DV^McKenna, on 08 April 2012 - 01:04 AM, said:
This seems a very odd statement to me, in this day and age a significant portion of the computer gaming population have 2 or more monitors, Alt-Tabbing is a thing of the past (hello fullscreen windowed mode) and given that at least on TS3 and Mumble have multiple different com servers open, you can be connected to multiple units comm servers.
No, they don't.
I do. You probably do. But we are not the norm. People are really misjudging this.
DV^McKenna, on 08 April 2012 - 01:04 AM, said:
If your dropping with GDL because your both allies or working for the same house....it would be kind of wise to either be sharing comms or at least have each others details saved.
You still aren't getting the scale of this. There will be battles, 24/7, 365. This isn't a League where people plan their 20 drops a week. There will probably be ten units named Gray Death Legion or some variant and we'll bump into randomly at 9PM on a Saturday. After that drop, we might end up in entirely different games for the next, and the next after that.
DV^McKenna, on 08 April 2012 - 01:04 AM, said:
Something else that has not been considered here, is that rather than putting $$$ and time into developing a ropey ingame VOIP, PGI could well host several TS server instances on their own backend, as there are going to be hosting servers for gameplay this is not such a far stretch.
Something again I think is going woefully unrealized:
Over 70,000 people have signed up for the game. Without advertising. Or a game existing yet. Once launch day is here, that number will likely be in the hundreds of thousands. Success willing, it will be in the high several hundreds of thousands, with 100k+ people on at the same time, around peak time.
PGI is not going to be hosting enough TS3 servers to support 100,000 people in addition to the massive computer server bill required to run the game. In addition, integrating with TS3 on any level is going to cost them money.. but even if TeamSpeak was endorsing this course of action, it'd still have all the drawbacks mentioned before plus the whole insane bandwidth issue.
This is
not Living Legends, where peak time has maybe 60-70 people on and a player base of under 500. That is largely, in fact, the reason I haven't been playing MWLL lately - I love the game and the work they did, but there's not enough people to sustain a League, let alone anything like a persistent always on MMO. I keep telling people to expect a flood of folks who at best have nostalgia from past MechWarrior games and at worst don't know or care if this is Robotech, BattleTech or Robot Jox. They will be the majority. We're
very very lucky PGI is catering to our hardcore audience because I think the masses will see the depth the game offers and hopefully quite a few will convert to appreciating the deeper game, but we'll
always be outnumbered by a wide margin.
Long story short: TeamSpeak isn't a solution for the public. It's a solution for the hardcore, of which this forum represents more than is accurate.