Jump to content

MWO will not include VOIP: A Mistake?


589 replies to this topic

#541 pursang

    Member

  • PipPipPipPipPipPipPipPip
  • 1,877 posts
  • LocationSurrey BC, Canada

Posted 31 May 2012 - 08:35 PM

View PostChristopher Dayson, on 31 May 2012 - 08:34 PM, said:


Quite a lot. Every day I see them used. I can't say how much one is used over the other as those statistics would be entirely made up by anyone, but they are used every day even in games that are less tactical than MWO needs to be.


You didn't answer my question.

#542 Sassori

    Member

  • PipPipPipPipPipPipPip
  • Rage
  • Rage
  • 884 posts
  • LocationBlackjack

Posted 31 May 2012 - 08:41 PM

View Postpursang, on 31 May 2012 - 08:35 PM, said:


You didn't answer my question.


Nobody can. Don't be a ****** with a straw man.

#543 pied

    Member

  • PipPipPipPipPipPip
  • 324 posts
  • LocationBehind you

Posted 31 May 2012 - 09:07 PM

I would have to agree with the devs on this one. A lot of players do indeed use Teamspeak and/or Vent. If you plan to play with a lot of the same people time and time again, it seems a worthy investment to be sure. If you just plan to play solo all the time with a more pick-up group style, would VOIP really help your team gel anyway? Sure doesn't in STO.

#544 Tryg

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 160 posts
  • LocationCalifornia

Posted 31 May 2012 - 09:09 PM

By your logic pursang, with such a small percentage of the current memberbase using the forums, they may as well disable em. Just because something doesn't suit your purpose, doesn't mean it lacks one.

In MMO's, a lot of end-game players coordinating raid groups and the like used third party software. More casual players who weren't so focused on end-game raiding typically used in-game voip options. Why? Cause it was convenient, quality wasn't spectacular, didn't need to be. And it was certainly faster when picking up random groups for a questline that might last fifteen minutes, cause why spend five minutes coordinating people into the proper channels for something that's only going to last fifteen?

#545 NightbladeXX

    Member

  • Pip
  • 13 posts
  • LocationChicago

Posted 31 May 2012 - 09:22 PM

I would love to see MWO incorporate an in game voice system that uses effects on the sound, i.e.: Static, Jamming, etc. yes people will use 3rd party to dodge that, but couldn't you give XP for peeps that use the in game and are active on it?

my personal OP on this is, if I were in charge is to use Teamspeak in game and create an in game overlay and have your own MWO TS server, as I hate having to ALT-TAB to access my TS or Vent screens to mute someone

You are always going to have Trolls and morons that screw around in a channel so an ignore or rating system would be a nice feature to combat the trolling

Personally, I'd like to see a rating system, where you can give positive rating or negative ratings to people, just make it cost C-Bills to give a negative rating. People generally want to be nice, but the trolls always suck the fun out of things, because there never is a punishment for them.

Face it people are gonna be jerks, not use the in game system, avoid any in-game effects, but a lot of us want the game/sim to be as real as possible, and since this game is mostly TEAM driven (from what I'm reading, I just started reading the forums today) to play at your best you need EFFECTIVE communication with your team, by effective I mean VOICE not trying to type comments on the keyboard.

Just my thoughts ;)

#546 KageRyuu

    Member

  • PipPipPipPipPipPip
  • 455 posts

Posted 31 May 2012 - 10:32 PM

But but, what about Drunk Bob? That beautiful drunk ******* led us beasts to victory more times than I can recount in Savage 2 A Tortured Soul. Without voip I won't be able to hear his drunken inspirational banter or his famous drunken battle cry, and without that it just wouldn't be worth playing!

#547 Spooky

    Member

  • PipPipPipPipPipPip
  • 338 posts
  • LocationAustria

Posted 01 June 2012 - 12:15 AM

View PostSolidussnake, on 31 May 2012 - 02:53 PM, said:

I turn off VOIP anyways. I can't stand listening to people who are awful try to act like they are all that. "you suck noob" ect..ect... is rampant. If I want to speak to someone. It will be with a unit of my choosing that I choose to associate with.

Easier solution: stop playing X-Bawks.



View PostMadBoris, on 31 May 2012 - 02:54 PM, said:

What about as a post launch feature?

The problem I can't get around in my head, is if I don't want to use a mic where does that put me?
Disadvantaged at the least, an inconvenience to the team, definitely in perception by some?

I'll be required to cooperate with mic.
Muting is the solution to individuals, that's easy.

