

MWO will not include VOIP: A Mistake?
#381
Posted 28 May 2012 - 07:25 AM
#382
Posted 28 May 2012 - 07:32 AM
#383
Posted 28 May 2012 - 08:31 AM

Edited by RAGE Roller, 28 May 2012 - 08:32 AM.
#384
Posted 28 May 2012 - 08:32 AM
Mr Smiles, on 05 April 2012 - 09:12 AM, said:
From http://www.zam.com/s...tml?story=29458
I have a fairly major problem with this statement. It implies that EVERYONE playing the game is going to have a third-party VOIP channel, and they're all going to know each other before the match.
But let's face it: there are some people out there who, outside of specific games (and MWO might be one) don't use VOIP, so they don't have it installed. This excludes people who don't want to set up that third-party software, and don't want to have to pay for a voice server. Or, what if I know people who play MWO, like my brother in Kentucky, but aren't part of my 'inner circle' of Mumble-friends? I'll have to stick to text with them.
The second problem is that not everyone in a match knows each other. I have 2, maybe 3 friends who will be playing MWO. It'll likely be the case that our Lance will have to be filled by a random pub mercenary. We're fine with this. What we're not fine with is being totally unable to communicate with that pubbie except through text.
If MWO included a built-in VOIP, I'd be able to hit the button and EVERYONE on my team--the pubbie included--would be able to hear my commands. But no. Since MWO won't include VOIP, I'll have to use voice for two of my lancemates, and text for the third. Extremely inconvenient.
I really think that second issue is a much bigger thing than the first... how often do I wish LoL included VOIP so our group could talk to the pubbie... and now, MWO is mimicing that bad design decision, preventing us from forming a tight team even with random pubbies.
It'd be even WORSE if I didn't have ANY friends playing MWO, which is also possible. I know I'm going to want to play this for years. But what if _I_ am the random pubbie? I'll have to use only text, even though I have a microphone wired to my face 100% of the time I'm playing a videogame. That's just, STUPID. Not including VOIP means when I have to play the game on my own, I won't be able to communicate with teammates except through text--which is clumsy, at BEST.
What do other people think? I don't know about you guys, but I don't have 12 people on my friends list who want to play MWO for company-sized matches--I think we NEED built-in VOIP to manage that many people on a map at once. Text won't do.
EDIT: Here are Bryan's responses in the thread:
People that like using VOIP already have the software, adding it in to the game is redunant.
Sorry but the dev's are right on this one.
#386
Posted 28 May 2012 - 08:39 AM
Kudzu, on 05 April 2012 - 09:18 AM, said:
So because some people would turn it off it shouldn't be in the game? Only a minority of people are tards on the open Comms.
What online game worth it's salt doesn't have voice built into the programming these days?
#387
Posted 28 May 2012 - 08:57 AM
PANZERBUNNY, on 28 May 2012 - 08:39 AM, said:
So because some people would turn it off it shouldn't be in the game? Only a minority of people are tards on the open Comms.
What online game worth it's salt doesn't have voice built into the programming these days?
A lot of games have VOIP built into them, the thing is tho, usually its rubbish or increases latency something that the 3rd party programs that people have been using for years don't do.
And as they already said they wanted the VOIP to be affected by battlefield conditions except people would again use 3rd party programs to remove that.
So basically your asking for inferior game VOIP because you can't be bothered to download a 3rd party program that does the job better?
Personnally as someone that is not a fan of VOIP (if i wanted to listen to screechy teens going on about how there dieing i'd watch twilight) since you always get people that either lack the intelligence or courtesy to use push to talk so there mic is constantly open broadcasting all there background noise
#388
Posted 28 May 2012 - 09:29 AM
#389
Posted 28 May 2012 - 09:39 AM
Even if the pugs have VOIP installed are they going to have time to set up for the other guy’s server before the match starts?
This should way pretty heavily in favor of those who have an established guild, corp, clan, whatever we are in this game since they will all be on the same channel already.
#390
Posted 28 May 2012 - 09:48 AM
Even if I had my own software, and all others did too, we would have to coordinate pre match to get it up and running... Sounds like a huge pain.
Built in VOIP, that is muteable would be great.
One of the best Mech games to come out in years was Chromehounds on the 360, it had amazing depth (especially for a console game) and above all, it REQUIRED teamwork to be successful. Obviously being a 360 title it had built in voice communication, and it was essential to relay information between members of your squad to win. It was great, and so was the community, I never once had to mute a player like I so often do in CoD or Halo or Battlefield.
I think voice communication will be essential for gameplay in MWO, and I am afraid that without a built in option, many people playing will never be able to properly use voice communications. That is a huge deal in my honest opinion.
