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MWO will not include VOIP: A Mistake?


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#501 MarshmallowRampage

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Posted 29 May 2012 - 07:38 PM

Given that skype is free, easy to install and takes up less system resorces than any and every game dedicated voice system I can see why they went with that. Also Ventrilo is free and easier on peoples computers, if more challenging to set up.

#502 Aelos03

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Posted 29 May 2012 - 07:42 PM

View PostRizartha, on 29 May 2012 - 07:38 PM, said:

Given that skype is free, easy to install and takes up less system resorces than any and every game dedicated voice system I can see why they went with that. Also Ventrilo is free and easier on peoples computers, if more challenging to set up.


So in public match 12 random people who dont know each other should jump on skype....

#503 Khorneholio

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Posted 30 May 2012 - 01:05 AM

View PostRodney28021, on 29 May 2012 - 06:33 PM, said:

the serious players will be using third party voip servers so i don't see a problem with ingame voip missing at launch. later on they can add it like most developers.


Because it allows the "serious" players to communicate with the "casual" players, helping to turn many of those casuals into serious players.

I totally agree that the vast majority of serious players will be using third party VOIP programs... but they (we) are a tiny minority of the player base. The people on this board do NOT likely represent the average MWO player at all. If you get on a message board months before launch and argue about game features you are the 1% of your chosen game.

Integrated VOIP isn't a tool for the people on this board. It's to give the 99% a chance to join with each other, to learn to cooperate with other, and to be mentored by the "serious" players.

I have a clan I intend to play with. I have my own TS server. I'm not arguing for VOIP till I'm blue in the face because I need it for myself. I'm arguing for it because amongst the casual player it will: help to even the playing field for them when they're fighting against clans with their own comms, tie us all together as a community, and hopefully help lead to their BECOMING "serious" players.

#504 Strum Wealh

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Posted 30 May 2012 - 04:09 AM

Also, with regard to the licensing cost argument: there are a number of Free-and-Open-Source-Software (FOSS) VOIP options (such as QutePhone, Asterisk, and/or Ekiga, among others) that the Devs could probably adapt for integration with MWO if they desired to do so.

#505 MaddMaxx

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Posted 30 May 2012 - 05:33 AM

It is a bit of a Catch-22 really.

If they did add in-game VOIP, and most of the organized Teams still made use of 3rd Party Apps, what happens when 2-3 LW's joined their Team?

Nothing, those players have VOIP but still cannot communicate with the Team.

So if adding VOIP solves one issue how might it solve that particular one? Do LW/Puggers always have to then JOIN teams that are only using the in-game VOIP?

#506 Mechsniper

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Posted 30 May 2012 - 06:41 AM

Few new players will have a VOIP when they start. I will not be downloading 5+ different programs myself to speak with everyone who has a different server. I would imagine most people will not want to. When our Combat arms clans played we used both TS and the ingame server to communicate. Setting TS to voice activated and leaving a key activated in game allows you to have the best of both worlds. You can commo important stuff back and forth to the strangers your playing with, but keep internal chat "in house". How badly does getting Type killed or damaged irritate you? Me ... A whole lot! I hate losing because I had to type "behind you player 2" and both of us get hit. There is nothing stopping you from having both an in game VOIP and private 3rd party system.

#507 Sassori

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Posted 30 May 2012 - 07:22 AM

Out of all the games I've played with built in VOIP, I've never had to deal with ***** trolls and griefers. I think that's because I stay the hell away from console multiplayer games.

This isn't a console multiplayer game.

It's not on X-Box Live, it's not on the PS3 Network. It's on the PC.

It doesn't /matter/ if I have a mumble server, or TS, Or Ventrilo, or Roger Wilco (I remember that too, feel old now), or Skype or whatever. What /matters/ is that this is a simulator fps style game in which communication is an absolutely necessary aspect of team work. A scout can't just sit there and type when he's come under fire.

A line of artillery can't let the harasser get behind them to shoot them in the back armor because they have to type out they're under attack and by what.

This whole bullcrap idea of 'elite' or 'serious' needs to remember this is a game and everyone should have the tools necessary to enjoy it to the fullest. Insular people who can't handle socializing with new people /should/ go off and join their guild/clan/company (whatever you want to call it) but that doesn't mean everyone should be forced to to communicate.

EVE's built in voice didn't suck. Sure it had bugs every now and again, so does Ventrilo (Try talking someone through turning down their gain so they sound right, or have it set up to pick up their mouth breathing idiocy since they can't use push to talk). DDO's built in voice worked ok, and that was one of the first iterations of it in an mmo.

Will I have to dust off the old Vent server? I guess so, I'll have to walk people through setting it up EVERY SINGLE ******* PUG MATCH because the elite wannabe 'Mercs' think there shouldn't be a built in easy to use option for all to enjoy.