As crazy as it sounds I like the idea, just wish it was off by default.
Meaning those that wanted that type of organization, simply turn it on and get matched to the comm on servers.
Sounds crazy to make a feature and have it off by default but for the longevity of new players being able to come in and play, or others pick-up a couple days a week, I think there should be servers without it on by default.
i think that middle ground would work for everyone, as long as the devs have the resources to support it, Off by default so servers found would have comm off, turned on with a checkbox.

I just had the thought to myself, do I really want to spend hundreds of hours playing this game with people droning in my ear, I can't say I do.
For people to say you can turn it off or mute everyone just puts me at a disadvantage to myself and the team if most others are collaborating.

I remember 15 years ago this was such a cool idea to me, have used it in the past with good HW, it's never worked well for me in practice as a pub player. I want the opportunity, I just want a valid choice if people don't use it properly, meaning servers without it for everyone in the match.

That makes absolutely no sense. Even if you do not actively use the feature, i.e. do not talk yourself, you will still have an advantage from simply listening to what others are saying. Having it off by default will not aid the "longevity of new players being able to come in and play". If anything, the opposite is the case, new players being able to come in and use the information they are given to as an advantage.



View PostChristopher Dayson, on 31 May 2012 - 08:41 PM, said:

Nobody can. Don't be a ****** with a straw man.

Don't reply to pursang, he is being a troll as usual ;).



View Postpied, on 31 May 2012 - 09:07 PM, said:

I would have to agree with the devs on this one. A lot of players do indeed use Teamspeak and/or Vent. If you plan to play with a lot of the same people time and time again, it seems a worthy investment to be sure. If you just plan to play solo all the time with a more pick-up group style, would VOIP really help your team gel anyway? Sure doesn't in STO.

You also missed the point. This is not about players who "plan to play with a lot of the same people time and time again". Of course those players will have no trouble with organizing themselve with Teamspeak or whatever they prefer.

#548 dogowar

    Member

  • PipPipPip
  • 55 posts
  • LocationEssex UK

Posted 01 June 2012 - 12:29 AM

I still say the third party VIOP solution is better. But i do agree something should be inplace for those people who are the lone wolf type with no affiliation to a house, regiment or lance.

#549 Antaumus

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 156 posts
  • LocationQueensland, Australia.

Posted 01 June 2012 - 12:37 AM

Only ingame voip I ever used was EVE voice. It was pretty good, as people are logging in and out all the time and sometimes you need people on voice all the time when your at war. Don't think anyone used the wow one I didn't even know they had it.

As for mwo it's not needed, clans have vent, randoms don't talk anyway and most gamers can type super fast anyway.

#550 evil713

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 135 posts
  • Location, Location.

Posted 01 June 2012 - 12:59 AM

i just want to say, that if this game was on xbox360, there would be voicechat, near everyone has headsets, you never find that a game that has multiplayer does not have voice.

yes thats a closed, tightly controlled network, i understand pc players are a diffrent breed. i prefer pc to consols.

we are rapidly approching a point where the lack of modern comunication in a game is disturbing and backward. take chromehounds, comunication was integral to the game, both the objective and the perk of matches.

to my knoledge, there is no easy way to import/export nessacary data from a game to a third party voice software.

can we not just simpily ask one of these communication software companies to help put voice ingame? it has been shown that not all data needs to go to a game server for communication to work. so why send it there.

what needs to happen is the voice software needs to be ingame.

i roam games, i am probily the gypsy of videogaming, never staying to long, somtimes coming back, here for the gathering of people that are not the most painful people to be around.

friends are transitory, and i wish to help acheve the goals whatever they be. but time has shown me i cannot stay alive and text at the same time. talk keeps me alive, text kills.

#551 Spooky

    Member

  • PipPipPipPipPipPip
  • 338 posts
  • LocationAustria

Posted 01 June 2012 - 01:06 AM

View PostAntaumus, on 01 June 2012 - 12:37 AM, said:

As for mwo it's not needed, clans have vent, randoms don't talk anyway and most gamers can type super fast anyway.

You seem to have a very biased expectation of who actually talks. "Random's" do talk.

