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MWO will not include VOIP: A Mistake?


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#521 MaddMaxx

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Posted 30 May 2012 - 10:48 AM

View PostShredhead, on 30 May 2012 - 07:25 AM, said:

Huh? So you say out of this bunch of elitist online super clan gamers not one is able to find the push to talk button for ingame VOIP? Amusing...


I guess folks could run 2 VOIP apps and the Game at the same time.... not sure why though.... unless the in-game VOIP uses no bandwidth to speak of...

Edited by MaddMaxx, 30 May 2012 - 10:50 AM.


#522 Zearoth

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Posted 30 May 2012 - 08:03 PM

View PostMaffa, on 30 May 2012 - 12:20 PM, said:

The thing that really ***$es me off is the BT nerd/snob attitude. This comes out so often on this forum i just force myself to read some interesting thread and try to keep updated because i know i will rage over it. Of course you (you snobby player) will not need an inbuilt VoIP comm, you already have a clan and spam a forum about a game that doesnt exist yet! But either they are going to charge 100$ per month you fortunate fews, or in order to meet ROI casual players HAVE to be the majority, and you have to think to accomodate THEM in first if you want this game to be successful and profitable enough.

Voice communication is a force multiplier , allows you make some friends too, manage to include PUGs and casuals and turn them into better players, when it works; when it doesnt work, you need to press one key and click one icon to mute a particular player, and one key and another couple icons to shut comm down altogether. Since this game has an already steep learning curve voice comm would be a way to ease people in. It's a win win situation.

I hated WoW becauwse in order to play effectively you HAD to be in a clan. I dont want to be forced to be in a clan. I am already in other gaming communities and i dont need another one.

As a prayer, i would beg everyone to think outside their specific needs, because whoever is here is a prized, staunch, long term supporter but not the typical player that wll play this game. If you want this game to run for a long time, walk a mile in a casual player shoes first.


Very, very true. I would love to see voice communication included into the game for that exact same reason.

#523 Sassori

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Posted 31 May 2012 - 05:45 AM

I love how people think they'll be taking the time to type out they're being ambushed... while they're being ambushed. It'll be interesting to see how many names they get off:

Scout being ambushed by a hunchback, long range lrm's and damnit, dead.

What you're dead?

Yeah, was typing instead of surviving.

Fun. Not.

#524 Blind Baku

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Posted 31 May 2012 - 06:02 AM

Forgive me if I am a fan of having it, though I can wait till after launch. It would be good for getting new players connected and since you cannot make sure that the only people on your team are those in your [3rd party system] it strikes me that having a fall back system so you can have atleast one person communicating directly to [unknown lancemate] would not be a bad thing. Even if the quality is garbage, I would rather bark out verbal orders than waste time typing to the new guy, even if he can only type back. The option of both = more oppertunity/choice/freedom and the greater the freedom, the greater the wealth (of gameplay)

View PostChristopher Dayson, on 31 May 2012 - 05:45 AM, said:

I love how people think they'll be taking the time to type out they're being ambushed... while they're being ambushed. It'll be interesting to see how many names they get off:

Scout being ambushed by a hunchback, long range lrm's and damnit, dead.

What you're dead?

Yeah, was typing instead of surviving.

Fun. Not.


Once had an angry old marine tell me... "Aviate, Navigate, Communicate" or "Fly, Fight, [Expletive Deleted]"

#525 Lomack

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Posted 31 May 2012 - 06:16 AM

View PostMr Smiles, on 05 April 2012 - 09:12 AM, said:

I have a fairly major problem with this statement. It implies that EVERYONE playing the game is going to have a third-party VOIP channel, and they're all going to know each other before the match.


I don't think it really implies that. His statement implies that people that wanted to ensure the security of their comms would use 3rd party software if MWOs VOIP had the potential for opposing teams to listen in, or put static interfearance in. Honestly, I would probably use 3rd party software anyway even if they had standard, easy to use stuff that worked well. The stuff I have set up works well for me.

The other objections you mention:
- Don't have it installed or don't want to install 3rd party software.
- Not fine with being totally unable to communicate with that pubbie except through text.
- Inconvienence of talking to some and typing to others.

The part of your argument that fails from making your case is that if I am a pubbie and I don't want to use any VOIP. The only way you have to communicate with me is text, reguardless if MWO includes a VOIP option. If I am playing a pub match, but am a person that has developed a group of friends that all game together and have through many other games, there is a good chance we have developed some alternate form of communication that we will continue to use, and ignore any in game voip. Using in game only VOIP requires me to ignore my friends that may be playing other games, between matches.

