Solis Obscuri, on 30 October 2012 - 04:04 PM, said:
I think we can kiss heat management goodbye once people buy the upgrade, which is unfortunate.
Never going to happen. Even using Table Top Values, probably 90% of the TRO mechs required some pretty hefty heat management. Take a Marauder 5D for example. 2 ER PPCs, 2 Medium Pulse Lasers, 1 Lg. Pulse Laser and 1 S.SRM2. 16 double heat sinks for a total of 32 heat dissapated per round.
This stock config produced 50 heat alphas so even under TT rules you counldn't manage more than maybe 1/2 your load out firing each round.
So even with double heat sinks actually working like double heat sinks we still have weapons firing 3x the rate they did in TT which means....yep you guessed it.....heat will still have to be very carefully managed on 90% of the builds out there.
Also keep in mind that the maximum amount of DHS that can be mounted (aside from those residing in the engine) is 12 and that is ONLY if you don't need those critials for weapons, endosteel, FF armor or XL engines. Realistically most people won't be able to mount more than probably 6 DHS beyond those in the engine.
I did some experiementing with mechbuilder program and I think the most heat capasity we will see is the abilty to sink about 40 heat every 10 seconds. The translates into being able to not quite render ONE (1) ER PPC heat neutral. Add a couple medium lasers to that and your going to still be risking overheat inside of 30 seconds of firing.
Edited by Viktor Drake, 30 October 2012 - 04:42 PM.