#552 Reaper85

    Member

  • Pip
  • 13 posts
  • LocationScotland,

Posted 01 June 2012 - 01:12 AM

hmm,i see the argument from both sides, their is no argument that voice coms can make or break certain games. Now the experiences i've had with ingame VoIP, has been overall positive,

WoW - it wasn't the best ever, but you could get people to work together with it, i never had an issue with sound quality from WoW, if anything it was someone elses mic setup, a bit of time and buying something other than a 5 quid headset could go along way.
TF2 - In every match, where i've used comms with a small group of players, we would usually win our rounds. the abitily to tell someone theirs a spy about without faffing with the keyboard is a huge advantage, esp with the amount of great spies their are out there, and as for the micwhores... they're always going to happen, so the mute ingame function covers this issue.
SWTOR - didn't have a inbuilt VoIP to begin with, and the dudes i played with found this real ballache, we ended up mixing between skype and even MSN messenger voicechat. The pace could be quite quick, and by the time you've got a change to type something in, the healer is getting a lightsaber implanted where the sun don't shine and your tank hasn't noticed your biggest dps is getting humped by a rancor...

I could delve into my xbox experience, but the comparison is not fair,

Their are positives and negatives on both sides, but their is also solutions on both sides. IMO, if its going to be utter ballache to implement a basic VoIP system i'd rather the dev's focused on more important aspects of the game, if its a 5 minute job with an option to disable in game VoIP so the 3rd party get their way, it also means casuals in game still get a method of comms.

step 4.. profit???

Cheers
Reaper

#553 Antaumus

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 156 posts
  • LocationQueensland, Australia.

Posted 01 June 2012 - 01:18 AM

View PostSpooky, on 01 June 2012 - 01:06 AM, said:

You seem to have a very biased expectation of who actually talks. "Random's" do talk.


Just my experience which is, in the case of everyone, biased ;)

#554 jlbdeath

    Member

  • PipPipPip
  • Knight Errant
  • 79 posts
  • Locationvermont

Posted 01 June 2012 - 01:34 AM

everyone I know that plays a game has a teamspeak vent or at worst roger wilco(not sure if that even works any more) and every team based game that I ever played there has ALWAYS been a group that uses one of these to get around game fog(aka cheat). hell i have a few friends that are going to be playing this game and i can tell you right now we are going to use vent. even if the game did have VOIP we probly would not use it so we can talk smack to each other or talk about family women etc. so I have to agree with the developers on this.

#555 Robovski

    Member

  • PipPipPipPipPipPip
  • 239 posts
  • LocationFife, Scotland

Posted 01 June 2012 - 01:35 AM

<-- Loner who talks/types using in-game tools

While I find text to be a faff while playing, I have no interest in setting up and paying for 3rd party communications just so I can speak to random other people. If I want to play with a buddy I tend to use my Skype or Yahoo Messenger for an always on voice link (where that has been allowed - some games don't play nicely with 3rd party applications) if possible to compensate for the lack of an in-game team voice channel. Maybe if I was in a guild - but frankly it is a pain and a distraction from actual play to have to configure another program just so I can talk with team mates (and that is all I want while playing) especially ones I just met. So if there isn't a voice channel? It has to be text. And text comms take a backseat to fighting. Like WoT, should I be fighting that tank or telling the team all about it? I choose fighting that tank. And afterwards if I'm dead I'll have plenty of time to type or maybe I'm still alive and I can focus on staying scooting so I can stay that way or I can sit and type and let Mr. Dead Enemy's friend catch me. Hmmmm decisions decisions...

Just because active players would work around the jamming and noise the devs thought were cool doesn't mean that the VOIP team coms were a bad idea, just that the jamming and noise would have to be done without if you don't want to unfairly advantage players who then choose a 3rd party application to avoid a disadvantageous element of play.

But also seriously - so many other games can do this (offer in-game voice chat). Lotro has been mentioned and they've had this for 5 years already.

#556 zverofaust

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,093 posts
  • LocationMontreal

Posted 01 June 2012 - 02:14 AM

Why the hell are people bringing up analogies to games like LotRO and STO? You do realize this game is literally nothing like those games, right? MWO is first and foremost a FPS (in a big Mech). The exclusion of VOIP is a stunningly bad move that puts a net negative on the entirety of the rest of the game. Not all of us have friends who will be around 24/7 for whenever we want a game. Not being able to voice communicate with random teammates is going to be incredibly crap.