If you want to play with your brother and talk at the same time but don't want to pay for a private teamspeak or mumble server... Get Skype (www.skype.com) its free for up to 5 people to talk at the same time. I'm sorry if you don't want to install additional software onto your computer. I really wouldn't think of VOIP software as additional or 3rd party software. Its not like you can't or wouldn't use the programing for other games. Your web browser is not part of the game but I am sure you have that installed. Should MWO include a built in browser to facilitate their payment system?

I don't think you can expect a match of 12 random people to all use the same communication option. I can guarantee that there will be other people like me out there that will not use an in game voip option even if it were offered. So your going to have to type to us reguardless.

Its not that including VOIP in MWO would be a bad thing. I just don't see it having as great of an impact as you. Its that imho, including their own VOIP software is programming time, and support time, they could be making the game better, or adding more content.

Edited by Lomack, 31 May 2012 - 06:18 AM.


#526 Talynn DeRaa

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Posted 31 May 2012 - 06:20 AM

I say give us a VGS (Voice Game System). Series of keys and combinations to give orders, ask things, and all the necessities of being able to communicate without having to type anything. Tribes: Ascend never had a VOIP, and had VGS, and I am actually quite greatful and thankful for that...VOIP in games these days just clutters things with whiny little 12 year olds and trolls who blast music through some codec to disrupt gameplay.

Edit: I'm looking at you, Counterstrike, and TF2.

Edited by Talynn DeRaa, 31 May 2012 - 06:21 AM.


#527 Zearoth

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Posted 31 May 2012 - 07:22 AM

But... I like my CSS DJs...

#528 Spooky

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Posted 31 May 2012 - 11:50 AM

View PostLomack, on 31 May 2012 - 06:16 AM, said:


I don't think it really implies that. His statement implies that people that wanted to ensure the security of their comms would use 3rd party software if MWOs VOIP had the potential for opposing teams to listen in, or put static interfearance in. Honestly, I would probably use 3rd party software anyway even if they had standard, easy to use stuff that worked well. The stuff I have set up works well for me.

The other objections you mention:
- Don't have it installed or don't want to install 3rd party software.
- Not fine with being totally unable to communicate with that pubbie except through text.
- Inconvienence of talking to some and typing to others.

The part of your argument that fails from making your case is that if I am a pubbie and I don't want to use any VOIP. The only way you have to communicate with me is text, reguardless if MWO includes a VOIP option. If I am playing a pub match, but am a person that has developed a group of friends that all game together and have through many other games, there is a good chance we have developed some alternate form of communication that we will continue to use, and ignore any in game voip. Using in game only VOIP requires me to ignore my friends that may be playing other games, between matches.

If you want to play with your brother and talk at the same time but don't want to pay for a private teamspeak or mumble server... Get Skype (www.skype.com) its free for up to 5 people to talk at the same time. I'm sorry if you don't want to install additional software onto your computer. I really wouldn't think of VOIP software as additional or 3rd party software. Its not like you can't or wouldn't use the programing for other games. Your web browser is not part of the game but I am sure you have that installed. Should MWO include a built in browser to facilitate their payment system?

I don't think you can expect a match of 12 random people to all use the same communication option. I can guarantee that there will be other people like me out there that will not use an in game voip option even if it were offered. So your going to have to type to us reguardless.

Its not that including VOIP in MWO would be a bad thing. I just don't see it having as great of an impact as you. Its that imho, including their own VOIP software is programming time, and support time, they could be making the game better, or adding more content.

You are completely missing the point. The majority of games in MW:O, at least for gamers like us, will be with randomly matched up team mates and enemies. And you are right in saying

View PostLomack, on 31 May 2012 - 06:16 AM, said:

I don't think you can expect a match of 12 random people to all use the same communication option. I can guarantee that there will be other people like me out there that will not use an in game voip option even if it were offered.

hence the necessity for a game like MW:O to include a built-in VOIP system which could in principle reach everyone. It may be fine for you, since you apparently only ever play any tactical or strategic games with friends. But for Lone Wolves, it's not. Even if not everyone else is talking back to you, there is still value in you talking one way to your allies, conveying information and trying to direct via voice instead of via chat. Something I do on a daily basis in Team Fortress 2 with Steam's excellent In-Game voice chat system.

And in Team Fortress 2 there are lots of clans which use their own Voice Chat solution, with their own server. But they still use the In-Game system on demand when pubbing, for things that they want to convey to the whole team, not just their clan.



