted to have MM ready before OB. OB was not entirely their decision.

And, they do want it NOW. But they can't have it. Grow up and deal with it, MM will be improved soon, but it will take a while. Or leave. Those are your only options.

wow you did the EXACT thing i posted and said we wont change so they have to bravo on proving my point...

#112 GeneralArmchair

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Posted 30 October 2012 - 04:43 PM

View PostMystere, on 30 October 2012 - 04:39 PM, said:

To the DEVs,

The sooner you release the percentage of people actually playing in pre-mades (10% is the number I seems to be seeing), the less people will use this excuse. Of course, the risk is that they will find another excuse.

That's a poor query to run

A much better one will be comparing the total number of games played to the number of games played solo vs the number of games played in a pre-made.

I am 100% positive that the people queueing solo will have very low game total tallies (hint: They quit playing. Money down the drain)

#113 Sarevos

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Posted 30 October 2012 - 04:45 PM

You see the devs dont have to do anything about it as players are perfectly capable of complex thought like why dont we chill on the premades til this is fixed like my group did we did not have to be FORCED into compliance with the upcoming patch what an amazing concept

#114 Phelan Ward-Kell

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Posted 30 October 2012 - 04:46 PM

View PostComguard, on 30 October 2012 - 02:50 PM, said:

The Devs had different priorities than the matchmaker. Coconut Monkey and Pay 2 Wang.


The fact that you think the same division within PGI that works on mech implimentation and add-on content such as the monkey is the same team that would design and impliment UI and network features just goes to show the level of ignorance that is infesting this community.

#115 Lin Shai

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Posted 30 October 2012 - 04:48 PM

View PostWhite Bear 84, on 30 October 2012 - 03:51 PM, said:


Back in the tin can grouch.

Pretty sure its not hard for one of teh devs to see who is premade and who is pug, you do realise they can record what goes on in a game from the back end lol..


He was making a joke. Turn up your facetious meter and read it again. :D

#116 Mystere

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Posted 30 October 2012 - 04:48 PM

View PostSuomiWarder, on 30 October 2012 - 03:23 PM, said:

Sometimes a company needs to manage customer fears. A solo only group function would make sure people knew they were not getting rolled by premade groups. Should have been easy. Would have saved a lot of whinning.


The potential problem with this though is if the actual percentage of players running pre-mades is actually low, then they may suffer very long wait times or play against the same teams over and over again. In short, they may be punished for a problem that actually had nothing to do with them.

FYI, I play 100% PUG.

#117 infecto

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Posted 30 October 2012 - 04:49 PM

Not that this is by any means a great sample size....

Played 10 games, queued by myself. All but 9 matches were lost. Of those 9 it was a landslide victory for other team, most times my team scored sub 3kills usually 0. Of the 10 matches 5 of them included some sort of beginning taunt including "Go away trash pubs", or something along the lines that suggests the other team is grouped.

Like I said not a real sample size but it is what it is. I can easily see how this would detract anyone from being interested and even myself who really wants the game to succeed.

#118 Lin Shai

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Posted 30 October 2012 - 04:54 PM

View PostYokaiko, on 30 October 2012 - 04:39 PM, said:

So a noobie expects to just jump into a First person shooter sim, and rock the house? It took me days to survive a game. I was just happy to be standing.


I guess that's the question, right?

When I got accepted into the closed beta in July and started playing, I died. And died. And then ... died some more. I was horrible. But little by little I learned how to play the game, the strategies, the various mechs' roles, etc. Now I love the game, and am half decent at it.

The game has a learning curve. The thing is ... that seems to be the case no matter what game I play, so it's actually really confusing to me when people do come into the game with that attitude. Maybe I just suck at gaming and need a lot more practice than anyone else? Or ... you've got people who honestly think that because they've played a generic FPS to some degree of success, they will instantly be 'uber' here ... which sadly, isn't the case.

#119 Cochise

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Posted 30 October 2012 - 05:08 PM

I've played probably 50 matches over the last two days and only came across TWO premade groups. They rofl stomped us but only two.

On the DC thing. Since open beta my game has crashed to desktop or just sat there with a black screen probably 5-6 times so about 1 out of 10 matches, so it does happen. I think it happens more than we all think.

#120 MechZ1lla

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Posted 30 October 2012 - 05:18 PM

View PostLin Shai, on 30 October 2012 - 04:54 PM, said:


I guess that's the question, right?

When I got accepted into the closed beta in July and started playing, I died. And died. And then ... died some more. I was horrible. But little by little I learned how to play the game, the strategies, the various mechs' roles, etc. Now I love the game, and am half decent at it.

The game has a learning curve. The thing is ... that seems to be the case no matter what game I play, so it's actually really confusing to me when people do come into the game with that attitude. Maybe I just suck at gaming and need a lot more practice than anyone else? Or ... you've got people who honestly think that because they've played a generic FPS to some degree of success, they will instantly be 'uber' here ... which sadly, isn't the case.


Perfectly put.
Now perhaps people will understand why my sig says what it does.
But anyway...
The first game that made me just go "WTF?!" learning curve-wise was EVE. Good gods, I absolutely sucked. I'd get pounced on non-stop while grinding my way up in the asteroid fields. ANd finally, after seeing me day after day, a corp hit me up and said, "You've got the cajones, man. Wanna join?"
So I did. And I learned a lot of things from them. Sadly, I had to quit shortly thereafter because I lost my job, but it impressed this upon me: There is no such thing as an army of one. If you don't know something, or you're stuck-ASK someone who's been doing it for awhile.
Basically, in a MMO world, you can only go so far alone. Especially in this genre. If you want to be "Missile Mike," drop into the middle of a combat zone and laugh in the face of danger while spraying down the area with infinite ammo and health packs?
Splendid. Go play campaign on the Xbox. This isn't the game for you.
The only way you're going to learn and get better is by figuring out how things work (which appears to be beyond some folks), asking around and hope you don't get some a$$tard saying "L2P noob," or find some sort of tutorial.

*pause to make a very sharp look Dev-side*

That's the way it is. Part of the issue is, yes, there are glaring omissions in this game. But conversely, there are a lot of people gaming that can't find their *** with an Atlas, GPS and a compass. Asking them to figure something out is like asking for a honest politician. Ain't gonna happen.





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