#391
Posted 28 May 2012 - 10:31 AM
These kiddies issuing suicidal orders or blasting music or whatnot are dealt with in two clicks each, if you can't handle two clicks, combat is going to be interesting for you. I would much rather deal with the occassional obnoxious child then have to allow a team member, even if he is 'just a pub' to walk right into an easily avoided ambush because I know something he doesn't but don't have the time to type it up at that very moment. If I just moments ago saw an atlas walk into a canyon, and a friendly scout is headed into that same enclosed area, I'm going to want to warn him that he could be walking right into his demise.
If he's a dolt who's going to ignore all voice comms anyway, then he's dead no matter what. But if he's just unaware of what lays in store in that canyon, I just saved a scout from a bad situation and he in turn might have a chance to potentially benefit our team just enough to ensure a win over a loss. Little things matter. This isn't call of duty or Battlefield where a single guy can mow down six or seven in one go, and only really slow down when the ammo runs dry. Teamwork is going to matter in this game. For those who have groups large enough to drop with 12 in every match, good for you. You are the minority. The rest of us who will be playing as lone wolves or who will often be playing with short-drops, we'd like a way to communicate with random people who get assigned to our teams. Will some of them completely ignore us? Absolutely. But that doesn't mean ALL of them will. Some will be great players who simply opted not to be part of a team, or just haven't found the one they like.
And I'm guessing by the tone of it, most of these anti-voip types are also anti-new player. I can't begin to number the times I've given pointers to new players over in-game voip. I can say, even being in a clan, I've used in-game voip as much if not more then the Clan's vent channel. New players will make the same mistakes over and over if they're not told it's a mistake. And screaming at them isn't what I'm talking about. Explain what they're doing wrong, and why it's a problem. It might surprise you just how many folks in games out there are willing to listen to someone speaking rationally.
The exclusionary nature of many on this thread however, breeds the wrong type of team dynamic, which creates more of the obnoxious behavior we'd so dearly love to see scrubbed from gaming. I've also noted a lot of people suggesting the pub players should be joining the group servers of the unit they're dropping with. But when two sub-units get put together, who decides which server to join? Inevitably the answer will be 'easy, they can join ours.' of course, the other unit is saying the same thing. So now you've got four people in one channel, four in another, and four people stuck wondering which they're supposed to be joining and completely outside voice comms.
#392
Posted 28 May 2012 - 10:40 AM
That is not meant as slag on anyone or group, it is a well established (from in-game exp.) fact. Due to hardware variations and differences both types of Comm systems will require configuration.
#393
Posted 28 May 2012 - 10:44 AM
PUGs dont work well together. They dont do strategy or anything else really. most do whatever they want to do.
Organized groups will get their own vent/ts server to ensure the quality of communications and also so that they dont have to listen to random people saying stupid things
#394
Posted 28 May 2012 - 10:48 AM
However based on the comments of Anti-voip unit members here, I think most of them won't give out their channel info to non-unit players.
This means lone wolves who might otherwise be great team players won't be able to communicate with their team. And based on the number of posters who have said in the various polls that they're opting lone wolf, I'm betting this will be a huge resource thrown away through inability to communicate.
#395
Posted 28 May 2012 - 10:51 AM
Lets think about this tho,
Atleast 85% Clans have a voice chat program. Wether it is Teamspeak, Ventrilo, Mumble or some other program.
To add a voice chat now or even at start of release would just be a waste.
Why? You ask.
Well, I personally refuse to use any built in voice chat and if the clan that i am has a voice chat, well that just justifies my reasoning even more..
I hate hearing wannabe tough kids bout how they killed me once because they got that last shot in.. Do i want to go to the options and turn it off because of that? Yes. Do i want to? No. How come? Clans use voice chat for a reason, They get more control over it.. They can fix problems faster and etc..
I am fine with Mwo not having a voice chat
#396
Posted 28 May 2012 - 10:55 AM
Tryg, on 28 May 2012 - 10:48 AM, said:
However based on the comments of Anti-voip unit members here, I think most of them won't give out their channel info to non-unit players.
This means lone wolves who might otherwise be great team players won't be able to communicate with their team. And based on the number of posters who have said in the various polls that they're opting lone wolf, I'm betting this will be a huge resource thrown away through inability to communicate.
What does an in-game anti-voip sentiment have to do with a Team giving a LW, who asks for access to the Teams Comm app? If a player joins, asks and noted they have the Comm App on hand, typing out the addy takes 4 seconds, a Cut and Paste of said address, takes another 3-4 seconds, click into active channel and they are... "Comm's Online."