View PostLomack, on 31 May 2012 - 06:16 AM, said:

So your going to have to type to us reguardless.

No, unless you deactivate it specifically or mute an individual person. But that is independent of the voice chat system in use.

Edited by Spooky, 31 May 2012 - 11:51 AM.


#529 McSniffles

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Posted 31 May 2012 - 12:15 PM

Play with friends and use teamspeak/ventrilo/skype/whatever. I don't know why people expect good teamwork with random people in a room, its so rare that its used usefully that its not worth the development time. Also, am I the only one that winds up spending more time muting ******** 13 yearolds than I do actually having someone say something useful. Also, the more players in a room the more messed up it gets. You really dont want 12 random guys with the ability to talk in a game where a match can take a few minutes and never see those people again. I'm telling you, you'll spend more time muting people on a list than using in-game voip to make something constructive happen.

#530 Tryg

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Posted 31 May 2012 - 01:33 PM

I think some people have completely missed the point of this discussion, playing with friends is fine for those who only play at set times with the same folks day in and day out. My schedule for gaming changes from day to day. One day I might be gaming at 10am, another I might be 9pm, and yet another at 2am. My friends may not be available which means I'm gonna be dropping pug. Unless I happen to wind up with a unit that's dropping and willing to share their comms, I'll have no means but text to relay reliable information (I haven't seen tribes' system so can't comment on it, but every other 'short command' system I've seen has been a hairsbreadth above useless) Text is not an expedient system, even with a quicker typing speed.

The impression I get here, is one group of people, the 'mic spamming' sort and the 'elitist unit' are the only two types of people out there, and somehow, these two minorities of gamers make up the majority. That is simple falsehood plain and simple. The majority of gamers are going to be folks trying to play the game for the fun of playing the game. They won't be the hardcore units, and they won't be the trolls. Many of these folks, while not tactical geniuses, will be capable of relaying vital information through the spoken word. Not having a built-in-voip system, means this majority will be playing on their own within a team. Will some join other channels if offered the info? Sure, will most? Thats impossible to say. I can say for sure most of them will not go out of their way to set up their own channels, the need isn't there for them. Most of them probably won't even complain that the voice system isn't present, but you know what? If it was there they would have used it. And that it isn't will be to the detriment of those of us who know just how easy it is to wrangle a good game out of a pug.

I fully believe most of you who have had bad experiences to the point that you basically write them off, are as guilty in the other direction as the spammers. You'd sooner cut someone out of the loop then give them the benefit of the doubt, without having played with them. It's just as immature as the spammers getting their jollies by making folks angry.

So I'll state it again, I think the majority of the lone-wolf, pug players would in fact use voice, either directly through their own use, or indirectly through listening to information passed from players like myself willing to offer it, if the option were there. Leaving it out, just ensures pug groups will be a miserable affair with elitist unit sorts trying to work their plans short-handed and pub players left in the dark to fend for themselves. Will some still try to organize? Absolutely, and some will even do it well. Overall, however, the experience will be worse for it.

#531 Spooky

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Posted 31 May 2012 - 01:48 PM

View PostTryg, on 31 May 2012 - 01:33 PM, said:

I think the majority of the lone-wolf, pug players would in fact use voice, either directly through their own use, or indirectly through listening to information passed from players like myself willing to offer it, if the option were there. Leaving it out, just ensures pug groups will be a miserable affair with elitist unit sorts trying to work their plans short-handed and pub players left in the dark to fend for themselves. Will some still try to organize? Absolutely, and some will even do it well. Overall, however, the experience will be worse for it.

Yep, exactly my thoughts.

Edited by Spooky, 31 May 2012 - 01:48 PM.


#532 Mechsniper

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Posted 31 May 2012 - 02:31 PM

Agree 100% with the above post. No voip will equal doom for those of us not in a clan organized and set up to go. How boring it will be with no interaction. I again urge the devs to add an in game system ASAP. There are too many reasons to have one, and feel that first time users may be turned away without one.

#533 Frostiken

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Posted 31 May 2012 - 02:47 PM

Quote

We always weigh what is of the most value to the consumer. While VOIP is a reasonable value, a high quality MWO VOIP solution was not feasible for launch. We have a backlog of features, VOIP being one of them. Post launch, we plan to revisit VOIP and see what we can come up with.


Thank you, this is the most we can ask for at this point, I guess.

I would like to say how disappointing it is that it's 2012, and more and more multiplayer games are regressing in features. VOIP was a standard feature for a while in the late-90s. Even Tribes 2 had it and it supported 128 players on a server. Heh, now games are going to 32 players max and no voip at all.