#508 Shredhead

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Posted 30 May 2012 - 07:25 AM

View PostMaddMaxx, on 30 May 2012 - 05:33 AM, said:

It is a bit of a Catch-22 really.

If they did add in-game VOIP, and most of the organized Teams still made use of 3rd Party Apps, what happens when 2-3 LW's joined their Team?

Nothing, those players have VOIP but still cannot communicate with the Team.

So if adding VOIP solves one issue how might it solve that particular one? Do LW/Puggers always have to then JOIN teams that are only using the in-game VOIP?

Huh? So you say out of this bunch of elitist online super clan gamers not one is able to find the push to talk button for ingame VOIP? Amusing...

#509 Spooky

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Posted 30 May 2012 - 07:35 AM

Yeah, what Shredhead said. In games, where a proper in game voice chat solution is available, those who are in a separate TeamSpeak or whatever channel will still talk to the rest of the players, whenever necessary.

#510 Arikiel

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Posted 30 May 2012 - 07:41 AM

Back when I played WoW (be nice) I could never get Vent to work on my machine for whatever reason. Many people tried walking me through it but it just wouldn't work. Could never really take part in raids and stuff because of that. :/

#511 Strum Wealh

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Posted 30 May 2012 - 07:45 AM

View PostMaddMaxx, on 30 May 2012 - 05:33 AM, said:

It is a bit of a Catch-22 really.

If they did add in-game VOIP, and most of the organized Teams still made use of 3rd Party Apps, what happens when 2-3 LW's joined their Team?

Nothing, those players have VOIP but still cannot communicate with the Team.

So if adding VOIP solves one issue how might it solve that particular one? Do LW/Puggers always have to then JOIN teams that are only using the in-game VOIP?


If there is a group that can run a full team of their own members AND has their own 3rd-party VOIP option, they can use either that or the in-game VOIP.

If there is a group that has a 3rd-party VOIP AND is willing to give out their server info AND the "LW/Puggers" are willing and able to install/run the software to join that group's VOIP server, the whole team can use either the 3rd party VOIP or the in-game VOIP.

If there is a group that has a 3rd-party VOIP AND is they are unwilling to give out their server info OR the "LW/Puggers" are unwilling or unable to install/run the software to join that group's VOIP server, the whole team can use the in-game VOIP.

Other than there potentially not being an in-game VOIP at launch, where is the problem? ;)

#512 MilitantMonk

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Posted 30 May 2012 - 07:47 AM

Team game based game play with only text chat? What is this the Succesion Wars era? Give us VOIP! ;)

#513 Athena Hart

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Posted 30 May 2012 - 08:30 AM

I'm going to have to cut Piranah some slack on this one.. ok, yes.. it'd be nice to have a VOIP feature, but keep in mind MWO is going to be FTP, creating many active voice chat features is costly. Ventrillo and Teamspeak are a bit more common (I have used Ventrillo and Teamspeak) while playing many MMO's (Star Trek Online, Star Wars: The Old Republic, WoW, Lord of the Rings, Champions Online) Some of these even had there own VOIP which were to be honest, laggy and horrible. Teamspeak and Ventrillo simply run well and are already available to be used.

True, not all of us can afford to pay for a Ventrillo Server or Teamspeak, but thats why Piranah is having "Mercenary Companies", if you and your friends don't have a Vent server.. join a Merc Company that does. I'd love to start my own Merc company, but I may likely end up joining someone elses as since I have Ventrillo on my computer, it'd be more convinient to join up with somene else.

#514 Aelos03

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Posted 30 May 2012 - 08:54 AM

View PostAthena Hart, on 30 May 2012 - 08:30 AM, said:

I'm going to have to cut Piranah some slack on this one.. ok, yes.. it'd be nice to have a VOIP feature, but keep in mind MWO is going to be FTP, creating many active voice chat features is costly. Ventrillo and Teamspeak are a bit more common (I have used Ventrillo and Teamspeak) while playing many MMO's (Star Trek Online, Star Wars: The Old Republic, WoW, Lord of the Rings, Champions Online) Some of these even had there own VOIP which were to be honest, laggy and horrible. Teamspeak and Ventrillo simply run well and are already available to be used.

True, not all of us can afford to pay for a Ventrillo Server or Teamspeak, but thats why Piranah is having "Mercenary Companies", if you and your friends don't have a Vent server.. join a Merc Company that does. I'd love to start my own Merc company, but I may likely end up joining someone elses as since I have Ventrillo on my computer, it'd be more convinient to join up with somene else.


You missed the point like many others in this thread is that in game voip is for public games its a tool to talk to people you don't know
this game will require communication so people can do their roles otherwise people will run around trying to read minds of teammates.

