

MWO will not include VOIP: A Mistake?
#41
Posted 05 April 2012 - 10:00 AM
I posted this and feel it applies to the use in infomation warfare effecting team communications:
"Best case situation (aka not fraggin' likely) A comparable system of in-game VoIP chat, is there along with the ability to listen in at various levels and all is put in as the original poster suggested . The community doesn't mind whatever means the game enforces folks not to cheat to bypass. Lets just say all these thing happen and the system works flawlessly. Within days any serious team/clan whatever will be talking in code thereby making all the effort kinda pointless. IMO the risk / reward isn't there for this kinda feature.
Sides its not all that BT canon I doubt the average mechwarrior would be linguistically diverse enough to really make much use of enemy coms in a battlefield situation.
-SS
#45
Posted 05 April 2012 - 10:11 AM
I've always felt that this is what determines if in game VOIP is good/useful.
#46
Posted 05 April 2012 - 10:11 AM
Mr. Smiles, on 05 April 2012 - 09:59 AM, said:
This is true now, since early adopters tend to be fans, and older. Our demographics actually skews evenly from 18-54, each segment representing about 20% and will skew younger as we go through beta and launch.
That aside, your OP is definitely valid and falls into a grey zone. The core users will most likely use their own solution, the casual users will most likely use none. However a tight knit small group as you have mentioned, is left out in the cold. I wish I had a solution in place that filled this middle ground. Know that it is on our radar.
#48
Posted 05 April 2012 - 10:22 AM
Bryan Ekman, on 05 April 2012 - 09:51 AM, said:
This is a Great Summation, If you are the kind of person who uses VOIP effectively, you already have a preferred VOIP Solution to use with your mates. I would prefer the Dev time went to more important features.
Bryan Ekman, on 05 April 2012 - 10:11 AM, said:
Skype fills this nicely, there are a few LoL and HoN teams that use skype, its great for 4-5 people communications.
Edited by Nexus Trimean, 05 April 2012 - 10:26 AM.
#49
Posted 05 April 2012 - 10:24 AM
#50
Posted 05 April 2012 - 10:25 AM
chris
#51
Posted 05 April 2012 - 10:30 AM
#52
Posted 05 April 2012 - 10:34 AM
As was said before, any player that doesn't use Vent/TS is too casual to use VOIP anyway.
#53
Posted 05 April 2012 - 10:38 AM
As for not being able to transfer money, Merc Corps should be able to transfer money to their members, and a part of the take for each MechWarrior in the Merc Corps should pay into a sort of bank to help their comrades in their Corps to build things up, make repairs better, etc. That's only logical. Keep C-Bills in the Merc Corps, not transferable out, and make it so equipment can't be transferred between non-cooperating Merc Corps' (man, this term really bothers me... it's not a corporation, it's a unit) as something of a payoff, either.
#54
Posted 05 April 2012 - 10:39 AM
I think our mechs are advanced enough to install a CB or something though. I'm pretty used to having voice in games now, I really don't like the idea of playing without it.
Technoviking, on 05 April 2012 - 09:38 AM, said:
Nobody used it.
Gaming guilds USUALLY do more than just play one game, or they have "Pregame" meetings, Post game meetings... Private meetings...
All of these things usually point to a 3rd Party vendor for Comms.
The only people who would use VOIP are the unaffiliated new people, who would either be:
A. Too Casual to use
B. Too Shy to use
C. Not shy at all and talkative and annoying and make funny sounds or yell or *Click*
Waste of resources.
3rd party programs was the established way of doing things before WoW brought in their VOIP. Go play on some TF2 servers or something, people talking and communicating all over the place.
Edited by Motionless, 05 April 2012 - 10:43 AM.
#55
Posted 05 April 2012 - 10:41 AM
Is there any chance that an in-game VoIP option would make it into MW:O in years future if the community eventually demonstrates enough interest? I would pay for the ability to have the enemy mess up my communications. I would pay cash for the ability to be put at such a disadvantage aginst an enemy who uses 3rd party apps. I know you could never ban 3rd party programs, but I would be very proud to utilize an in-game voice program that is subject to the conditions of battle.
#56
Posted 05 April 2012 - 10:42 AM
chris
#57
Posted 05 April 2012 - 10:49 AM
Altogether, this sounds like one part assumption, two parts we just don't want to deal with it. Inconvenient for them, so those of us who are friendless and have no previous ties via MW4 and such get hung out to dry.
#58
Posted 05 April 2012 - 10:52 AM
I strongly disagree about the laziness part.
Edit: I am greatly saddened to hear the infoirmation in that quoted statement provided by the Original Poster. One of the things I was counting on most was the disruption of private comms during close-quaters battle when everything gets hectic; that would have been adrenaline-inducing awesomeness.
I am going to play the Beta without a 3rd party voice application. That is how I will test it - as it is. If it's lacking significant functionality due to the provided in-game communications system, then I will report on the game as I see it. If what they provides winds up working fine and allows decent team coordination, then I will report it as I see it.
I am not going to use Teamspeak unless I decide that the in-game comms system is insufficient, and if that happens then I will be disueded from playing as frequently as I had originally planned.
Edited by Prosperity Park, 05 April 2012 - 11:01 AM.
#59
Posted 05 April 2012 - 10:57 AM
Bryan Ekman, on 05 April 2012 - 09:58 AM, said:
This in tandem with a script-based "bind" system (where you can custom bind lance/team/global chat text) would be more than ample.
For times when I want to communicate in a pub, I'd like the ability to setup keys (and key combos) to automatically build chat.
ie, by pressing a series of buttons that are bound to phrases I define, I could say
"Solo Tango Spotted"
"Grid Sector Hotel Four (H4)"
"Heading Zero Niner Zero (090)"
"Moving to Engage"
With the press of 4 buttons rather than having my hands off the controls for 20 seconds.
I would LOVE a bind system to supplement a command rose.
#60
Posted 05 April 2012 - 10:59 AM
Mumble
Teamspeak
Ventrilo
Skype
... and there are probably others I don't even know about. There will also probably be hot keys for keyboard voice comms (ala MWLL) so that you can issue simple chat commands etc etc. What's the fuss?

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