#534 Solidussnake

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Posted 31 May 2012 - 02:53 PM

I turn off VOIP anyways. I can't stand listening to people who are awful try to act like they are all that. "you suck noob" ect..ect... is rampant. If I want to speak to someone. It will be with a unit of my choosing that I choose to associate with.

#535 MadBoris

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Posted 31 May 2012 - 02:54 PM

What about as a post launch feature?

The problem I can't get around in my head, is if I don't want to use a mic where does that put me?
Disadvantaged at the least, an inconvenience to the team, definitely in perception by some?

I'll be required to cooperate with mic.
Muting is the solution to individuals, that's easy.

As crazy as it sounds I like the idea, just wish it was off by default.
Meaning those that wanted that type of organization, simply turn it on and get matched to the comm on servers.
Sounds crazy to make a feature and have it off by default but for the longevity of new players being able to come in and play, or others pick-up a couple days a week, I think there should be servers without it on by default.
i think that middle ground would work for everyone, as long as the devs have the resources to support it, Off by default so servers found would have comm off, turned on with a checkbox.

I just had the thought to myself, do I really want to spend hundreds of hours playing this game with people droning in my ear, I can't say I do.
For people to say you can turn it off or mute everyone just puts me at a disadvantage to myself and the team if most others are collaborating.

I remember 15 years ago this was such a cool idea to me, have used it in the past with good HW, it's never worked well for me in practice as a pub player. I want the opportunity, I just want a valid choice if people don't use it properly, meaning servers without it for everyone in the match.

Edited by MadBoris, 31 May 2012 - 03:06 PM.


#536 Maverick Howell

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Posted 31 May 2012 - 03:29 PM

As long as you install a mute button to all team mates and opposition for VoIP. harassment shouldn't be an issue. Not only that but i hate using team speak and vent. normally the people i meet in these chats are ******** or super uptight about playing something that was meant to be fun. VoIP helps so i don't have to talk to anyone BUT my team mates. rather then dealing with people in vent who might randomly join and start talking about some stupid **** that i don't want to hear and have no way to mute them without going out of the game.

#537 Death Metal

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Posted 31 May 2012 - 03:41 PM

meh i think if u dont want to bother finding a teammate then why complain about not bieng able to speak with the random person u get matched with

#538 Sassori

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Posted 31 May 2012 - 08:02 PM

View PostDeath Metal, on 31 May 2012 - 03:41 PM, said:

meh i think if u dont want to bother finding a teammate then why complain about not bieng able to speak with the random person u get matched with


You realize this applies to all the HOUSE's as well as Lone Wolves right? Right?

Steiner, Davion, Kurita, FRR, FWL, CC, none of those will have access to voice either by default. Since we can't make a 'company' inside a House, we're just hosed if we want to play in a House either.

If you don't want to talk on voice, fine, don't, but clearly there's a large segment of people who /do/ want to talk on voice. Working in a mute button isn't hard to do either, /ignore <player name>. Done.

The sheer ego of the 'get a third party solution' crowd is beyond me, DDO is free to play, has built in voice. LoTRO has built in voice. Those aren't remotely as tactical a game as this will be. The lack of built in voip is just glaring.

#539 pursang

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Posted 31 May 2012 - 08:29 PM

View PostChristopher Dayson, on 31 May 2012 - 08:02 PM, said:


You realize this applies to all the HOUSE's as well as Lone Wolves right? Right?

Steiner, Davion, Kurita, FRR, FWL, CC, none of those will have access to voice either by default. Since we can't make a 'company' inside a House, we're just hosed if we want to play in a House either.

If you don't want to talk on voice, fine, don't, but clearly there's a large segment of people who /do/ want to talk on voice. Working in a mute button isn't hard to do either, /ignore <player name>. Done.

The sheer ego of the 'get a third party solution' crowd is beyond me, DDO is free to play, has built in voice. LoTRO has built in voice. Those aren't remotely as tactical a game as this will be. The lack of built in voip is just glaring.


And exactly how many people in those games use the built-in VOIP as apposed to third-party programs?

#540 Sassori

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Posted 31 May 2012 - 08:34 PM

View Postpursang, on 31 May 2012 - 08:29 PM, said:


And exactly how many people in those games use the built-in VOIP as apposed to third-party programs?


Quite a lot. Every day I see them used. I can't say how much one is used over the other as those statistics would be entirely made up by anyone, but they are used every day even in games that are less tactical than MWO needs to be.





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