If they are up to it, any team that doesn't provide is hurting themselves. And anyone who is actually serious about playing MWO, regardless of affiliation, would be well advised to throw a copy of FREE Team Speak/whatever onto their system...
Edited by MaddMaxx, 28 May 2012 - 10:56 AM.
#397
Posted 28 May 2012 - 10:57 AM
With the reasoning most are giving to be okay with no voip in-game, suggest to me they are the same people who will outright refuse to share their unit voice comms with non-unit players. So all this 'ask to join' is rendered pointless as they won't be sharing.
To review...this is NOT about units. It's about non-units and short-drops. If your argument is that units can establish third party software, spare everyone the trouble as that isn't what's being argued. No one here thinks third party voice comms are bad for units. (unless somewhere in here I missed a post) but what they think is bad is having your choices be 'have 11 friends online with you at all times' or 'fall to your knees and pray you wind up with a unit willing to share their unit comms'
#398
Posted 28 May 2012 - 10:58 AM
MaddMaxx, on 28 May 2012 - 10:55 AM, said:
What does an in-game anti-voip sentiment have to do with a Team giving a LW, who asks for access to the Teams Comm app? If a player joins, asks and noted they have the Comm App on hand, typing out the addy takes 4 seconds, a Cut and Paste of said address, takes another 3-4 seconds, click into active channel and they are... "Comm's Online."
If they are up to it, any team that doesn't provide is hurting themselves. And anyone who is actually serious about playing MWO, regardless of affiliation, would be well advised to throw a copy of FREE Team Speak/whatever onto their system...
Hell, To further his point.. My clan would be fine with helping clans out with temp teamspeak 3 voice chats.. And im pretty sure others would too..
Tryg, on 28 May 2012 - 10:57 AM, said:
With the reasoning most are giving to be okay with no voip in-game, suggest to me they are the same people who will outright refuse to share their unit voice comms with non-unit players. So all this 'ask to join' is rendered pointless as they won't be sharing.
To review...this is NOT about units. It's about non-units and short-drops. If your argument is that units can establish third party software, spare everyone the trouble as that isn't what's being argued. No one here thinks third party voice comms are bad for units. (unless somewhere in here I missed a post) but what they think is bad is having your choices be 'have 11 friends online with you at all times' or 'fall to your knees and pray you wind up with a unit willing to share their unit comms'
It does not take a full brain to support a player or players in a match..
#399
Posted 28 May 2012 - 10:58 AM
Shredhead, on 28 May 2012 - 05:11 AM, said:
And precious few will listen. Is it worth developing and supporting a feature that not all players will use, and that will most certainly be abused? Makes no sense.
Quote
MaddMaxx, on 28 May 2012 - 05:24 AM, said:
That is sad news. Do you have a link to the games failure date? I watch the game News a lot and must have missed that story.
wp maddmaxx. Yes indeed, its failing so hard that the devs are developing two identical games based on Planes and Battleships, funded by the "Failure"(?) of WoT. Failing so much that MWO is copying it! Such fail indeed.
Quote
Yes, yes. Just put your fingers in your ears and say "It'll be different this time", with no evidence or reason. If its arrogance to believe in ones own argument then sure, I am. Doesn't make me any less right. Your point seems to be "put it in anyway and see if its ok". Mine is "its been **** in every game its ever been used in, its a source of pure trolling and spam 90% more than it is used for the purposes you pretend. So don't waste time and developer resources to create it. Is it really arrogance, or does your argument just look stupid next to mine?
Quote
When they aren't here, I don't care to hear the rage/whine/trolling or ill-informed organisation attempts from strangers. Though it seems you are under informed yourself. You can always been in a match with up to 11 friends as far as we know, and have been told. This is the kind of lack of attention to detail that makes me glad I can't hear you ingame

Quote
No, its my honest opinion.
DV McKenna, on 28 May 2012 - 05:41 AM, said:
LOL - you know it does. I have never heard anyone use it. Lord knows how many games I've played, and not once have I heard it used. lol.
DV McKenna, on 28 May 2012 - 05:51 AM, said:
Sorry it works all time or it used to when i played, assuming you had set it up correctly in options, and it was no better than xbox 360 style voip with kids, racisim and people playing music down the mics.
LOL.
/thread ?
#400
Posted 28 May 2012 - 11:02 AM
Are the solo players really expected to keep mumble , teamspeak , ventrillo , whatevernewsoftwarecomes on our machines, and quickly run the appropriate software each match ?
I intend to play solo initially as I do not have a ready set of friends who like MW , have a PC and even like gaming... its not that rare you know, especially if you also switch countries as well.
Unless there is a extremely compelling reason NOT to put in VOIP in game, whats the harm ...as long as there is a means to mute individual players, everyone wins, in my opinion.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users