#515 Squidhead Jax

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Posted 30 May 2012 - 09:43 AM

A game like MWO is the kind that I really think should provide built-in voice. I've only had experience with MMOs doing it, and in general badly, but even if it's not the best implementation this is something where coordination is critical.

All the major game chats are free client-side, but I can think of at least four programs with some userbase offhand and there are probably more. I hate using two of them, wouldn't want to connect to truly random people in another, and it's non-trivial to join up with random people using any of them.

#516 Deathz Jester

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Posted 30 May 2012 - 09:47 AM

So all the arguing about voip...made me think, are people just gonna break their keyboards?

You can come up with pre-game strategy through typing to people.


Hell while I play battlefield 3 I can type something to tell someone where an enemy mortar is, where the enemy Anti Air is or use my spot key to show it on the minimap and then the command rose.

Is a command-rose/preset command flawed? Yes, does it work? Yes, will I use it? Yes. Is there a possibility of getting killed while typing? Yes, Am I willing to risk myself for the benefit of the team? Yes


I've noticed that serious gamers will sort of "read" each others actions when playing a game. For example, I came to a corner of an alleyway on the Bazaar map in BF3 another random player came to the opposite corner. I crouched, and slowly edged toward the alleyway, deployed my bipod on my m240B machine gun and then start suppression fire down the alley (which i know is crowded by enemies). So then he starts creeping up slowly on the ground with a grenade at the ready, while they're looking for my muzzle flare. The route that I and this 1 other player took allowed me to suppress them while they were in a firefight with the rest of our team. Thus letting the other teammates close in, myself and my random partner close in, and we pretty much destroyed them there. He pretty much understood the concept of "I'm going to shoot at these guys, suppress them, and I want you to creep up with a grenade or your weapon and do some work" without me saying anything.


Yea BF3 does not have VOIP, would it be better with VOIP? That's debatable, also seeing as most servers have their own TS/Vent/Skype channels. If you're so bothered by not having voip in a game, and so unappreciative of the effort thats gone into the game, then please do us all a favor and go elsewhere.

#517 zzBigFootzz

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Posted 30 May 2012 - 09:53 AM

I will use BattleCom :unsure:

#518 Aelos03

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Posted 30 May 2012 - 10:12 AM

View PostIron Harlequin, on 30 May 2012 - 09:47 AM, said:

So all the arguing about voip...made me think, are people just gonna break their keyboards?

You can come up with pre-game strategy through typing to people.


Hell while I play battlefield 3 I can type something to tell someone where an enemy mortar is, where the enemy Anti Air is or use my spot key to show it on the minimap and then the command rose.

Is a command-rose/preset command flawed? Yes, does it work? Yes, will I use it? Yes. Is there a possibility of getting killed while typing? Yes, Am I willing to risk myself for the benefit of the team? Yes


I've noticed that serious gamers will sort of "read" each others actions when playing a game. For example, I came to a corner of an alleyway on the Bazaar map in BF3 another random player came to the opposite corner. I crouched, and slowly edged toward the alleyway, deployed my bipod on my m240B machine gun and then start suppression fire down the alley (which i know is crowded by enemies). So then he starts creeping up slowly on the ground with a grenade at the ready, while they're looking for my muzzle flare. The route that I and this 1 other player took allowed me to suppress them while they were in a firefight with the rest of our team. Thus letting the other teammates close in, myself and my random partner close in, and we pretty much destroyed them there. He pretty much understood the concept of "I'm going to shoot at these guys, suppress them, and I want you to creep up with a grenade or your weapon and do some work" without me saying anything.


Yea BF3 does not have VOIP, would it be better with VOIP? That's debatable, also seeing as most servers have their own TS/Vent/Skype channels. If you're so bothered by not having voip in a game, and so unappreciative of the effort thats gone into the game, then please do us all a favor and go elsewhere.


thing is not everyone will be experienced to read each others actions and being able to say and get fast confirmation can be vital, we will play with or without it thing is its a lot better having that option then not having it at all, and in bf when you die you respawn, it feels stupid that i have to read peoples minds its possible but when i fail to do that i feel very stupid for trying because that guy left me to die in 2vs1 fight and things like that so i learn from my mistakes and try no to repeat them being able to talk to some one for a moment can help me determine how to proceed.

Edited by Aelos03, 30 May 2012 - 10:13 AM.


#519 Grezgorz

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Posted 30 May 2012 - 10:34 AM

Make VOIP an in-game store item >:unsure:

#520 MadBoris

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Posted 30 May 2012 - 10:43 AM

View PostGrezgorz, on 30 May 2012 - 10:34 AM, said:

Make VOIP an in-game store item > :unsure:


Which can also be bought and sold on their Real Money Auction House.





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