#557 Reaper85

    Member

  • Pip
  • 13 posts
  • LocationScotland,

Posted 01 June 2012 - 02:31 AM

View Postzverofaust, on 01 June 2012 - 02:14 AM, said:

Why the hell are people bringing up analogies to games like LotRO and STO? You do realize this game is literally nothing like those games, right? MWO is first and foremost a FPS (in a big Mech). The exclusion of VOIP is a stunningly bad move that puts a net negative on the entirety of the rest of the game. Not all of us have friends who will be around 24/7 for whenever we want a game. Not being able to voice communicate with random teammates is going to be incredibly crap.


because things in MMORPG's can't change just as quick as things do in FPS? because co-ordination is not as important in a MMORPG compared to a FPS? even in an RTS, communication is a huge thing, the games are played differently, but the need for communication is the same across the board. we use comms to communicate where enemies are? FPS/RTS/RPG needs this, We use comms to co-ordinate attacks/tactics? FPS/RTS/RPG equally need this. Comms to let people know where we are? time till we're ready? Changes in situation? there not as unalike as you'd think :)

I agree that its best for any game to have some form of ingame VoIP, but its not a gamebreaker for me, people will find ways to communicate, even shorthand typing of some format. But if implementing a VoIP into MWO at this time is going to hamper development in any serious way, i'd rather it was added later and they got the main bits right. we can't gurentee that in a 4 man team of pubs, that any of them will use comms, or that if your the only one using it, that the others will even listen.

Bottom line, it would be nice to have VoIP ingame so people have the option to use it.

#558 Spooky

    Member

  • PipPipPipPipPipPip
  • 338 posts
  • LocationAustria

Posted 01 June 2012 - 02:39 AM

View PostAntaumus, on 01 June 2012 - 01:18 AM, said:

Just my experience which is, in the case of everyone, biased :)

True enough, but "Random's don't talk" is simply not a universal truth. I am "random" and I talk. And other "randoms" talk to me ;).



View Postjlbdeath, on 01 June 2012 - 01:34 AM, said:

everyone I know that plays a game has a teamspeak vent or at worst roger wilco(not sure if that even works any more) and every team based game that I ever played there has ALWAYS been a group that uses one of these to get around game fog(aka cheat). hell i have a few friends that are going to be playing this game and i can tell you right now we are going to use vent. even if the game did have VOIP we probly would not use it so we can talk smack to each other or talk about family women etc. so I have to agree with the developers on this.

Agree with the developers on what exactly? It's no surprise that you and your friends talk smack to each other or talk about family, women etc. in a voice chat solution of your choice. But this is not about that, this is not about individual, little groups that may communicate with each other separately. MW:O will, hopefully, have a big enough player base, where you have no difficulty getting into a game through the matchmaker. If you don't only restrict yourself to forming a party before going into the matchmaker, you will not know your team mates beforehand and you will not be able to set up a channel of communication with them, other than chat.



View Postjlbdeath, on 01 June 2012 - 01:34 AM, said:

even if the game did have VOIP we probly would not use it so we can talk smack to each other or talk about family women etc. so I have to agree with the developers on this.

You can still use the in-game VOIP to convey information (about the enemy, for instance) or orders to your randomly matched up team-mates, regardless of whether you are currently on a separate channel with friends or not. There is no downside for you for doing that, only advantages.

Edited by Spooky, 01 June 2012 - 02:45 AM.


#559 SaiVanas

    Member

  • PipPip
  • 21 posts

Posted 01 June 2012 - 02:53 AM

Mass Effect 3 PC has built in VOIP, I use it, especially random games on gold. Granted, it did take 2-3 games to sort it out on my first try with it (too low in OS settings and no test feature). Was able to coordinate missile use to ensure survival and victory at the end, and gain the N7 bonus pack too.

With MWO being so team oriented, and against live human foes, built in VOIP (with mute and text chat) should be a required feature. I'm OK if it doesn't make launch, but it should come 1 month after, assuming the "launch" is in July.

I'm hoping that the beta statistics with randoms, loners, and every person that doesn't play at the same time as their friends, will provide a drive to get VOIP in.

Quality matches can go a long way towards encouraging people to spend money on a F2P game.

#560 NightbladeXX

    Member

  • Pip
  • 13 posts
  • LocationChicago

Posted 01 June 2012 - 06:54 AM

View PostMaffa, on 01 June 2012 - 03:08 AM, said:

i would like to ask those who fear VoIP because of trolls and 13yo's if -at that point- the VoIP would be the real problem, and not the trolls and the 13yo's infesting their game. If the game audience is not made up by a prominently mature gaming community is not worth playing, let alone VoIPs issues.


I still WTB game servers for those of us elder gamers

I have a HIGH amount of patience and I still remember how obnoxious I was when I was younger, but the disrespectful and truly profane attitude from SOME (not all) youngin's really RUINS the game for me

that why i'd love to see better ignore, reporting, and/or a gamer reputation system to help alleviate this





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users